This file should assist you in compiling and running the game.
Note the troubleshooting and FAQ sections.
openage consists of a pure C++ library, libopenage
, and the openage
python package.
We use CMake
for all our building needs.
We wrap CMake
with an optional configure
wrapper script.
You can build the project like a regular CMake
project.
For more build system internals, see doc/buildsystem.md.
Dependencies are needed for:
- C = compiling
- R = running
- A = asset conversion
- S = sanity checks (make checkall)
Dependency list:
C gcc >=4.9 or clang >=3.4 (clang >=3.5 for Mac OS X)
CRA python >=3.4
C cython >=0.25
C cmake >=3.1.0
A numpy
A python imaging library (PIL) -> pillow
CR opengl >=2.1
CR libepoxy
R dejavu font
CR freetype2
CR fontconfig
CR harfbuzz >= 1.0.0
CR sdl2
CR sdl2_image
CR opusfile
A opus-tools
S pycodestyle (or pep8 (deprecated))
C pygments
S pylint
CR qt5 >=5.5 (Core, Quick, QuickControls modules)
A An installed version of any of the following (wine is your friend).
Other versions _might_ work; setup disk support will be added soon:
- Age of Empires II: The Conquerors Patch 1.0c
- Age of Empires II: Forgotten Empires
- Age of Empires II HD
There are some prerequisite steps that need to be performed so openage can be built successfully. Those steps vary from platform to platform, and are described below for some of the most common ones:
- Ubuntu (>= 16.04)
- Fedora 20, 21
- Fedora 22
- openSUSE 13.2
- openSUSE Tumbleweed
- Mac OS X 10.10 Yosemite
- Arch Linux
- (Obviously) clone this repo or acquire the sources some other way
- Make sure you have everything from the dependency list
- Select the compiler and mode: see
./configure --help
- Linux etc:
./configure
- macOS:
./configure --compiler=clang
,./configure --mode=release --compiler=gcc
- Linux etc:
make
generates and builds everythingmake run
or./run
launches the game. Try./run --help
!make test
runs the built-in tests.
Disclaimer: Use your distribution package of openage
instead!
Your distro package maintainers do all the nasty work for you,
and will provide you with updates!
- Set build mode:
./configure --mode=release --compiler=clang --prefix=/usr/local
make
make install
install the game to/usr/local
- beware, this will add untracked files to your drive
- please use your distribution package instead!
- launch
openage
, it's in/usr/local/bin/openage
- Don't use
./configure
; instead, handle openage like a regularcmake
project. In doubt, have a look at./configure
's cmake invocation. - Use
make install DESTDIR=/tmp/your_temporary_packaging_dir
, which will then be packed/installed by your package manager.
-
I wanna see compiler invocations
make VERBOSE=1
-
My
SDL2_Image
/PythonInterp
/whatever is installed somewhere, butcmake
can't find it!- Run
ccmake
orcmake-gui
in the build directory to see and change config variables. - You can manually tell
cmake
where to look. Try something along the lines of./configure --raw-cmake-args -DSDL2IMAGE_INCLUDE_DIRS=/whereever/sdl2_image/include/
- Run
-
I get compiler errors about missing header files
- Make sure to install the developer version (including header files) of the library in question.
-
I get nonsensical cmake errors like
unable to execute /home/user/git/openage/clang++
- This is an issue with
cmake
, or rather, your usage of it. You probably invokedcmake
directly, and defined a compiler even though the build directory has already been initialized.cmake
is a bit "special" in this regard. Simply omit the compiler definitions, or purge the build directory withrm -rf build bin .bin
.
- This is an issue with
-
Help, it doesn't work!
- Have a look at Troubleshooting above. Maybe you've found a bug... Contact us!
-
Why did you make the simple task of invoking a compiler so incredibly complicated? Seriously. I've been trying to get this pile of utter crap you call a 'build system' to simply do its job for half an hour now, but all it does is sputter unreadable error messages. I hate CMake. I'm fed up with you. Why are you doing this to me? I thought we were friends. I'm the most massive collection of wisdom that has ever existed, and now I HATE YOU. It can't be for no reason. You MUST deserve it.
- Coincidentally, the exact same question crosses my mind whenever I
have to build an
automake
project, so I can sympathize. - Unfortunately, it's not as simple as invoking a compiler. Building
openage
involves code generation and the building of Cython extension modules. - See buildsystem/simple, which does exactly these things, manually (don't use this for production).
- Coincidentally, the exact same question crosses my mind whenever I
have to build an
-
Why don't you
$proposition
? Your$component
is crap and would be much better then!- Cool, we totally missed that! Tell us more and submit your ideas!