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zh-Hans.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="LC_ABOUT_APP" xml:space="preserve">
<value>关于</value>
</data>
<data name="LC_ADD_FAKE_SAVE" xml:space="preserve">
<value>添加虚拟存档...</value>
</data>
<data name="LC_ADD_NEW_SAVE" xml:space="preserve">
<value>添加新的存档...</value>
</data>
<data name="LC_ANY_GUILD" xml:space="preserve">
<value>任何公会</value>
</data>
<data name="LC_ANY_PLAYER" xml:space="preserve">
<value>任何玩家</value>
</data>
<data name="LC_BASE_ASSIGNED_LABEL" xml:space="preserve">
<value>放置到据点</value>
</data>
<data name="LC_BASE_LABEL" xml:space="preserve">
<value>据点 ({BaseName})</value>
</data>
<data name="LC_BREEDING_TIME" xml:space="preserve">
<value>产蛋时间 (秒)</value>
</data>
<data name="LC_BREEDING_TIME_DESC" xml:space="preserve">
<value>产生帕鲁蛋的平均用时。用于目标帕鲁繁殖耗时的计算。
如果帕鲁晚上睡觉,下蛋用时自动计算为两倍</value>
</data>
<data name="LC_COMMON_ALL_ATTACK_SKILLS" xml:space="preserve">
<value>所有主动技能</value>
</data>
<data name="LC_COMMON_ATTACK_SKILLS" xml:space="preserve">
<value>主动技能</value>
</data>
<data name="LC_COMMON_CANCEL" xml:space="preserve">
<value>取消</value>
</data>
<data name="LC_COMMON_ENABLED" xml:space="preserve">
<value>启用</value>
</data>
<data name="LC_COMMON_EQUIPPED_ATTACK_SKILLS" xml:space="preserve">
<value>装备的主动技能</value>
</data>
<data name="LC_COMMON_GENDER" xml:space="preserve">
<value>性别</value>
</data>
<data name="LC_COMMON_GENDER_FEMALE" xml:space="preserve">
<value>雌性</value>
</data>
<data name="LC_COMMON_GENDER_MALE" xml:space="preserve">
<value>雄性</value>
</data>
<data name="LC_COMMON_GENDER_NONE" xml:space="preserve">
<value>无性别</value>
</data>
<data name="LC_COMMON_GENDER_OPPOSITE_WILDCARD" xml:space="preserve">
<value>另一性别</value>
</data>
<data name="LC_COMMON_GENDER_WILDCARD" xml:space="preserve">
<value>不限性别</value>
</data>
<data name="LC_COMMON_IVS" xml:space="preserve">
<value>个体值</value>
</data>
<data name="LC_COMMON_IV_ATTACK" xml:space="preserve">
<value>攻击</value>
</data>
<data name="LC_COMMON_IV_ATTACK_SHORT" xml:space="preserve">
<value>攻击</value>
</data>
<data name="LC_COMMON_IV_DEFENSE" xml:space="preserve">
<value>防御</value>
</data>
<data name="LC_COMMON_IV_DEFENSE_SHORT" xml:space="preserve">
<value>防御</value>
</data>
<data name="LC_COMMON_IV_HP" xml:space="preserve">
<value>HP</value>
</data>
<data name="LC_COMMON_IV_HP_SHORT" xml:space="preserve">
<value>HP</value>
</data>
<data name="LC_COMMON_LEVEL" xml:space="preserve">
<value>等级</value>
</data>
<data name="LC_COMMON_PAL" xml:space="preserve">
<value>帕鲁</value>
</data>
<data name="LC_COMMON_PALDEX_NUM_SHORT" xml:space="preserve">
<value>#</value>
</data>
<data name="LC_COMMON_SAVE" xml:space="preserve">
<value>保存</value>
</data>
<data name="LC_COMMON_TRAITS" xml:space="preserve">
