diff --git a/Packages/Tracking OpenXR/CHANGELOG.md b/Packages/Tracking OpenXR/CHANGELOG.md index 28a688716d..4807194b0b 100644 --- a/Packages/Tracking OpenXR/CHANGELOG.md +++ b/Packages/Tracking OpenXR/CHANGELOG.md @@ -6,6 +6,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 [docs-website]: https://docs.ultraleap.com/ "Ultraleap Docs" +## [1.0.0-pre.2] - 15/03/2022 + +### Fixed + +- Fixed a marshalling issue that resulted in crashes when errors during creation of OpenXR hand trackers. + ## [1.0.0-pre.1] ### Added diff --git a/Packages/Tracking OpenXR/Runtime/Plugins/android/UltraleapOpenXRUnity.aar b/Packages/Tracking OpenXR/Runtime/Plugins/android/UltraleapOpenXRUnity.aar index c6af9bee53..e49a7a5e5f 100644 Binary files a/Packages/Tracking OpenXR/Runtime/Plugins/android/UltraleapOpenXRUnity.aar and b/Packages/Tracking OpenXR/Runtime/Plugins/android/UltraleapOpenXRUnity.aar differ diff --git a/Packages/Tracking OpenXR/Runtime/Plugins/x64/UltraleapOpenXRUnity.dll b/Packages/Tracking OpenXR/Runtime/Plugins/x64/UltraleapOpenXRUnity.dll index 05f9a276b3..5cf2063f60 100644 --- a/Packages/Tracking OpenXR/Runtime/Plugins/x64/UltraleapOpenXRUnity.dll +++ b/Packages/Tracking OpenXR/Runtime/Plugins/x64/UltraleapOpenXRUnity.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ddff5c873357ba3c3bc7f3df7922bc6bdbd0a25506d1b1e4198d9149ef80024c -size 29184 +oid sha256:35cb93199583e09d33e681f51d6431fd7fb05573d4a99ad6a32448ff4079322e +size 32768 diff --git a/Packages/Tracking OpenXR/Runtime/Scripts/HandTrackingFeature.cs b/Packages/Tracking OpenXR/Runtime/Scripts/HandTrackingFeature.cs index 11070be15f..574d5f8ca0 100644 --- a/Packages/Tracking OpenXR/Runtime/Scripts/HandTrackingFeature.cs +++ b/Packages/Tracking OpenXR/Runtime/Scripts/HandTrackingFeature.cs @@ -25,7 +25,7 @@ namespace Ultraleap.Tracking.OpenXR Category = FeatureCategory.Feature, Required = false, OpenxrExtensionStrings = "XR_EXT_hand_tracking", - BuildTargetGroups = new[] { BuildTargetGroup.Standalone, BuildTargetGroup.Android } + BuildTargetGroups = new[] {BuildTargetGroup.Standalone, BuildTargetGroup.Android} )] #endif public class HandTrackingFeature : OpenXRFeature @@ -37,17 +37,6 @@ private static class Native private const string NativeDLL = "UltraleapOpenXRUnity"; private const string NativePrefix = "Unity_HandTrackingFeature_"; - [StructLayout(LayoutKind.Sequential, Pack = 8)] - internal readonly struct Result - { - public bool Succeeded => _result >= 0; - public bool Failed => _result < 0; - [CanBeNull] public string Message => _message; - - private readonly int _result; - [MarshalAs(UnmanagedType.LPStr)] private readonly string _message; - } - [DllImport(NativeDLL, EntryPoint = NativePrefix + "HookGetInstanceProcAddr", ExactSpelling = true)] internal static extern IntPtr HookGetInstanceProcAddr(IntPtr func); @@ -70,19 +59,24 @@ internal readonly struct Result internal static extern void OnAppSpaceChange(ulong xrSpace); [DllImport(NativeDLL, EntryPoint = NativePrefix + "CreateHandTrackers", ExactSpelling = true)] - internal static extern Result CreateHandTrackers(); + internal static extern int CreateHandTrackers(); [DllImport(NativeDLL, EntryPoint = NativePrefix + "DestroyHandTrackers", ExactSpelling = true)] - internal static extern Result DestroyHandTrackers(); + internal static extern int DestroyHandTrackers(); [DllImport(NativeDLL, EntryPoint = NativePrefix + "LocateHandJoints", ExactSpelling = true)] - internal static extern Result LocateHandJoints( + internal static extern int LocateHandJoints( Handedness chirality, FrameTime frameTime, out uint isActive, [Out, NotNull, MarshalAs(UnmanagedType.LPArray, SizeParamIndex = 4)] HandJointLocation[] joints, uint jointCount); + + [DllImport(NativeDLL, EntryPoint = NativePrefix + "XrResultToString", ExactSpelling = true)] + private static extern IntPtr XrResultToString(int result); + + internal static string ResultToString(int result) => Marshal.PtrToStringAnsi(XrResultToString(result)); } protected override IntPtr HookGetInstanceProcAddr(IntPtr func) => Native.HookGetInstanceProcAddr(func); @@ -111,33 +105,36 @@ protected override bool OnInstanceCreate(ulong xrInstance) protected override void OnSubsystemStart() { - Native.Result result = Native.CreateHandTrackers(); - if (result.Failed) + int result = Native.CreateHandTrackers(); + if (IsResultFailure(result)) { - Debug.LogError(result.Message); + Debug.LogError($"Failed to create hand-trackers: {Native.ResultToString(result)}"); } } protected override void OnSubsystemStop() { - Native.Result result = Native.DestroyHandTrackers(); - if (result.Failed) + int result = Native.DestroyHandTrackers(); + if (IsResultFailure(result)) { - Debug.LogError(result.Message); + Debug.LogError($"Failed to destroy hand-trackers: {Native.ResultToString(result)}"); } } internal bool LocateHandJoints(Handedness handedness, FrameTime frameTime, HandJointLocation[] handJointLocations) { - Native.Result result = Native.LocateHandJoints(handedness, frameTime, out uint isActive, handJointLocations, (uint)handJointLocations.Length); - if (result.Failed) + int result = Native.LocateHandJoints(handedness, frameTime, out uint isActive, handJointLocations, (uint)handJointLocations.Length); + if (IsResultFailure(result)) { - Debug.LogError(result.Message); + Debug.LogError($"Failed to locate hand-joints: {Native.ResultToString(result)}"); + return false; } - - return result.Succeeded && Convert.ToBoolean(isActive); + return Convert.ToBoolean(isActive); } + // All OpenXR error codes are negative. + private static bool IsResultFailure(int result) => result < 0; + #if UNITY_EDITOR protected override void GetValidationChecks(List rules, BuildTargetGroup targetGroup) { diff --git a/Packages/Tracking OpenXR/package.json b/Packages/Tracking OpenXR/package.json index ab50941bf3..cf572ef776 100644 --- a/Packages/Tracking OpenXR/package.json +++ b/Packages/Tracking OpenXR/package.json @@ -1,6 +1,6 @@ { "name": "com.ultraleap.tracking.openxr", - "version": "1.0.0-pre.1", + "version": "1.0.0-pre.2", "displayName": "Ultraleap Tracking OpenXR", "description": "Support for OpenXR Hand Tracking", "unity": "2020.3", diff --git a/Packages/Tracking Preview/package.json b/Packages/Tracking Preview/package.json index c52dc01e9b..39e2700a1a 100644 --- a/Packages/Tracking Preview/package.json +++ b/Packages/Tracking Preview/package.json @@ -1,6 +1,6 @@ { "name": "com.ultraleap.tracking.preview", - "version": "5.4.0", + "version": "5.5.0", "description": "Ultraleap Tracking Preview", "displayName": "Ultraleap Tracking Preview", "unity": "2019.4", diff --git a/Packages/Tracking/CHANGELOG.md b/Packages/Tracking/CHANGELOG.md index c4ecd075c2..d643b7d768 100644 --- a/Packages/Tracking/CHANGELOG.md +++ b/Packages/Tracking/CHANGELOG.md @@ -6,6 +6,33 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 [docs-website]: https://docs.ultraleap.com/ "Ultraleap Docs" +## [5.5.0] - 17/03/2022 + +### Added +- Hand Binder Scale feature, uniformly scale the 3D model model up or down based on the ratio between the leap data and the 3D model. This will require a rebind to calculate the correct scale. +- tracking service version check for multiple device mode. Warning appears if trying to select the 'specific' multi device mode in a service version < 5.3.6 + +### Changed +- Serial numbers for 'multiple device mode' = 'Specific' can be chosen from a drop down list in the inspector instead of a text field. Using Device indices is no longer supported. + +### Removed +- x86 LeapC.dll + +### Fixed +- Dynamic UI scene - blocks sometimes did not expand when undocked +- Capsule hands appear small compared to size of 'IR hands' of user using HDRP / URP and do not line up. Using standard rendering on Unity 2019.4 LTS hands are usually not visible (but