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Matrix Uniform Buffer is updated every time in SpotLightShadow::BuildCommandBuffer() #1

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thestr4ng3r opened this issue Aug 13, 2018 · 0 comments

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@thestr4ng3r
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First of all, BuildCommandBuffer() does not necessarily seem the right place for this.

The UBO also only really has to be updated if the light's position, angle, etc. change.

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