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ISaveGame.cs
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using PalCalc.SaveReader.SaveFile;
using PalCalc.SaveReader.SaveFile.Virtual;
using System.Net;
namespace PalCalc.SaveReader
{
public interface ISaveGame : IDisposable
{
string BasePath { get; }
string UserId { get; } // generally based on the parent ISavesLocation
string GameId { get; }
DateTime LastModified { get; }
LevelSaveFile Level { get; }
LevelMetaSaveFile LevelMeta { get; }
LocalDataSaveFile LocalData { get; }
WorldOptionSaveFile WorldOption { get; }
List<PlayersSaveFile> Players { get; }
// (don't check `WorldOption`, not present for linux-based server saves)
bool IsValid { get; }
// Flag to indicate if the save game is on the lcoal file system
bool IsLocal { get; }
event Action<ISaveGame> Updated;
}
public class StandardSaveGame : ISaveGame
{
private FileSystemWatcher folderWatcher;
public event Action<ISaveGame> Updated;
public StandardSaveGame(string basePath)
{
BasePath = basePath;
Level = new LevelSaveFile(Path.Join(basePath, "Level.sav"));
LevelMeta = new LevelMetaSaveFile(Path.Join(basePath, "LevelMeta.sav"));
LocalData = new LocalDataSaveFile(Path.Join(basePath, "LocalData.sav"));
WorldOption = new WorldOptionSaveFile(Path.Join(basePath, "WorldOption.sav"));
var playersPath = Path.Join(basePath, "Players");
if (Directory.Exists(playersPath))
Players = Directory.EnumerateFiles(playersPath, "*.sav").Select(f => new PlayersSaveFile(f)).ToList();
else
Players = new List<PlayersSaveFile>();
if (Directory.Exists(basePath))
{
IsLocal = true;
if (new Uri(basePath).IsUnc)
{
try
{
IPAddress[] host;
// get host addresses
host = Dns.GetHostAddresses(basePath);
// get local addresses
IPAddress[] local = Dns.GetHostAddresses(Dns.GetHostName());
// check if local
if (!host.Any(hostAddress => IPAddress.IsLoopback(hostAddress) || local.Contains(hostAddress)))
{
IsLocal = false;
}
}
catch (Exception)
{
IsLocal = false;
}
}
folderWatcher = new FileSystemWatcher(basePath);
folderWatcher.Changed += FolderWatcher_Updated;
folderWatcher.Created += FolderWatcher_Updated;
folderWatcher.Deleted += FolderWatcher_Updated;
folderWatcher.Renamed += FolderWatcher_Updated;
folderWatcher.IncludeSubdirectories = true;
folderWatcher.EnableRaisingEvents = true;
}
else
{
IsLocal = false;
}
}
public void Dispose()
{
if (folderWatcher != null)
{
folderWatcher.Changed -= FolderWatcher_Updated;
folderWatcher.Created -= FolderWatcher_Updated;
folderWatcher.Deleted -= FolderWatcher_Updated;
folderWatcher.Renamed -= FolderWatcher_Updated;
folderWatcher.Dispose();
folderWatcher = null;
}
}
private void FolderWatcher_Updated(object sender, FileSystemEventArgs e)
{
Updated?.Invoke(this);
}
public string BasePath { get; private set; }
public string UserId => Path.GetFileName(Path.GetDirectoryName(BasePath));
public string GameId => Path.GetFileName(BasePath);
public string FolderName => Path.GetFileName(BasePath);
public DateTime LastModified => new List<DateTime>()
{
Directory.GetLastWriteTime(BasePath),
Level.LastModified,
LevelMeta.LastModified,
LocalData.LastModified,
WorldOption.LastModified,
}.Concat(Players.Select(p => p.LastModified)).Max();
public LevelSaveFile Level { get; }
public LevelMetaSaveFile LevelMeta { get; }
public LocalDataSaveFile LocalData { get; }
public WorldOptionSaveFile WorldOption { get; }
public List<PlayersSaveFile> Players { get; }
public bool IsValid => Level != null && Level.IsValid;
public bool IsLocal { get; private set; }
public override string ToString() => FolderName;
}
public class XboxSaveGame : ISaveGame
{
public event Action<ISaveGame> Updated;
private List<FileSystemWatcher> fileWatchers;
public XboxSaveGame(
string userBasePath,
string saveId,
LevelSaveFile level,
LevelMetaSaveFile levelMeta,
LocalDataSaveFile localData,
WorldOptionSaveFile worldOption,
List<PlayersSaveFile> players,
IEnumerable<FileSystemWatcher> fileWatchers
)
{
BasePath = userBasePath;
GameId = saveId;
Level = level;
LevelMeta = levelMeta;
LocalData = localData;
WorldOption = worldOption;
Players = players;
if (Directory.Exists(userBasePath))
{
IsLocal = true;
if (new Uri(userBasePath).IsUnc)
{
try
{
IPAddress[] host;
// get host addresses
host = Dns.GetHostAddresses(userBasePath);
// get local addresses
IPAddress[] local = Dns.GetHostAddresses(Dns.GetHostName());
// check if local
if (!host.Any(hostAddress => IPAddress.IsLoopback(hostAddress) || local.Contains(hostAddress)))
{
IsLocal = false;
}
}
catch (Exception)
{
IsLocal = false;
}
}
}
else
{
IsLocal = false;
}
this.fileWatchers = fileWatchers.ToList();
foreach (var watcher in this.fileWatchers)
{
watcher.Changed += Watcher_Updated;
watcher.Created += Watcher_Updated;
watcher.Deleted += Watcher_Updated;
watcher.Renamed += Watcher_Updated;
}
}
public void Dispose()
{
if (fileWatchers != null)
{
foreach (var watcher in fileWatchers)
{
watcher.Changed -= Watcher_Updated;
watcher.Created -= Watcher_Updated;
watcher.Deleted -= Watcher_Updated;
watcher.Renamed -= Watcher_Updated;
watcher.Dispose();
}
fileWatchers = null;
}
}
private void Watcher_Updated(object sender, FileSystemEventArgs e)
{
Updated?.Invoke(this);
}
public string BasePath { get; }
public string UserId => Path.GetFileName(BasePath);
public string GameId { get; }
public DateTime LastModified => new ISaveFile[] { Level, LevelMeta, LocalData, WorldOption }.Concat(Players).Max(s => s?.LastModified ?? DateTime.MinValue);
public LevelSaveFile Level { get; }
public LevelMetaSaveFile LevelMeta { get; }
public LocalDataSaveFile LocalData { get; }
public WorldOptionSaveFile WorldOption { get; }
public List<PlayersSaveFile> Players { get; }
public bool IsValid =>
Level != null && Level.IsValid; // don't check for `LevelMeta` - may be temporarily missing for files with "wrapper" header
public bool IsLocal { get; private set; }
}
/// <summary>
/// A fake save-game whose ISaveFiles don't return any data. Meant to be a placeholder for "fake" saves added in Pal Calc.
/// </summary>
public class VirtualSaveGame : ISaveGame
{
public VirtualSaveGame(
string userId,
string gameId,
VirtualLevelSaveFile level,
VirtualLevelMetaSaveFile levelMeta,
VirtualLocalDataSaveFile localData,
VirtualWorldOptionSaveFile worldOption
)
{
Level = level;
LevelMeta = levelMeta;
LocalData = localData;
WorldOption = worldOption;
Players = [];
UserId = userId;
GameId = gameId;
}
public void Dispose()
{
}
public string BasePath => null;
public string UserId { get; }
public string GameId { get; }
public DateTime LastModified { get; set; } = DateTime.Now;
public LevelSaveFile Level { get; }
public LevelMetaSaveFile LevelMeta { get; }
public LocalDataSaveFile LocalData { get; }
public WorldOptionSaveFile WorldOption { get; }
public List<PlayersSaveFile> Players { get; }
public bool IsValid => true;
public bool IsLocal => true;
public event Action<ISaveGame> Updated;
}
}