<value>词条</value>
</data>
<data name="LC_COMMON_UNKNOWN" xml:space="preserve">
<value>未知</value>
</data>
<data name="LC_CRASHLOG_FAILED" xml:space="preserve">
<value>无法创建崩溃日志文件。</value>
</data>
<data name="LC_CUSTOM_CONTAINER" xml:space="preserve">
<value>{Label} (自定义)</value>
</data>
<data name="LC_CUSTOM_CONTAINERS" xml:space="preserve">
<value>自定义帕鲁盒</value>
</data>
<data name="LC_CUSTOM_CONTAINERS_DESCRIPTION" xml:space="preserve">
<value>内容修改自动保存在Pal Calc。自定义帕鲁盒不会影响Palworld存档。</value>
</data>
<data name="LC_CUSTOM_CONTAINER_ADD_NEW" xml:space="preserve">
<value>新建...</value>
</data>
<data name="LC_CUSTOM_CONTAINER_NEW_FIELD" xml:space="preserve">
<value>命名</value>
</data>
<data name="LC_CUSTOM_CONTAINER_NEW_TITLE" xml:space="preserve">
<value>新的自定义帕鲁盒</value>
</data>
<data name="LC_CUSTOM_CONTAINER_RENAME_FIELD" xml:space="preserve">
<value>命名</value>
</data>
<data name="LC_CUSTOM_CONTAINER_RENAME_TITLE" xml:space="preserve">
<value>重命名自定义帕鲁盒</value>
</data>
<data name="LC_CUSTOM_SAVE_GAME_NAME" xml:space="preserve">
<value>新的虚拟存档名</value>
</data>
<data name="LC_CUSTOM_SAVE_GAME_NAME_LABEL" xml:space="preserve">
<value>命名</value>
</data>
<data name="LC_DELETE_PAL_TARGET_MSG" xml:space="preserve">
<value>删除{PalName}的搜索结果?</value>
</data>
<data name="LC_DELETE_PAL_TARGET_TITLE" xml:space="preserve">
<value>删除目标帕鲁</value>
</data>
<data name="LC_ERROR_HARD_CRASH" xml:space="preserve">
<value>发生未处理的错误。
可以找到生成的zip文件用于发送求助报告:
{CrashlogPath}</value>
</data>
<data name="LC_ERROR_SAVE_LOAD_FAILED" xml:space="preserve">
<value>加载存档时发生错误。
如果是新版游戏的存档,请尝试升级Pal Calc。
旧版的存档可能不再支持,请使用之前版本的Pal Calc。
可以找到生成的zip文件用于发送求助报告:
{CrashlogPath}</value>
</data>
<data name="LC_EXPORT_CRASH_LOG" xml:space="preserve">
<value>导出崩溃日志</value>
</data>
<data name="LC_EXPORT_CRASH_LOG_DESCRIPTION" xml:space="preserve">
<value>导出最近访问的存档、缓存和设置参数为一个zip压缩包。</value>
</data>
<data name="LC_EXPORT_SAVE" xml:space="preserve">
<value>导出存档</value>
</data>
<data name="LC_EXPORT_SAVE_DESCRIPTION" xml:space="preserve">
<value>导出选中存档的全部已知文件为一个zip压缩包。</value>
</data>
<data name="LC_GAME_SETTINGS" xml:space="preserve">
<value>游戏设置</value>
</data>
<data name="LC_GRAPH_ZOOM_CUSTOM" xml:space="preserve">
<value>自定义</value>
</data>
<data name="LC_GRAPH_ZOOM_FILL" xml:space="preserve">
<value>适合窗口</value>
</data>
<data name="LC_GRAPH_ZOOM_PERCENT" xml:space="preserve">
<value>缩放:</value>
</data>
<data name="LC_GUILD_LABEL" xml:space="preserve">
<value>公会 '{GuildName}'</value>
</data>
<data name="LC_INCLUDE_CUSTOM_PALS" xml:space="preserve">
<value>使用自定义帕鲁盒</value>
</data>
<data name="LC_INCLUDE_PALS_AT_BASE" xml:space="preserve">
<value>使用据点内帕鲁</value>
</data>
<data name="LC_INCLUDE_PALS_IN_CAGES" xml:space="preserve">
<value>使用观赏笼帕鲁</value>
</data>
<data name="LC_INSPECT_SAVE" xml:space="preserve">
<value>详细查看</value>
</data>
<data name="LC_ITL_LABEL" xml:space="preserve">
<value>中文 (简体)</value>
</data>
<data name="LC_LANGUAGE" xml:space="preserve">
<value>语言</value>
</data>
<data name="LC_LANG_CHANGED_RESTART" xml:space="preserve">
<value>需要重启Pal Calc使语言设置生效。</value>
</data>
<data name="LC_LIST_SEPARATOR" xml:space="preserve">
<value>,</value>
</data>
<data name="LC_LOC_COORD_BASE" xml:space="preserve">
<value>据点内, ({X}列,{Y}排)</value>
</data>
<data name="LC_LOC_COORD_PALBOX" xml:space="preserve">
<value>帕鲁终端,第{Tab}页 ({X}列,{Y}排)</value>
</data>
<data name="LC_LOC_COORD_PARTY" xml:space="preserve">
<value>队伍中第{SlotNum}格</value>
</data>
<data name="LC_LOC_COORD_VIEWING_CAGE" xml:space="preserve">
<value>观赏笼 ({X}列,{Y}排)</value>
</data>
<data name="LC_LOC_OWNED_BY" xml:space="preserve">
<value>主人 {Owner}</value>
</data>
<data name="LC_LOC_PALBOX_TAB" xml:space="preserve">
<value>第{Tab}页</value>
</data>
<data name="LC_MANUAL_SAVE_ALREADY_REGISTERED" xml:space="preserve">
<value>选中的文件不能重复添加。</value>
</data>
<data name="LC_MANUAL_SAVE_EXTENSION_LBL" xml:space="preserve">
<value>Level存档文件</value>
</data>
<data name="LC_MANUAL_SAVE_INCOMPLETE" xml:space="preserve">
<value>选中的文件不是完整的存档目录</value>
</data>
<data name="LC_MANUAL_SAVE_SELECTOR_TITLE" xml:space="preserve">
<value>选择文件夹中'Level.sav'存档文件</value>
</data>
<data name="LC_MEMORY_WARNING_MSG" xml:space="preserve">
<value>注意:由于系统内存不足,求解程序暂停。此消息关闭后,工作将恢复。
本次求解过程中,忽略剩余全部警告?</value>
</data>
<data name="LC_MEMORY_WARNING_TITLE" xml:space="preserve">
<value>内存警告!</value>
</data>
<data name="LC_MULTIPLE_BREEDING_FARMS" xml:space="preserve">
<value>多个配种牧场</value>
</data>
<data name="LC_MULTIPLE_BREEDING_FARMS_DESC" xml:space="preserve">
<value>是否使用多个配种牧场。
启用后,目标帕鲁的估计繁殖时间取决于父母帕鲁孵化最长时间的一方。
不启用,目标帕鲁的估计繁殖时间是父母帕鲁孵化时间的和。</value>
</data>
<data name="LC_NEW_TARGET_PAL" xml:space="preserve">
<value>新搜索</value>
</data>
<data name="LC_NO_RESULTS_FAQ_1" xml:space="preserve">
<value>没有找到结果?看一下</value>
</data>
<data name="LC_NO_RESULTS_FAQ_2" xml:space="preserve">
<value>常见问题</value>
</data>
<data name="LC_NO_RESULTS_FAQ_3" xml:space="preserve">
<value>以排除原因</value>
</data>
<data name="LC_NO_TRAITS" xml:space="preserve">
<value>无词条</value>
</data>
<data name="LC_OPEN_IN_FILE_EXPLORER" xml:space="preserve">
<value>打开文件浏览器</value>
</data>
<data name="LC_OPTIONAL_TRAITS_SUMMARY" xml:space="preserve">
<value>可选配{TraitsList}</value>
</data>
<data name="LC_PAL_CHECKLIST_SEARCH" xml:space="preserve">
<value>搜索</value>
</data>
<data name="LC_PAL_LABEL" xml:space="preserve">
<value>{PalName} (#{PaldexNum})</value>
</data>
<data name="LC_PAL_LOC_BASE" xml:space="preserve">
<value>据点</value>
</data>
<data name="LC_PAL_LOC_CAPTURED" xml:space="preserve">
<value>野外捕获</value>
</data>
