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d1691b8 · Mar 2, 2022

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Connect4 AI system for Real-world Gameplay

For my IB Personal Project, I created a connect 4 gameplay ai (mcts) and computer vision framework for playing connect 4 with AI in-real-life.

  • The computer vision component, based off a framework devised by Matt Jennings, allows the computer to read the state of a real-world board.
  • The gameplay ai is a hard-coded version of mcts. (Monte Carlo Tree Search) which provides the best piece placement denoted by the blue-edged piece on the display.

Demo Video:

Watch the video