- Only compatible with CryEngine 3.5 and up.
- Only compatible with Blender 2.7 and up.
- Supports primary assets: CGF, CGA, CHR, SKIN, ANM, I_CAF.
- Compatible with LumberYard.
- Added new Animation Node menuitem to create I_CAF and ANM nodes.
- Added new Export Animation menuitem to separate animation and mesh exporting.
- Support multiple I_CAF and ANM animation files exporting.
- Animation and character nodes can be located in same project.
- CGA and ANM exporting have been fixed.
- Mesh exporting logs have been improved.
- Only compatible with CryEngine 3.5 and up.
- Only compatible with Blender 2.7 and up.
- Supports primary assets: CGF, CGA, CHR, SKIN, ANM, I_CAF.
- Compatible with LumberYard.
- Apply Scale Animation.
- Edit Inverse Kinematics panel in Bone Utilities.
- Do materials and fix weight default were set to false in export menu.
- Add Property is changed with User Defined Properties menu.
- Same options in quick menu, left tab panel and main menu.
- Skeleton Physic.
- New Inverse Kinematics Bone Panel in Bone Utilities.
- Cycles render material support.
- Completely new interactive User Defined Property system.
- Added apply rotation and scale for skeleton that have animation without break bone.
- Delete .animsettings, .caf, .$animsettings files if there are exist for clean reexport animation.
- Set main material name which show in cryengine.
- Change selected material physic in Do Material panel.
- More material notation formats supported.
- New material management options.
- Proxies improvement.
- Export only selected nodes.
- Game folder selection to better management of textures.
- Remove unused vertex groups option.
- Texture export fix.
- Skeleton Animation.
- Blender 2.74 and up Skeleton and Animation support.
- Now bone names replace double underscore with whitespace like maya.
- CGF file is processed one time by rc.
- Proxies problems.
- Faster skin export.
- More than 8 bones per vertex fix.
- Residual vertex groups in skins generating problems.
- Problem creating few branches in touch bending.
- Only compatible with CryEngine 3.5 and up.
- Only compatible with Blender 2.7 and up.
- Supports primary assets: CGF, CGA, CHR, SKIN, ANM, I_CAF.
- Added new CryBlend tab using Blender 2.7 tabs UI.
- Added new hotkey activated dropdown menu (SHIFT Q).
- Added properties expandable menu.
- Material physics UI added to Material Properties Tab.
- Fakebones removed from UI.
- AnimNodes removed.
- Can now create CGF nodes from object names.
- Added apply transforms tool.
- Added automatic material naming tool.
- Added basic proxy tool.
- Added touch bending tools for adding and naming branches and branch joints.
- Added root bone tool for quickly adding a root bone at the origin to any skeleton.
- New generate scripts tool for generating base CHRPARAMS, CDF, ENT, and LUA files.
- CryExportNodes now have a type which determines the type of node instead of on export.
- Added DAE/RCDONE file toggle, apply modifiers, script generation, and fix weights options to export UI.
- Export time significantly reduced.
- Removed naming restrictions.
- Repaired CHR pipeline.
- Vertex alpha repaired?
- Thorough code clean up, renamed variables, extracted methods, etc.
- Heavily reworked export.py.
- Sped up export time significantly by revising export of normals (specifically smooth shading).
- Reduced what is printed to the console to reduce export time.
- Reworked major functions, reworked animation export, and moved fakebones from UI to code.
- Deleted obsolete file hbanim.py and increased usage of utils.py.
- ExportNodes now use file extension of asset type instead of CryExportNode_ prefix.
- Animations draw names from ExportNode of animation and frame range from the scene.
- DAE files are now run once through RC and then CGF, CGA, CHR, and SKIN's are run through a second time (two passes).
- Improved find weightless vertices utility.
- Smart UV projection used in place of default UV unwrapping for exports missing a UV map.
- Added support for green channel inversion when converting normal maps to DDS.
- Removed find underweight/overweight utilities and replaced them with an automatic weights correction tool.
