-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCONFIG.txt
627 lines (555 loc) · 13.6 KB
/
CONFIG.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
-- CONFIG FILE : OBSIDIAN 20 "Gates of Tartarus"
-- Build 2023.02.08
-- Based on OBLIGE Level Maker (C) 2006-2017 Andrew Apted
-- https://obsidian-level-maker.github.io
-- Obsidian (C) 2018-2022
-- MsrSgtShooterPerson
-- Armaetus
-- Garrett
-- Caligari87
-- Frozsoul
-- Simon-v
-- Beed28
-- Craneo
-- MogWaltz
-- EpicTyphlosion
-- Tapwave
-- Swedra
-- Demios
-- Scionox
-- josh771
-- dashodanger
-- Phytolizer
-- https://github.com/dashodanger/Obsidian/
---- Game Settings ----
engine = idtech_1
game = doom2
port = zdoom
length = episode
theme = bit_mixed
---- Architecture ----
float_size = Progressive
float_level_upper_bound = 28
float_level_lower_bound = 22
level_size_ramp_factor = 1
level_size_bias = default
mixin_type = normal
bool_prebuilt_levels = 1
float_overall_lighting_mult = 1
outdoors = mixed
caves = mixed
liquids = mixed
hallways = mixed
teleporters = mixed
steepness = mixed
zdoom_vista = sky_gen_smart
zdoom_skybox = themed
---- Architecture ----
float_size_wolf_3d = 36
float_level_upper_bound_wolf_3d = 75
float_level_lower_bound_wolf_3d = 10
level_size_ramp_factor_wolf_3d = 0.66
level_size_bias_wolf_3d = default
---- Combat ----
float_mons = Progressive
float_mix_it_up_upper_range = 0.7
float_mix_it_up_lower_range = 0.15
float_strength = 0.55
float_ramp_up = 0.75
bool_pistol_starts = 1
bool_quiet_start = 1
mon_variety = mixed
mon_variety_jumpstart = default
bosses = medium
bossesnormal = minor
traps = some
trap_style = default
trap_qty = easier
cages = rare
cage_qty = default
secret_monsters = no
---- Combat ----
float_mons_wolf_3d = 1
float_mix_it_up_upper_range_wolf_3d = 10
float_mix_it_up_lower_range_wolf_3d = 0
---- Pickups ----
health = more
ammo = bit_more
weapons = sooner
items = normal
secrets = mixed
secrets_bonus = none
---- Map Build Options ----
bool_build_reject = 0
---- Architecture ----
float_minrooms_slump = 15
---- Combat ----
slump_mons = normal
bool_quiet_start_slump = 1
---- Map Build Options ----
map_format = udmf
---- Map Build Options ----
bool_build_nodes_zdoom = 0
map_format_zdoom = udmf
---- Other Modules ----
@alt_shape_grammars = 0
float_grammar_boxes_of_death = 0
@armaetus_epic_textures = 0
bool_custom_liquids = 1
custom_trees = zs
environment_themes = random
bool_include_package = 1
bool_include_brightmaps = 1
bool_include_custom_actors = 1
bool_no_env_theme_for_hell = 0
@chex3_mon_control = 0
float_commonus = Default
float_bipedicus = Default
float_armored_biped = Default
float_quadrumpus = Default
float_cycloptis = Default
float_larva = Default
float_flemmine = Default
float_stridicus = Default
float_super_cyclop = Default
@chex3_weapon_control = 0
float_super_bootspork = Default
float_large_zorcher = Default
float_rapid_zorcher = Default
float_zorch_propulsor = Default
float_phasing_zorcher = Default
float_laz_device = Default
weapon_prefs = normal
@debugger = 0
title_screen_source = titlegen
bool_sub_titles = 0
bool_scale_items_with_map_size = 0
bool_print_fab_materials = 0
missing_material_behavior = ignore
bool_non_vanilla_as_missing = 0
bool_whole_names_only = 0
bool_shape_rule_stats = 0
bool_save_svg = 0
bool_save_gif = 0
bool_suppress_nolimit_warning = 0
bool_experimental_games = 0
bool_custom_error_texture = 0
live_minimap = none
@doom_item_control = 1
float_potion = Default
float_stimpack = Default
float_medikit = Default
float_helmet = 3
float_green_armor = Default
float_blue_armor = Default
float_soul = Default
float_backpack = Default
float_berserk = 0
float_invis = 0
float_invul = 0
float_allmap = 0
float_goggles = 0
float_mega = Default
float_bullets = Default
float_bullet_box = Default
float_shells = Default
float_shell_box = Default
float_rocket = Default
float_rocket_box = Default
float_cells = Default
float_cell_pack = Default
@doom_mon_control = 0
float_zombie = Default
float_shooter = Default
float_gunner = Default
float_ss_nazi = Default
float_imp = Default
float_skull = Default
float_demon = Default
float_spectre = Default
float_pain = Default
float_caco = Default
float_knight = Default
float_revenant = Default
float_mancubus = Default
float_arach = Default
float_vile = Default
float_baron = Default
float_Cyberdemon = Default
float_Spiderdemon = Default
@doom_weapon_control = 0
float_saw = Default
float_shotty = Default
float_super = Default
float_chain = Default
float_launch = Default
float_plasma = Default
float_bfg = Default
weapon_prefs = normal
@export_map = 0
@fauna_module = 1
bool_flies = 1
bool_rats = 1
@gzdoom_marine_closets = 1
float_m_c_chance = 10
float_m_c_min = 1
float_m_c_max = 1
m_c_type = reg
float_m_c_m_min = 1
float_m_c_m_max = 5
float_m_c_health = 100
m_c_m_type = reg
float_m_c_level_min_pos = 0
float_m_c_level_max_pos = 1
m_c_tech = prog
m_c_waker = sight
m_c_color = rng2
m_c_ff = no
bool_m_c_pdamage = 0
m_c_sprites = yes1
m_c_quantity = default
m_c_strength = default
bool_m_c_power = 1
bool_m_c_follow = 0
float_m_c_follow_distance = 2000
bool_m_c_boss = 0
bool_m_c_rip = 0
bool_m_c_in_secret = 0
@hacx_mon_control = 0
float_thug = Default
float_android = Default
float_stealth = Default
float_roam_mine = Default
float_phage = Default
float_buzzer = Default
float_i_c_e = Default
float_d_man = Default
float_monstruct = Default
float_majong7 = Default
float_terminatrix = Default
float_thorn = Default
float_mecha = Default
@hacx_weapon_control = 0
float_reznator = Default
float_tazer = Default
float_cryogun = Default
float_fu2 = Default
float_zooka = Default
float_antigun = Default
float_nuker = Default
weapon_prefs = normal
@harmony_mon_control = 0
float_beastling = Default
float_critter = Default
float_follower = Default
float_predator = Default
float_centaur = Default
float_mutant = Default
float_phage = Default
float_echidna = Default
@harmony_weapon_control = 0
float_minigun = Default
float_shotgun = Default
float_launcher = Default
float_entropy = Default
weapon_prefs = normal
@heretic_mon_control = 0
float_gargoyle = Default
float_fire_garg = Default
float_warrior = Default
float_warrior_ghost = Default
float_golem = Default
float_golem_ghost = Default
float_nitro = Default
float_nitro_ghost = Default
float_disciple = Default
float_sabreclaw = Default
float_weredragon = Default
float_ophidian = Default
float_Ironlich = Default
float_Maulotaur = Default
float_D_Sparil = Default
@heretic_weapon_control = 0
float_gauntlets = Default
float_crossbow = Default
float_claw = Default
float_hellstaff = Default
float_phoenix = Default
float_firemace = Default
@hexen_item_control = 0
float_h_vial = Default
float_h_flask = Default
float_h_urn = Default
float_blue_mana = Default
float_green_mana = Default
float_dual_mana = Default
float_ar_helmet = Default
float_ar_mesh = Default
float_ar_shield = Default
float_ar_amulet = Default
float_dragonskin_bracers = Default
float_krater_of_might = Default
float_banishment_device = Default
float_boots_of_speed = Default
float_chaos_device = Default
float_dark_servant = Default
float_disc_of_repulsion = Default
float_flechette = Default
float_icon_of_the_defender = Default
float_mystic_ambit_incant = Default
float_porkalator = Default
float_torch = Default
float_wings_of_wrath = Default
float_ultimate_weapon_pieces = Default
@hexen_mon_control = 0
float_ettin = Default
float_afrit = Default
float_centaur1 = Default
float_centaur2 = Default
float_serpent1 = Default
float_serpent2 = Default
float_wendigo = Default
float_demon1 = Default
float_demon2 = Default
float_bishop = Default
float_reiver = Default
float_reiver_b = Default
float_Heresiarch = Default
float_Zedek = Default
float_Traductus = Default
float_Menelkir = Default
float_Korax = Default
@historical_versions = 0
float_historical_oblige_v2 = 0
@iwad_mode = 0
@jokewad_module = 0
bool_fireblu_mode = 0
bool_pandemic_mode = 0
@megawad_swapper = 0
@misc = 1
float_layout_absurdity = 10
float_linear_mode = 10
float_nature_mode = 10
float_streets_mode = 10
bool_appropriate_street_themes = 1
room_size_multiplier = mixed
room_area_multiplier = mixed
room_size_consistency = mixed
room_size_mix_type = normal
room_area_mix_type = normal
big_rooms = mixed
big_outdoor_rooms = mixed
sub_rooms = mixed
room_heights = mixed
parks = mixed
natural_parks = rare
park_detail = mixed
windows = mixed
passable_windows = not_on_vistas
passable_railings = never
symmetry = mixed
beams = mixed
fences = mixed
porches = mixed
pictures = mixed
scenics = mixed
corner_style = themed
liquid_sinks = yes
darkness = mixed
bool_outdoor_shadows = 1
float_minimum_brightness = 144
float_maximum_brightness = 208
barrels = mixed
doors = mixed
keys = mixed
trikeys = mixed
switches = none
local_switches = mixed
bool_road_markings = 1
street_traffic = mixed
bool_exit_signs = 1
linear_start = 100
outdoor_openness = none
dead_ends = rare
@misc_slump = 0
float_bigify_slump = 50
float_forkiness_slump = 75
bool_dm_starts_slump = 0
bool_major_nukage_slump = 0
@misc_wolf_3d = 0
room_size_multiplier_wolf_3d = 1
@modded_game_extras = 0
bool_hn_markers = 0
hn_info_type = hn_info_quest
bool_custom_actor_names = 0
bool_qcde_lootboxes = 0
bool_d4t_ents = 0
bool_trailblazer = 0
bool_complex_doom = 0
@music_swapper = 1
@prefab_control = 1
bool_alt_starts = 0
bool_foreshadowing_exit = 1
bool_autodetail = 1
point_prob = fab_default
wall_prob = fab_default
group_wall_prob = fab_default
float_single_room_theme = 50
float_limit_wall_groups = 50
bool_peered_exits = 1
steppy_caves = yes
pf_crushers = 1
pf_dexterity = 1
pf_gamble = 1
pf_sight_ambushes = 1
pf_mirror_mazes = 0.33
pf_dark_mazes = 2
pf_stair_ladders = 1
bool_jump_crouch = 1
pf_damaging_halls = default
bool_fab_match_theme = 1
@prefab_control_generic = 0
bool_autodetail = 1
point_prob = fab_default
wall_prob = fab_default
bool_fab_match_theme = 1
@procedural_gotcha = 0
gotcha_frequency = final
float_gotcha_qty = 1.2
float_gotcha_strength = 4
gotcha_map_size = small
@procedural_gotcha_zdoom = 1
gotcha_frequency = epi
bool_gotcha_boss_fight = 1
float_gotcha_qty = 0.2
float_gotcha_strength = 0
gotcha_map_size = small
bool_boss_gen = 1
boss_gen_steepness = rare
boss_gen_diff = easier
boss_trait_diff = easier
boss_gen_health = muchless
boss_gen_hitscan = default
bool_boss_gen_hpbar = 0
bool_boss_gen_music = 0
boss_gen_reinforce = none
boss_gen_reinforcerate = weakester
bool_boss_gen_types = 1
boss_gen_typelimit = softlimit
boss_gen_weap = close
boss_gen_exit = default
float_boss_gen_ammo = 5
float_boss_gen_heal = 5
@quake_mon_control = 0
dog = default
fish = default
grunt = default
enforcer = default
zombie = default
knight = default
scrag = default
tarbaby = default
ogre = default
fiend = default
dth_knight = default
vore = default
shambler = default
@quake_weapon_control = 0
ssg = default
nailgun = default
nailgun2 = default
grenade = default
rocket = default
zapper = default
@sky_generator = 1
force_sky = 50
force_hills = hs_random
force_hill_params = hp_random
cloud_color = default
terrain_color = default
nebula_color = default
bool_influence_map_darkness = 0
@sky_generator_heretic = 0
force_sky = sky_default
force_hills = hs_random
force_hill_params = hp_random
cloud_color = default
terrain_color = default
nebula_color = default
bool_influence_map_darkness = 0
@slump_all_nazis = 0
@stealth_mon_control = 0
float_stealth_zombie = Default
float_stealth_shooter = Default
float_stealth_imp = Default
float_stealth_demon = Default
float_stealth_caco = Default
float_stealth_baron = Default
float_stealth_gunner = Default
float_stealth_knight = Default
float_stealth_revenant = Default
float_stealth_mancubus = Default
float_stealth_arach = Default
float_stealth_vile = Default
@stealth_mons = 0
qty = less
@theme_ctl_doom1 = 0
episode1 = no_change
episode2 = no_change
episode3 = no_change
episode4 = no_change
secret = no_change
@theme_ctl_doom2 = 0
episode1 = no_change
episode2 = no_change
episode3 = no_change
secret = no_change
@theme_ctl_heretic = 0
episode1 = no_change
episode2 = no_change
episode3 = no_change
episode4 = no_change
episode5 = no_change
secret = no_change
@zdoom_ambient_sound = 0
snd_start_id = 20000
@zdoom_marine_control = 0
float_marine_fist = Default
float_marine_berserk = Default
float_marine_saw = Default
float_marine_pistol = Default
float_marine_shotty = Default
float_marine_ssg = Default
float_marine_chain = Default
float_marine_rocket = Default
float_marine_plasma = Default
float_marine_rail = Default
float_marine_bfg = Default
@zdoom_marines = 0
zdoom_marine_qty = plenty
@zdoom_specials = 1
fog_generator = per_sky_gen
fog_env = outdoor
fog_intensity = subtle
bool_fog_affects_sky = 1
bool_dynamic_lights = 1
bool_glowing_flats = 1
mapinfo_music_shuffler = no
story_generator = none
bool_custom_quit_messages = 1
generic_intermusic = $MUSIC_READ_M
bool_episode_selection = 0
bool_no_intermission = 1
@zdoom_specials_heretic = 0
fog_generator = no
fog_env = all
fog_intensity = subtle
bool_fog_affects_sky = 1
bool_dynamic_lights = 1
bool_glowing_flats = 1
mapinfo_music_shuffler = no
story_generator = proc
bool_heretic_quit_messages = 1
generic_intermusic = MUS_INTR
bool_no_intermission = 0
-- END --