<data name="LC_PAL_LOC_COUNT" xml:space="preserve">
<value>{Count}只来自{LocType}</value>
</data>
<data name="LC_PAL_LOC_CUSTOM" xml:space="preserve">
<value>(自定义)</value>
</data>
<data name="LC_PAL_LOC_PALBOX" xml:space="preserve">
<value>帕鲁终端</value>
</data>
<data name="LC_PAL_LOC_PARTY" xml:space="preserve">
<value>队伍</value>
</data>
<data name="LC_PAL_LOC_VIEWING_CAGE" xml:space="preserve">
<value>观赏笼</value>
</data>
<data name="LC_PAL_SRC_ANY_GUILD_MEMBER" xml:space="preserve">
<value>任何公会成员</value>
</data>
<data name="LC_PAL_SRC_ANY_PLAYER_GUILD" xml:space="preserve">
<value>任何公会中的任何玩家</value>
</data>
<data name="LC_PAL_TARGET_OPTIONAL_TRAITS" xml:space="preserve">
<value>可附带</value>
</data>
<data name="LC_PAL_TARGET_REQUIRED_TRAITS" xml:space="preserve">
<value>必须包含</value>
</data>
<data name="LC_PAL_WILD_COUNT" xml:space="preserve">
<value>{NumWild}只野外捕获</value>
</data>
<data name="LC_PLAYER_LABEL" xml:space="preserve">
<value>玩家'{PlayerName}'</value>
</data>
<data name="LC_POPUP_TITLE_LOADING_SAVE_FILE" xml:space="preserve">
<value>加载存档中</value>
</data>
<data name="LC_RANDOM_TRAIT" xml:space="preserve">
<value>(随机)</value>
</data>
<data name="LC_REMOVE_CUSTOM_CONTAINER_DESCRIPTION" xml:space="preserve">
<value>将删除自定义帕鲁盒'{Label}'</value>
</data>
<data name="LC_REMOVE_SAVE_DESCRIPTION" xml:space="preserve">
<value>确认从Pal Calc移除此存档吗?
{SaveLabel}
此操作不会删除计算机中实际的存档文件。</value>
</data>
<data name="LC_REMOVE_SAVE_TITLE" xml:space="preserve">
<value>移除手动存档?</value>
</data>
<data name="LC_REQUIRED_TRAITS_SUMMARY" xml:space="preserve">
<value>带有{TraitsList}</value>
</data>
<data name="LC_RESULT_BREEDING_ATTEMPTS" xml:space="preserve">
<value>{AvgAttempts}次抽选</value>
</data>
<data name="LC_RESULT_INPUT_LOCS" xml:space="preserve">
<value>帕鲁来源</value>
</data>
<data name="LC_RESULT_IV_ATTACK" xml:space="preserve">
<value>攻击个体值</value>
</data>
<data name="LC_RESULT_IV_AVERAGE" xml:space="preserve">
<value>平均个体值</value>
</data>
<data name="LC_RESULT_IV_DEFENSE" xml:space="preserve">
<value>防御个体值</value>
</data>
<data name="LC_RESULT_IV_HP" xml:space="preserve">
<value>HP个体值</value>
</data>
<data name="LC_RESULT_LABEL" xml:space="preserve">
<value>{PalName}带有{TraitsList}, 耗时~{TimeEstimate}</value>
</data>
<data name="LC_RESULT_LIST_TITLE_COUNT" xml:space="preserve">
<value>{NumResults}个结果</value>
</data>
<data name="LC_RESULT_LIST_TITLE_EMPTY" xml:space="preserve">
<value>结果</value>
</data>
<data name="LC_RESULT_NUM_CAKES" xml:space="preserve">
<value>蛋糕量</value>
</data>
<data name="LC_RESULT_NUM_STEPS" xml:space="preserve">
<value>代数</value>
</data>
<data name="LC_RESULT_TIME_ESTIMATE" xml:space="preserve">
<value>用时</value>
</data>
<data name="LC_SAVEINSPECT_CONTAINER_ID" xml:space="preserve">
<value>ID:</value>
</data>