- Added/Revised tooltips for all operators.
- Added material ID padding to fix assignment problems in CryEngine.
- Only compatible with Blender v2.70 and up.
- Thorough code clean up, renamed variables, extracted methods etc.
- Fixed bug #39 (Adding UVs to wrong object).
- Just version number fix.
- Added support for rc 3.4.5 to handle textures conversion to DDS while using rc from 3.5.4.
- Added error message if many texture slots have same texture type.
- Added error message if texture slot has no texture.
- Merged functions extract_aniXX.
- Fixed usage of cbPrint().
- Refactored configuration handler.
- Code clean up, renamed variables, extracted methods etc.
- Layer creation does not crash and maybe generates correct layers.
- Fixed buggy implementation of GUID (UUID) generator.
- Fixed bug in matrix_to_string function (#24).
- Created new layout for exporting options (#22).
- Improved configuration handling (#20).
- Added converter to DDS (#12).
- Added button to save tiff (DDS exporting) (#18).
- Added "Select textures directory" to CryBlend menu - helps with generating proper texture paths in .mtl files (#16).
- Improved relative paths in .mtl (#16).
- Added option "Profile CryBlend" that helps in tracking performance issues (#16).
- "Find the Resource Compiler" now shows current RC path (#20).
- Configuration simplified and moved to separate module (#20).
- Replaced some string concatenation by creating a list of strings (#19).
- Removed useless code (#6).
- Refactored export.py:__export_library_animation_clips_and_animations() to reduce duplicated code.
- And other changes.
- Fixed the previous fixes
- Fixed animation export for .anm
- Fixed incorrect index numbers in the extract_ani functions.
- Fixed the fix of a fix from last time, this is getting stupid.
- Fixed .cga export, again.
- Refactored some more code
- Fixed that drop-down menu from the last update
- Added a drop-down menu for file type selection at export time
- Refactored code
- Added remove bone geometry tool and fixed minor glitch with add bone geometry tool
- Error handling improved.
- It works on wine (Linux/Mac OS).
- Normal maps are now properly exported into mtl file.
- Fixed bug if image path is empty
- Code formatted to match PEP-8.
- Non relative paths to textures in .mtl file.
- Spelling issues.
- Trailing white spaces.
- #4 - Few registered class are not unregistered properly.
- New tool for locating lines that are connected to too many faces.
- Upgraded the find degenerate faces tool to make it easier to use.
- The current file directory is now the automatic destination for an export after the first one.
- Removed logging, finally.
- Improved version number handling
- Switched to new better version number system
- Fixed the log sometimes going into the open file directory
- Fixing the fact that I broke things in 4.7, sorry guys.
- Another bugfix, this update makes Cryblend compatible with changes relating to context made in the latest Blender development builds. (Courtesy of bitset who figured this out).
- Just a bug fix release, fixed an issue where the exporter was just recording and longer and longer and longer log file, I had a 100MB log file when I discovered the glitch. The log file will now wipe itself out each time you start Blender ready to receive new information. The log can be found at C:\Program Files\Blender Foundation\Blender\CryBlend Export.log
- New Find No UVs function for finding objects that lack a UV mesh layout automatically.
- New Remove all FakeBones feature for removing fakebones rapidly in the event you need to change the number of bones in your skeleton.
- Added extra tools for handling mesh weighting problems.
- Removed unnecessary show console button.
- Changed IK export to be optional via a checkbox at export time.
- Added exporting layers for rapid scene reassembly in the CryEngine 3 (KNOWN ISSUE SEE BELOW).
- Fixed up a few problems causing character export to fail.
- IK constraints (max, min and damping) are now exported onto the phys skeleton (from the other skeleton).
- Added "Add boneGeometry" button to add boneGeometry objects for the currently selected armatures.
- Added "Rename Phys Bones" button to add "_Phys" to the end of all bone names in armatures whose names contain "_Phys".
- Fixed up the terminal output of CryBlend
- A few miscellaneous bug fixes.
- Support for physics on exported characters (.chr)