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It should be possible for users to specify an intermediate render target, and then use the result as the fill or stroke shader for a path.
This buffer should not leave GPU unless that is explicitly requested.
The text was updated successfully, but these errors were encountered:
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It should be possible for users to specify an intermediate render target, and then use the result as the fill or stroke shader for a path.
This buffer should not leave GPU unless that is explicitly requested.
The text was updated successfully, but these errors were encountered: