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Error message when doing the candle section in darkflame cleft #186

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Coruin opened this issue Aug 30, 2024 · 2 comments
Open

Error message when doing the candle section in darkflame cleft #186

Coruin opened this issue Aug 30, 2024 · 2 comments

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@Coruin
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Coruin commented Aug 30, 2024

When I'm in the darkflame cleft, the progress/status bar for the candel throws the following error message

Message: ...ace/AddOns/Tukui/Modules/Miscellaneous/UIWidgets.lua:11: calling 'SetAlpha' on bad self (Usage: self:SetAlpha(alpha))
Time: Fri Aug 30 21:21:20 2024
Count: 169
Stack: ...ace/AddOns/Tukui/Modules/Miscellaneous/UIWidgets.lua:11: calling 'SetAlpha' on bad self (Usage: self:SetAlpha(alpha))
[string "@Interface/AddOns/Tukui/Modules/Miscellaneous/UIWidgets.lua"]:11: in function <...ace/AddOns/Tukui/Modules/Miscellaneous/UIWidgets.lua:6>
[string "=[C]"]: in function `Setup'
[string "@Interface/AddOns/Blizzard_UIWidgets/Mainline/Blizzard_UIWidgetManager.lua"]:520: in function `ProcessWidget'
[string "@Interface/AddOns/Blizzard_UIWidgets/Mainline/Blizzard_UIWidgetManager.lua"]:52: in function <...zard_UIWidgets/Mainline/Blizzard_UIWidgetManager.lua:46>

Locals: self = Frame {
 FadeOutAnim = AnimationGroup {
 }
 Label = FontString {
 }
 tooltipLoc = 0
 tooltipYOffset = 0
 widgetType = 2
 isJailersTowerBar = false
 hasTimer = false
 tooltipAnchor = "ANCHOR_BOTTOMLEFT"
 widgetContainer = Frame {
 }
 FadeInAnim = AnimationGroup {
 }
 scriptedAnimationEffectID = 0
 modelSceneLayer = 0
 layoutDirection = 2
 outAnimType = 0
 inAnimType = 0
 widgetTag = ""
 orderIndex = 1
 lastFillAtlas = "widgetstatusbar-Fill-Red"
 widgetID = 5160
 widgetSetID = 979
 defaultTooltipAnchor = "ANCHOR_BOTTOMLEFT"
 Bar = StatusBar {
 }
 tooltipXOffset = 0
}
widgetInfo = <table> {
 scriptedAnimationEffectID = 0
 barMin = 0
 widgetScale = 4
 glowAnimType = 0
 tooltipLoc = 0
 shownState = 1
 widgetSizeSetting = 0
 fillMinOpacity = 0
 text = ""
 textEnabledState = 3
 barTextSizeType = 4
 layoutDirection = 2
 barValue = 48
 hasTimer = false
 overrideBarText = "Kerzenschein"
 partitionValues = <table> {
 }
 colorTint = 3
 barTextFontType = 1
 barMax = 100
 textFontType = 1
 barTextEnabledState = 3
 fillMaxOpacity = 0
 fillTextureKit = "Red"
 modelSceneLayer = 0
 textSizeType = 0
 frameTextureKit = "widgetstatusbar"
 outAnimType = 0
 orderIndex = 1
 widgetTag = ""
 inAnimType = 0
 textureKit = "Red"
 showGlowState = 0
 fillMotionType = 1
 overrideBarTextShownType = 2
 barValueTextType = 1
 tooltip = ""
}
widgetContainer = Frame {
 timerWidgets = <table> {
 }
 verticalAnchorPoint = "TOP"
 dirtyLayout = false
 widgetFrames = <table> {
 }
 horizontalRelativePoint = "RIGHT"
 verticalAnchorYOffset = 0
 dirty = false
 attachedUnit = "nameplate1"
 widgetSetLayoutDirection = 1
 widgetPools = <table> {
 }
 numWidgetsShowing = 1
 numTimers = 0
 horizontalAnchorXOffset = 2
 FrontModelScene = ModelScene {
 }
 verticalRelativePoint = "BOTTOM"
 widgetSetID = 979
 attachedUnitIsGuid = false
 BackModelScene = ModelScene {
 }
 horizontalRowContainerPool = <table> {
 }
 showAndHideOnWidgetSetRegistration = true
 horizontalAnchorPoint = "LEFT"
}
Bar = StatusBar {
 Label = FontString {
 }
 mouseOver = false
 tooltipLoc = 0
 tooltipXOffset = 0
 BGLeft = Texture {
 }
 tooltipYOffset = 0
 value = 48
 barText = "51%"
 GlowLeft = Texture {
 }
 BGCenter = Texture {
 }
 tooltipContainsHyperLink = false
 Spark = Texture {
 }
 SparkMask = MaskTexture {
 }
 tooltip = ""
 BackgroundGlow = Texture {
 }
 barTextSizeType = 4
 barValueTextType = 1
 GlowCenter = Texture {
 }
 partitionPool = <table> {
 }
 barMinFillAlpha = 1
 barMin = 0
 barTextFontType = 1
 range = 100
 barMaxFillAlpha = 1
 overrideBarText = "Kerzenschein"
 overrideBarTextShownType = 2
 GlowPulseAnim = AnimationGroup {
 }
 displayedValue = 51
 GlowRight = Texture {
 }
 barMax = 100
 barTextEnabledState = 3
 BGRight = Texture {
 }
 defaultTooltipAnchor = "ANCHOR_BOTTOMLEFT"
 BorderLeft = Texture {
 }
 BorderCenter = Texture {
 }
 barTextHasStyleSettings = 4
 tooltipAnchor = "ANCHOR_BOTTOMLEFT"
 BorderRight = Texture {
 }
}
Torghast = false
C = <table> {
 Misc = <table> {
 }
 General = <table> {
 }
 ActionBars = <table> {
 }
 Bags = <table> {
 }
 Tooltips = <table> {
 }
 Chat = <table> {
 }
 Medias = <table> {
 }
 Party = <table> {
 }
 Loot = <table> {
 }
 Raid = <table> {
 }
 Textures = <table> {
 }
 Maps = <table> {
 }
 DataTe
@18visions
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DId you happen to find a workaround to this by chance?

@Coruin
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Coruin commented Oct 24, 2024

DId you happen to find a workaround to this by chance?

If you consider "disable lua error messages" as a workaround, then yes, that's the one.

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