<data name="LC_SAVEINSPECT_CONTAINER_OWNER" xml:space="preserve">
<value>主人:</value>
</data>
<data name="LC_SAVEINSPECT_CONTAINER_SLOTS_USED" xml:space="preserve">
<value>格子占用</value>
</data>
<data name="LC_SAVEINSPECT_CONTAINER_TYPE" xml:space="preserve">
<value>类型:</value>
</data>
<data name="LC_SAVEINSPECT_DETECTED_PROPERTIES" xml:space="preserve">
<value>识别的属性</value>
</data>
<data name="LC_SAVEINSPECT_RAW_PROPERTIES" xml:space="preserve">
<value>原始属性</value>
</data>
<data name="LC_SAVEINSPECT_SLOT_EMPTY" xml:space="preserve">
<value>空白</value>
</data>
<data name="LC_SAVESEARCH_CONTAINER_LABEL" xml:space="preserve">
<value>{Label} ({NumMatches}匹配)</value>
</data>
<data name="LC_SAVESEARCH_GRP_PAL_CONTAINERS" xml:space="preserve">
<value>帕鲁盒子</value>
</data>
<data name="LC_SAVESEARCH_GRP_SEARCH_SETTINGS" xml:space="preserve">
<value>搜索设置</value>
</data>
<data name="LC_SAVESEARCH_SETTINGS_MIN_IVS" xml:space="preserve">
<value>最低个体值</value>
</data>
<data name="LC_SAVESEARCH_SETTINGS_RESET" xml:space="preserve">
<value>重置</value>
</data>
<data name="LC_SAVEWINDOW_TAB_DETAILS" xml:space="preserve">
<value>详细</value>
</data>
<data name="LC_SAVEWINDOW_TAB_SEARCH" xml:space="preserve">
<value>搜索</value>
</data>
<data name="LC_SAVEWINDOW_TITLE" xml:space="preserve">
<value>存档查看器 - {SaveLabel}</value>
</data>
<data name="LC_SAVE_FILE" xml:space="preserve">
<value>保存文件</value>
</data>
<data name="LC_SAVE_FILE_RELOADING" xml:space="preserve">
<value>存档未缓存或缓存过期,读取内容中...</value>
</data>
<data name="LC_SAVE_FILE_RELOAD_DESCRIPTION" xml:space="preserve">
<value>保存的文件已被更改。单击重新加载最新存档。</value>
</data>
<data name="LC_SAVE_GAME" xml:space="preserve">
<value>游戏世界</value>
</data>
<data name="LC_SAVE_GAME_INVALID" xml:space="preserve">
<value>选择的保存文件无效!</value>
</data>
<data name="LC_SAVE_GAME_LBL" xml:space="preserve">
<value>{PlayerName} 在 {WorldName} 等级 {PlayerLevel} 第{DayNumber}天</value>
</data>
<data name="LC_SAVE_GAME_LBL_NO_METADATA" xml:space="preserve">
<value>{GameId} (无法读取元数据)</value>
</data>
<data name="LC_SAVE_GAME_LBL_SERVER" xml:space="preserve">
<value>{WorldName} 第{DayNumber}天</value>
</data>
<data name="LC_SAVE_GAME_REMOVE_BTN_LABEL" xml:space="preserve">
<value>移除</value>
</data>
<data name="LC_SAVE_GAME_XBOX_INCOMPLETE" xml:space="preserve">
<value>Xbox保存文件不完整,功能仍可运行。关闭Palworld数分钟并重启Pal Calc软件,可以解决此问题。</value>
</data>
<data name="LC_SAVE_INSPECTOR_LOADING" xml:space="preserve">
<value>读取原始保存文件...</value>
</data>
<data name="LC_SAVE_LOCATION" xml:space="preserve">
<value>位置</value>
</data>
<data name="LC_SAVE_LOCATION_LBL_STEAM" xml:space="preserve">
<value>Steam账号{UserId} - {NumValidSaves}个有效存档</value>
</data>
<data name="LC_SAVE_LOCATION_LBL_XBOX" xml:space="preserve">
<value>Xbox账号{UserId} - {NumValidSaves}个有效存档</value>
</data>
