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The current implementation doesn't take into account the transformation of the parent bone. It's unclear if the in game meshes for Smash Ultimate use the parent transformation or not when generating bounding information.
The text was updated successfully, but these errors were encountered:
The current implementation doesn't take into account the transformation of the parent bone. It's unclear if the in game meshes for Smash Ultimate use the parent transformation or not when generating bounding information.
The text was updated successfully, but these errors were encountered: