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ACAnnouncer.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ACAnnouncer : MonoBehaviour {
public static ACAnnouncer Instance { get; private set; }
public Text text;
public class tickerMessage
{
public string message;
public float timeShown;
public float timeVisible;
}
Queue<tickerMessage> messages;
tickerMessage currentMessage;
void Awake() {
currentMessage = null;
messages = new Queue<tickerMessage> ();
Instance = this;
}
public void pushMessage( tickerMessage message ) {
messages.Enqueue (message);
}
// Update is called once per frame
void Update () {
if (currentMessage != null) {
if (currentMessage.timeVisible >= currentMessage.timeShown) {
currentMessage = null;
text.text = "";
} else {
currentMessage.timeVisible += Time.deltaTime;
}
} else {
if(messages.Count <= 0 )
return;
currentMessage = messages.Dequeue ();
text.text = currentMessage.message;
currentMessage.timeVisible = 0.0f;
}
}
}