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bot.py
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import discord
import os
import random
import json
from pathlib import Path
from dotenv import load_dotenv
load_dotenv()
bot = discord.Bot()
@bot.event
async def on_ready():
print(f"{bot.user} is ready and online!")
if not os.path.exists("data/players"):
os.makedirs("data/players")
@bot.command(name = "setcave")
async def setcave(ctx):
cavedata = {}
i = 1
while i <= 10:
cavedata[i] = random.randint(1, 100)
i += 1
cavedata[random.randint(0, 9)] = 101
json.dump(cavedata, open('data/cavedata.json', "w"))
await ctx.respond("Done!")
@bot.command(name = "mine", description = "Mine for loot in a cave!")
async def mine(ctx, cave: discord.Option(int)):
id = str(ctx.author.id)
PathToID = Path("data/players/" + id + ".json")
if not PathToID.exists():
PlayerItems ={
"gold" : 0,
"thulecite" : 0,
"gemR" : 0,
"gemB" : 0,
"gemP" : 0,
"gemO" : 0,
"gemY" : 0,
"gemG" : 0
}
json.dump(PlayerItems, open(PathToID, "w"))
else:
PlayerItems = json.load(open(PathToID, "r"))
if cave > 0 and cave < 11:
cavedata = json.load(open("data/cavedata.json", "r"))
roll = cavedata[str(cave)]
if roll == 0:
reward = "The ruins have collapsed."
elif roll < 41:
reward = "<:gold:1236493246826414111> 1 gold!"
PlayerItems["gold"] += 1
elif roll < 66:
reward = "<:gold:1236493246826414111> 3 gold!"
PlayerItems["gold"] += 3
elif roll < 80:
reward = "<:gold:1236493246826414111> 5 gold!"
PlayerItems["gold"] += 5
elif roll < 89:
reward = "<:gold:1236493246826414111> 10 gold!"
PlayerItems["gold"] += 10
elif roll < 95:
reward = "<:gold:1236493246826414111> 20 gold!"
PlayerItems["gold"] += 20
elif roll < 101:
if random.randint(0, 1):
PlayerItems["thulecite"] += 4
reward = "<:thulecite:1236496891533852694> 4 thulecite!"
else:
gemRNG = random.randint(1, 6)
if gemRNG == 1:
PlayerItems["thulecite"] += 2
PlayerItems["gemR"] += 1
reward = "<:thulecite:1236496891533852694> 2 thulecite and <:gemR:1236494017055952958> a red gem!"
elif gemRNG == 2:
PlayerItems["thulecite"] += 2
PlayerItems["gemB"] += 1
reward = "<:thulecite:1236496891533852694> 2 thulecite and <:gemB:1236493950198485028> a blue gem!"
elif gemRNG == 3:
PlayerItems["thulecite"] += 2
PlayerItems["gemP"] += 1
reward = "<:thulecite:1236496891533852694> 2 thulecite and <:gemP:1236494105631264858> a purple gem!"
elif gemRNG == 4:
PlayerItems["thulecite"] += 2
PlayerItems["gemO"] += 1
reward = "<:thulecite:1236496891533852694> 2 thulecite and <:gemO:1236494152309542943> an orange gem!"
elif gemRNG == 5:
PlayerItems["thulecite"] += 2
PlayerItems["gemY"] += 1
reward = "<:thulecite:1236496891533852694> 2 thulecite and <:gemY:1236494202687328366> a yellow gem!"
else:
PlayerItems["thulecite"] += 2
PlayerItems["gemG"] += 1
reward = "<:thulecite:1236496891533852694> 2 thulecite and <:gemG:1236494250149937162> a green gem!"
else:
OldItems = list(PlayerItems.values())
RNG = random.randint(1, 100)
if RNG < 51:
reps = 1
elif RNG < 86:
reps = 2
else:
reps = 3
for i in range(reps):
if random.randint(0, 1):
gemRNG = random.randint(1, 6)
if gemRNG == 1:
PlayerItems["thulecite"] += 2
PlayerItems["gemR"] += 1
elif gemRNG == 2:
PlayerItems["thulecite"] += 2
PlayerItems["gemB"] += 1
elif gemRNG == 3:
PlayerItems["thulecite"] += 2
PlayerItems["gemP"] += 1
elif gemRNG == 4:
PlayerItems["thulecite"] += 2
PlayerItems["gemO"] += 1
elif gemRNG == 5:
PlayerItems["thulecite"] += 2
PlayerItems["gemY"] += 1
else:
PlayerItems["thulecite"] += 2
PlayerItems["gemG"] += 1
else:
PlayerItems["thulecite"] += 4
RuinsRewards = []
item = 0
for i in OldItems:
RuinsRewards.append(list(PlayerItems.values())[item] - OldItems[item])
item += 1
reward = str(RuinsRewards[1]) + "<:thulecite:1236496891533852694> thulecite"
def GemRewards(index, gem, emoji):
value = RuinsRewards[index]
if value != 0:
if value == 1:
s = ""
else:
s = "s"
return " and " + str(value) + " " + emoji + " " + gem + s
else:
return ""
reward = reward + GemRewards(2, "red gem", "<:gemR:1236494017055952958>")
reward = reward + GemRewards(3, "blue gem", "<:gemB:1236493950198485028>")
reward = reward + GemRewards(4, "purple gem", "<:gemP:1236494105631264858>")
reward = reward + GemRewards(5, "orange gem", "<:gemO:1236494152309542943>")
reward = reward + GemRewards(6, "yellow gem", "<:gemY:1236494202687328366>")
reward = reward + GemRewards(7, "green gem", "<:gemG:1236494250149937162>")
json.dump(PlayerItems, open(PathToID, "w"))
if reward != "The ruins have collapsed.":
reward = "In cave " + str(cave) + ", you earned " + reward + "."
if random.randint(0, 1) and roll == 101:
cavedata[str(cave)] = 0
json.dump(cavedata, open('data/cavedata.json', "w"))
reward = reward + "\nThe ruins have collapsed."
await ctx.respond(reward)
else:
await ctx.respond("Enter a cave number between 1 and 10")
@bot.command(name = "stats", description = "Get the amount of items someone has")
async def stats(ctx, target: discord.User = None):
if target == None:
statsuser = ctx.author.id
else:
statsuser = target._user.id
try:
playerdata = open("data/players/" + str(statsuser) + ".json", "r+").read()
except:
playerdataexists = False
else:
playerdataexists = True
if playerdataexists == True:
playerdata = json.load(open("data/players/" + str(statsuser) + ".json", "r"))
statrespond = str(await (bot.fetch_user(statsuser))) + "'s items:"
def getplayerdata(stat, emoji):
if playerdata[stat] != 0:
return statrespond + "\n <:" + stat + ":" + str(emoji) + "> " + str(playerdata[stat]) + " " + stat
else:
return statrespond
statrespond = getplayerdata("gold", 1236493246826414111)
statrespond = getplayerdata("thulecite", 1236496891533852694)
statrespond = getplayerdata("gemR", 1236494017055952958)
statrespond = getplayerdata("gemB", 1236493950198485028)
statrespond = getplayerdata("gemP", 1236494105631264858)
statrespond = getplayerdata("gemO", 1236494152309542943)
statrespond = getplayerdata("gemY", 1236494202687328366)
statrespond = getplayerdata("gemG", 1236494250149937162)
await ctx.respond(statrespond)
else:
await ctx.respond("Invalid user or user hasn't participated in the game.")
bot.run(os.getenv('TOKEN'))