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Error connecting to PSMove #1 (Windows 10 64 bits) #187
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Somebody else has already reported problems on Windows 10: https://groups.google.com/forum/#!topic/psmove/X5r5RC8XaZ4 Please have a look and let us know if the suggestions worked for you. |
I have troubles compiling libusb :/
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Not exactly sure why you would want to do that. Have you tried with hidapi 0.7.0 as suggested? Have you tried picking up It is pretty hard for us to help since almost nobody here uses Windows 10. |
Well I thought, I had to use this fork https://github.com/cboulay/psmove-ue4 Anyway this issue regarding libusb has been resolved by modifying C:\Program Files (x86)\Windows Kits\10\Include\10.0.10150.0\ucrt\time.h
So which fork do you suggest I use ? |
You linked to my UE4 plugin. It's not a fork of psmoveapi, but it uses a compiled version of my psmoveapi fork. And you really don't want to modify your Windows system libraries. |
Oh my, it's getting late, well I only modified it in order to try to compile but in the end it failed. about the fork I used the wrong link I was talking about this one : https://github.com/cboulay/psmoveapi |
So, should we move this issue report over there and close it here for now (at least until we merge the changes from there into this repo)? |
Well the original problem is in both versions. Alright, despite having done some useless stuff before, using hidapi 0.70 helped with the the connection error. Now I only have to press the playstation button to connect :D Also, can I shutdown the psmove once it's on ? |
So, the downgrade really made a difference? Interesting ... Maybe you
In case you are still talking about hidapi: Yes, versions more recent
That is how it is supposed to work once you could convince Windows to
If you are talking about arbitrary games or other applications (i.e. But I did not really investigate generic mouse input and the likes on
Not really sure what you mean. In Windows versions < 10, you can select the Move from the list of |
I wanted to know about powering off the psmove. Well I simply have to keep pressing playstation. I will identify the latest working hidapi. |
Yes, that will work, too. But at least for Windows version < 10 there was https://groups.google.com/forum/#!topic/psmove/njN8hoIaWKM Does that still happen on Windows 10? |
Hey, thanks for all the info and pointers. I had the same issue that started this thread (win 10 + error connecting to ps move #1) and I can confirm than moving to hidapi 0.7 also fixed it. Unfortunately, even though I pass that step, I keep getting the following message on psmovepair, no matter how many times I press the PS button when the light turns off.
Any other trick that could help me pass that setup step? Thanks! |
Something that may be worth mentioning. If I check the bluetooth connections panel in Win10, it shows a "Motion Controller" and sometimes it says "pairing", sometimes it says "paired", and sometimes it even says "Connected", even though the red light is either off or blinking. There seems to be no relation between the light and the status that win10 shows while psmovepair is running. If I cancel psmovepair, then the win10 status for the bluetooth connection keeps as "paired". I tried to "Remove device" in that same window, but it throws an error and the device stays there. Seems that I'll need to rollback to Win7 :( |
@jpablolastra It seems none of the README's have an important piece of information for Windows > 8. Someone rolled that step into psmovepair but it sometimes leads to BSOD, whereas in separate steps it never does, so they remain separate for now. |
well, to pair I let the psmovepair do its fail job and I ran psmovepair (or psmove-pair-win) from cboulay's repo for his UE4 implementation https://github.com/cboulay/psmove-ue4 Try it out and tell me . |
I'm seeing the same issue. I was able to get past the initial problem by downgrading HID to 0.7 as suggested. I ran a git bisect to identify the problem commit in hidapi and it reported signal11/hidapi@e3ab1210 was the commit that broke it. |
Running psmove-pair-win (and having a bit of patience) did the trick. Just a few details:
Thanks a lot guys! |
Please note that using |
I have this error under Windows 10 64 bits :
Connected controllers: 1
Error connecting to PSMove #1
I tried to compile the api myself but the same problem occurs...
Any idea ??
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