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Implement the new Blur Busters CRT Beam Simulator #312

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mdrejhon opened this issue Dec 24, 2024 · 2 comments
Open

Implement the new Blur Busters CRT Beam Simulator #312

mdrejhon opened this issue Dec 24, 2024 · 2 comments

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@mdrejhon
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mdrejhon commented Dec 24, 2024

I've released a MIT-licensed open source shader:
https://github.com/blurbusters/crt-beam-simulator

You could upgrade WinUAE's BFI to do this. Looks pretty fantastic on modern 240-480Hz OLEDs. (better than strobing in faithful look of Amiga screen), but degrades gracefully to 120Hz LCD.

image

@tonioni
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tonioni commented Dec 30, 2024

Interesting but glsl shaders probably are not compatible with D3D11. Not enough information to convert or how to use it properly.

@mdrejhon
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mdrejhon commented Dec 31, 2024

Interesting but glsl shaders probably are not compatible with D3D11. Not enough information to convert or how to use it properly.

Good news, I have a HLSL port now: https://github.com/blurbusters/crt-beam-simulator
Thanks @xHybred for that port.

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