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Quest rewards can currently only give one item, but it would likely be better if they can give the player multiple items. A good task to start with would be replacing the current reward item implementation with a linked list of item pointers instead of just a single pointer. This would involve changing the item struct (and the management functions, including new, init, and free), the accept reward function, and the reward WDL parsing function.
The text was updated successfully, but these errors were encountered:
Quest rewards can currently only give one item, but it would likely be better if they can give the player multiple items. A good task to start with would be replacing the current reward item implementation with a linked list of item pointers instead of just a single pointer. This would involve changing the item struct (and the management functions, including new, init, and free), the accept reward function, and the reward WDL parsing function.
The text was updated successfully, but these errors were encountered: