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Describe the expected behavior and what actually happened?
I set a style filter that will change the color of the health depending on whether the trigger has been met. In this case, at 5 stacks of Razerice (51714) (DK debuff), the health will change to a blue color. I would expect the Nameplate to go from "good" threat color to the trigger color (when the trigger conditions are met), then back to the "good" threat (after the stacks are consumed and the trigger is no longer met. Instead I'm seeing coloring go "good" > "trigger" > "bad" > "good".
With this particular playstyle, you'd stack the debuff, consume the debuff, then restack. Consuming the debuff is a damage increase. So, you're applying > stacking > consuming > stacking >consuming > etc.
Reproducing the issue.
Use a DK and build the style filter, or use any class that you could have a trigger change the color and change.
Be spec that would clearly indicate good vs. bad threat. (Likely would need a tank friend to assist)
Apply the debuff then consume (see video of the issue, please pardon the lack of estatus)
Lua Errors
No Lua Errors populating with this "issue".
Verification Steps
I have read the Changelog and verified ElvUI is up to date by checking /estatus
I have verified my issue doesn't exist in the Default UI or the Issue Tracker.
I have not read any of these steps, please close my issue when you see it.
I have done the Troubleshooting Steps and included the requested screenshots, which show the issue and status panel.
The text was updated successfully, but these errors were encountered:
Troubleshooting Steps
Wow_56KYaC5rNu.mp4
Describe the expected behavior and what actually happened?
I set a style filter that will change the color of the health depending on whether the trigger has been met. In this case, at 5 stacks of Razerice (51714) (DK debuff), the health will change to a blue color. I would expect the Nameplate to go from "good" threat color to the trigger color (when the trigger conditions are met), then back to the "good" threat (after the stacks are consumed and the trigger is no longer met. Instead I'm seeing coloring go "good" > "trigger" > "bad" > "good".
With this particular playstyle, you'd stack the debuff, consume the debuff, then restack. Consuming the debuff is a damage increase. So, you're applying > stacking > consuming > stacking >consuming > etc.
Reproducing the issue.
Lua Errors
No Lua Errors populating with this "issue".
Verification Steps
The text was updated successfully, but these errors were encountered: