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Handle the case of a full PC when killing a mon #94

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tustin2121 opened this issue May 18, 2019 · 0 comments
Open

Handle the case of a full PC when killing a mon #94

tustin2121 opened this issue May 18, 2019 · 0 comments
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@tustin2121
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If the PC Storage is full when another pokemon is killed, the oldest pokemon in the PC should be overwritten as if the PC was a ring buffer. Currently the behavior of this situation is undefined.

This has been broken out from #4 so that it may be moved to another milestone.

@tustin2121 tustin2121 added bug Something isn't working question Further information is requested labels May 18, 2019
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