<data name="LC_SAVE_LOCATION_MANUAL" xml:space="preserve">
<value>手动添加的</value>
</data>
<data name="LC_SAVE_LOCATION_STEAM_EMPTY" xml:space="preserve">
<value>Steam</value>
</data>
<data name="LC_SAVE_LOCATION_XBOX_EMPTY" xml:space="preserve">
<value>Xbox</value>
</data>
<data name="LC_SAVE_LOCATION_XBOX_INSTALL_1" xml:space="preserve">
<value>未找到 Xbox 存档。Palworld需要用这些平台安装:</value>
</data>
<data name="LC_SAVE_LOCATION_XBOX_INSTALL_2" xml:space="preserve">
<value>Xbox 应用 / Game Pass。</value>
</data>
<data name="LC_SAVE_LOCATION_XBOX_INSTALL_3" xml:space="preserve">
<value>运行游戏时,存档会云同步到您的电脑。</value>
</data>
<data name="LC_SAVE_WARNING" xml:space="preserve">
<value>(!)</value>
</data>
<data name="LC_SOLVER_PAUSE" xml:space="preserve">
<value>暂停</value>
</data>
<data name="LC_SOLVER_RESUME" xml:space="preserve">
<value>恢复</value>
</data>
<data name="LC_SOLVER_RUN" xml:space="preserve">
<value>运行搜索</value>
</data>
<data name="LC_SOLVER_SETTINGS_ALLOWED_BRED_PALS" xml:space="preserve">
<value>允许的中间繁育帕鲁</value>
</data>
<data name="LC_SOLVER_SETTINGS_ALLOWED_WILD_PALS" xml:space="preserve">
<value>允许的野生帕鲁</value>
</data>
<data name="LC_SOLVER_SETTINGS_MAX_BRED_IRRELEVANT_TRAITS" xml:space="preserve">
<value>允许子代杂质词条数</value>
</data>
<data name="LC_SOLVER_SETTINGS_MAX_BRED_IRRELEVANT_TRAITS_DESCRIPTION" xml:space="preserve">
<value>目标帕鲁和中间体帕鲁允许的最大杂项词条数量。
如果目标帕鲁还有空余的词条位置,大于“1”的值或可以缩短繁殖代数。
增大数值会*指数级*增长检索时间。</value>
</data>
<data name="LC_SOLVER_SETTINGS_MAX_BREEDING_STEPS" xml:space="preserve">
<value>繁殖代数限制</value>
</data>
<data name="LC_SOLVER_SETTINGS_MAX_BREEDING_STEPS_DESCRIPTION" xml:space="preserve">
<value>孵化目标帕鲁的繁育代数限制。
(此值通常应小于“最多求解次数”。)
增大数值,Pal Calc遍历的方案越多,并且会相应增加所需时间。</value>
</data>
<data name="LC_SOLVER_SETTINGS_MAX_CPU" xml:space="preserve">
<value>CPU核心数</value>
</data>
<data name="LC_SOLVER_SETTINGS_MAX_CPU_DESCRIPTION" xml:space="preserve">
<value>求解程序使用的CPU核心数量。设置为0,即使用所有CPU核心。</value>
</data>
<data name="LC_SOLVER_SETTINGS_MAX_INPUT_IRRELEVANT_TRAITS" xml:space="preserve">
<value>允许亲本杂质词条数</value>
</data>
<data name="LC_SOLVER_SETTINGS_MAX_INPUT_IRRELEVANT_TRAITS_DESCRIPTION" xml:space="preserve">
<value>容忍配种亲本含有的杂项词条数量上限。
较小的值能降低计算量,但也会错失一部分繁殖路径。
增大数值会相应增加所需时间。</value>
</data>
<data name="LC_SOLVER_SETTINGS_MAX_SOLVER_STEPS" xml:space="preserve">
<value>最多求解次数</value>
</data>
<data name="LC_SOLVER_SETTINGS_MAX_SOLVER_STEPS_DESCRIPTION" xml:space="preserve">
<value>求解过程允许执行的最大次数。较大的值可能让Pal Calc找到更优化的配种路径。
(Pal Calc会判断是否有必要额外搜索,可能在到达设定次数之前结束。)
(此值通常等于或大于“繁殖代数限制”。)
增大数值会相应增加所需时间。</value>
</data>
<data name="LC_SOLVER_SETTINGS_MAX_WILD_PALS" xml:space="preserve">
<value>野生帕鲁数量</value>
</data>
<data name="LC_SOLVER_SETTINGS_MAX_WILD_PALS_DESCRIPTION" xml:space="preserve">
<value>繁殖路径里允许野生捕获的最大帕鲁数量。
增大数值会相应增加所需时间,取决于目前拥有多少种帕鲁。</value>
</data>
