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dfotr_game_main.py
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import sys
import pygame
from settings import Settings
from dfotr_classes import Algo, Chart
from random import randint
import traceback
from time import time
import os
class AlgoGame:
"""Overall class to manage game assets and behavior."""
def __init__(self):
"""Initialize the game, and create game resources"""
pygame.init()
self.settings = Settings()
self.max_bar_len = self.settings.max_bar_length
self.min_bar_len = self.settings.min_bar_length
self.bg = pygame.image.load('img_folder/silvio_bg.png')
self.bg_go = pygame.image.load('img_folder/silvio_bg_game_over.png')
self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))
self.scrolling = False
self.num_lives = 3
self.score = 0
self.game_started = False
self.game_over = False
self.stop_time = time()
self.chart_group = pygame.sprite.Group()
self.algo_group = pygame.sprite.GroupSingle()
pygame.display.set_caption("Don't Fall Off The Rails! by Tinyleaf Greens")
# Initialize clock
self.clock = pygame.time.Clock()
self.total_time = 0
self.red = (255, 0, 0)
self.green = (0, 255, 0)
# Form is
first_chart = Chart(0, int(self.settings.screen_height/2), randint(-10, 0), self.screen.get_width(), self)
self.second_chart = Chart(first_chart.rect.right - 200, first_chart.rect.bottom - (self.settings.bar_height / 2), randint(0, 10), randint(self.min_bar_len, self.max_bar_len), self)
self.chart_group.add(first_chart)
self.chart_group.add(self.second_chart)
self.algo = Algo(self)
pygame.display.set_icon(self.algo.image)
self.algo_group.add(self.algo)
def run_game(self):
"""Start the main loop for the game."""
while True:
# Watch for keyboard and mouse events
self.clock.tick(self.settings.fps)
if self.scrolling:
self.total_time += self.clock.get_rawtime()
if self.total_time > 1000:
# print(self.settings.scroll_speed)
self.settings.scroll_speed += 0.5
self.algo.settings.algo_speed += 0.15
self.total_time = 0
self._check_events()
self._check_collision()
self.algo.update()
if self.scrolling:
if self.second_chart.rect.right < self.settings.screen_width + 100:
newest_chart = self._make_new_chart()
self.chart_group.add(newest_chart)
self.second_chart = newest_chart
self.score += int(self.settings.scroll_speed)
if self.scrolling:
self.chart_group.update()
self._update_screen()
def _check_events(self):
"""Respond to keypresses and mouse events"""
for event in pygame.event.get():
if self.game_started is True and time() > (self.stop_time + 0.5) and pygame.KEYDOWN and not self.game_over:
if event.type == pygame.KEYDOWN:
if event.key in (pygame.K_UP, pygame.K_DOWN, pygame.K_RIGHT, pygame.K_LEFT):
self.scrolling = True
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if self.game_started is False:
if event.key in (pygame.K_UP, pygame.K_DOWN, pygame.K_RIGHT, pygame.K_LEFT):
self.game_started = True
self.scrolling = True
if self.scrolling:
if event.key == pygame.K_UP:
self.algo.moving_up = True
elif event.key == pygame.K_DOWN:
self.algo.moving_down = True
if event.key == pygame.K_LEFT:
self.algo.moving_left = True
elif event.key == pygame.K_RIGHT:
self.algo.moving_right = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_UP:
self.algo.moving_up = False
elif event.key == pygame.K_DOWN:
self.algo.moving_down = False
if event.key == pygame.K_LEFT:
self.algo.moving_left = False
elif event.key == pygame.K_RIGHT:
self.algo.moving_right = False
if self.game_over:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
run()
def _update_screen(self):
"""Updates the screen images and flip to new screen"""
# Redraw the screen during each pass through the loop
self.screen.blit(self.bg, (0, 0))
self.chart_group.draw(self.screen)
self._draw_text()
if not self.scrolling:
image = self.settings.font.render(f'{"You fell off the rails! " if self.game_started else ""}'
f'Press any arrow key to {"begin" if not self.game_started else "continue"}', True, (0, 0, 0))
self.screen.blit(image, (self.screen.get_width() * 0.05, self.screen.get_height() * 0.08))
# Show before game start only
if not self.game_started:
image = self.settings.fancy_font.render('"Don\'t Fall off the Rails"', True, (0, 0, 0))
self.screen.blit(image, (self.screen.get_width() * 0.05, self.screen.get_height() * 0.75))
image = self.settings.fancy_font.render(' By: Tinyleaf Greens', True, (0, 0, 0))
self.screen.blit(image, (self.screen.get_width() * 0.05, self.screen.get_height() * 0.75 + self.settings.font_size * 1.3))
self.algo.blitme()
# Make the most recently drawn screen visible.
if self.game_over:
self.screen.blit(self.bg_go, (0, 0))
image = self.settings.font.render('GAME OVER.', True, (0, 0, 0))
self.screen.blit(image, (self.screen.get_width() * 0.05, self.screen.get_height() / 2 - self.settings.font_size))
image = self.settings.font.render(f'FINAL SCORE: {self.score}', True, (0, 0, 0))
self.screen.blit(image, (self.screen.get_width() * 0.05, self.screen.get_height() / 2 + (0.5 * self.settings.font_size)))
image = self.settings.font.render('(PRESS SPACE TO RESTART)', True, (0, 0, 0))
self.screen.blit(image, (self.screen.get_width() * 0.05, self.screen.get_height() / 2 + (2 * self.settings.font_size)))
pygame.display.flip()
def _make_new_chart(self):
if self.second_chart.rect.topright[1] < 500:
rotation = randint(-40, 0)
elif self.second_chart.rect.bottomright[1] > self.settings.screen_height - 500:
rotation = randint(0, 40)
else:
rotation = randint(-30, 30)
if self.second_chart.rotation >= 0:
newest_chart = Chart(self.second_chart.rect.right - 200,
self.second_chart.rect.top + (self.settings.bar_height / 2), rotation,
randint(self.min_bar_len, self.max_bar_len), self)
else:
newest_chart = Chart(self.second_chart.rect.right - 200,
self.second_chart.rect.bottom - (self.settings.bar_height / 2), rotation,
randint(self.min_bar_len, self.max_bar_len), self)
return newest_chart
def _check_collision(self):
colliding_sprites = pygame.sprite.spritecollide(self.algo, self.chart_group, False, collided=pygame.sprite.collide_mask)
if not colliding_sprites:
if not self.game_over:
self._lose_life()
def _lose_life(self):
if self.num_lives == 0:
self.settings.font_size *= 1.5
self.scrolling = False
self.game_over = True
self.algo.moving_up = False
self.algo.moving_down = False
self.algo.moving_right = False
self.algo.moving_left = False
self.num_lives -= 1
self.scrolling = False
sprite_num = 0
while self.chart_group.sprites()[sprite_num].rect.centerx < 50:
sprite_num += 1
self.algo.rect.center = self.chart_group.sprites()[sprite_num].rect.center
self.algo.x = self.chart_group.sprites()[sprite_num].rect.centerx - (self.algo.image.get_width()/2)
self.algo.y = self.chart_group.sprites()[sprite_num].rect.centery - (self.algo.image.get_height()/2)
self.stop_time = time()
for sprite in self.chart_group.sprites():
sprite.scroll_speed -= 1
self.settings.scroll_speed -= 1
def _draw_text(self):
score = self.score
num_lives = self.num_lives
# Score Counter
text_color = (0, 0, 0)
image = self.settings.font.render(f'Score: {score}', True, text_color)
self.screen.blit(image, (self.screen.get_width() * 0.8, 0))
# Lives Counter
image = self.settings.font.render(f'Lives Remaining: {num_lives}', True, text_color)
self.screen.blit(image, (self.screen.get_width() * 0.05, 0))
def run():
ai = AlgoGame()
ai.run_game()
run()