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Copy pathCustomBiome_tombailey94.js
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CustomBiome_tombailey94.js
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//CustomBiome example by tombailey94; a good starting point but by no means the gospel; version 0.0.2
var AIR = 0;
var BEDROCK = 7;
var GRASS = 2;
var GLOWSTONE = 89;
var LAVA = 10;
var OBSIDIAN = 49;
var NETHERRACK = 87;
function newLevel() {
var x = Math.floor(Math.random()*(256)); //random number between 0 and 255
var z = Math.floor(Math.random()*(256)); //random number between 0 and 255
var randomSize = Math.floor(Math.random()*(Math.min(256-x,256-z))); //random number between 0 and 256-x or 256-z (depending on which one is smaller; to avoid going out of boundaries)
for (var i = x; i < x+randomSize; i++) { //x
for (var j = z; j < z+randomSize; j++) { //z
for (var k = 4; k < 80; k++) { //y; starts from 4 to avoid changing bedrock to lava
var tile = Level.getTile(i, k, j);
if (tile == GRASS || tile == AIR) { //indicates surface
Level.setTile(i,k,j,NETHERRACK);
break;
} else {
var rnd = Math.floor(Math.random()*(20)); //random number between 0 and 19 (inclusive)
if (k < 20) {
if (rnd%2 == 0) { //rnd was even or 0 (50% chance)
Level.setTile(i,k,j,BEDROCK);
} else {
Level.setTile(i,k,j,LAVA);
}
} else {
if (rnd%2 == 0 || rnd == 1 || rnd == 3) { //rnd was even or 0 (50% chance)
Level.setTile(i,k,j,NETHERRACK);
} else if (rnd == 5 || rnd == 7 || rnd == 9 || rnd == 11 || rnd == 13) {
Level.setTile(i,k,j,OBSIDIAN);
} else if (rnd == 15 || rnd == 17) {
Level.setTile(i,k,j,GLOWSTONE);
} else { //rnd == 19
Level.setTile(i,k,j,LAVA);
}
}
}
}
}
}
clientMessage("Biome at X:" + x + " Z:" + z);
}