<data name="LC_SOLVER_STATUS_BREEDING" xml:space="preserve">
<value>繁殖第{StepNum}代,已计算{WorkSize}对子代帕鲁可行性</value>
</data>
<data name="LC_SOLVER_STATUS_FINISHED" xml:space="preserve">
<value>已完成 (用时{Duration})</value>
</data>
<data name="LC_SOLVER_STEP_STATUS_BREEDING" xml:space="preserve">
<value>已遍历{NumProcessed} / {WorkSize}对配种组合</value>
</data>
<data name="LC_SOLVER_STEP_STATUS_DONE" xml:space="preserve">
<value>总计遍历{TotalSize}对配种组合</value>
</data>
<data name="LC_SOURCE_PALS" xml:space="preserve">
<value>亲本帕鲁</value>
</data>
<data name="LC_STARTUP_LOADING" xml:space="preserve">
<value>加载中...</value>
</data>
<data name="LC_TARGET_PAL" xml:space="preserve">
<value>目标帕鲁</value>
</data>
<data name="LC_TARGET_PALS" xml:space="preserve">
<value>目标帕鲁</value>
</data>
<data name="LC_TRAITS_COUNT_EMPTY" xml:space="preserve">
<value>无词条</value>
</data>
<data name="LC_TRAITS_COUNT_RANDOM" xml:space="preserve">
<value>{NumRandom}随机</value>
</data>
<data name="LC_TRAITS_COUNT_UNRECOGNIZED" xml:space="preserve">
<value>{NumUnrecognized}无法识别</value>
</data>
<data name="LC_TRAITS_PRESETS" xml:space="preserve">
<value>预设</value>
</data>
<data name="LC_TRAITS_PRESETS_ADD" xml:space="preserve">
<value>保存词条为预设...</value>
</data>
<data name="LC_TRAITS_PRESETS_ADD_TITLE" xml:space="preserve">
<value>新预设命名</value>
</data>
<data name="LC_TRAITS_PRESETS_DELETE_BTN_DESCRIPTION" xml:space="preserve">
<value>删除预设</value>
</data>
<data name="LC_TRAITS_PRESETS_DELETE_MSG" xml:space="preserve">
<value>删除预设'{PresetName}'?</value>
</data>
<data name="LC_TRAITS_PRESETS_DELETE_TITLE" xml:space="preserve">
<value>删除预设</value>
</data>
<data name="LC_TRAITS_PRESETS_NAME" xml:space="preserve">
<value>命名</value>
</data>
<data name="LC_TRAITS_PRESETS_OVERWRITE_BTN_DESCRIPTION" xml:space="preserve">
<value>覆盖预设</value>
</data>
<data name="LC_TRAITS_PRESETS_OVERWRITE_MSG" xml:space="preserve">
<value>覆盖预设'{PresetName}'并改为目前选择的词条组合?</value>
</data>
<data name="LC_TRAITS_PRESETS_OVERWRITE_TITLE" xml:space="preserve">
<value>覆盖预设</value>
</data>
<data name="LC_TRAITS_PRESETS_RENAME_BTN_DESCRIPTION" xml:space="preserve">
<value>重命名预设</value>
</data>
<data name="LC_TRAITS_PRESETS_RENAME_TITLE" xml:space="preserve">
<value>重命名预设'{PresetName}'</value>
</data>
<data name="LC_UNKNOWN_GUILD" xml:space="preserve">
<value>未知公会</value>
</data>
<data name="LC_UNKNOWN_PLAYER" xml:space="preserve">
<value>未知玩家</value>
</data>
<data name="LC_UPDATE_AVAILABLE" xml:space="preserve">
<value>有更新版本可用!</value>
</data>
<data name="LC_VIEWING_CAGE_LABEL" xml:space="preserve">
<value>观赏笼({CageId})</value>
</data>
<data name="LC_WINDOW_TITLE" xml:space="preserve">
<value>Pal Calc</value>
</data>
<data name="LV_SOLVER_STATUS_INITIALIZING" xml:space="preserve">
<value>初始化中</value>
</data>
</root>