are being tracked). When they appear they do not line up with the hands in the image. +- A check has been added to ensure a subscription to device events won't happen if the leapProvider is null. + +### Known issues +- Scenes containing the infrared viewer render incorrectly on systems using single pass stereo with the XR plugin system - e.g. Windows Mixed Reality headsets. SteamVR headsets may also default to single pass stereo, showing the same issue. However in this case, the OpenVR settings can be changed to multipass which resolves the problem. +- Demo scenes do not start at the correct height for a seated user. The XR Plugin Management System adjusts the camera height. This means the user has to adjust components in the scene to the correct height - e.g. camera height. Currently our position is to support the legacy XR system height settings. +- Possible hand offset issues on XR2 headsets using SVR plugin +- Hands in Desktop scenes can appear far away from the camera +- Interactions callback scene allows blocks to be moved without doing a grasp pose. +- Interactions object scene platform/stage seems to move a lot +- Dynamic UI objects throwing backwards most of the time. + + ## [5.4.0] ### Added diff --git a/Packages/Tracking/Core/Editor/Scripts/LeapServiceProviderEditor.cs b/Packages/Tracking/Core/Editor/Scripts/LeapServiceProviderEditor.cs index 11174ddeca..c8ec58efdc 100644 --- a/Packages/Tracking/Core/Editor/Scripts/LeapServiceProviderEditor.cs +++ b/Packages/Tracking/Core/Editor/Scripts/LeapServiceProviderEditor.cs @@ -40,6 +40,8 @@ public class LeapServiceProviderEditor : CustomEditorBase private LeapServiceProvider _leapServiceProvider; private Controller _leapController; + private List _serialNumbers; + private int _chosenDeviceIndex; protected override void OnEnable() { @@ -59,10 +61,13 @@ protected override void OnEnable() (int)LeapServiceProvider.PhysicsExtrapolationMode.Manual, "_physicsExtrapolationTime"); + specifyCustomDrawer("_multipleDeviceMode", multiDeviceToggleWithVersionCheck); specifyConditionalDrawing("_multipleDeviceMode", (int)LeapServiceProvider.MultipleDeviceMode.Specific, "_specificSerialNumber"); + specifyCustomDrawer("_specificSerialNumber", drawSerialNumberToggle); + deferProperty("_serverNameSpace"); deferProperty("_workerThreadProfiling"); @@ -100,6 +105,47 @@ private void frameOptimizationWarning(SerializedProperty property) EditorGUILayout.HelpBox(warningText, MessageType.Warning); } + private void multiDeviceToggleWithVersionCheck(SerializedProperty property) + { + // this is the minimum service version that supports Multiple devices + LEAP_VERSION minimumServiceVersion = new LEAP_VERSION { major = 5, minor = 3, patch = 6 }; + + if (LeapController.IsConnected && !LeapController.CheckRequiredServiceVersion(minimumServiceVersion) && property.enumValueIndex == (int)LeapServiceProvider.MultipleDeviceMode.Specific) + { + property.enumValueIndex = (int)LeapServiceProvider.MultipleDeviceMode.Disabled; + Debug.LogWarning(String.Format("Your current tracking service does not support 'Multiple Device Mode' = 'Specific' (min version is {0}.{1}.{2}). Please update your service: https://developer.leapmotion.com/tracking-software-download", minimumServiceVersion.major, minimumServiceVersion.minor, minimumServiceVersion.patch)); + } + + EditorGUILayout.PropertyField(property); + } + + + private void drawSerialNumberToggle(SerializedProperty property) + { + if (LeapController != null) + { + if (SerialNumbers.Count == 0) + { + EditorGUILayout.HelpBox("There are no devices connected. Connect a device to use the Multiple Device Mode 'Specific'", MessageType.Warning); + return; + } + + if (!Application.isPlaying) + { + _chosenDeviceIndex = SerialNumbers.IndexOf(property.stringValue); + if (_chosenDeviceIndex == -1 || _chosenDeviceIndex > SerialNumbers.Count) _chosenDeviceIndex = 0; + + _chosenDeviceIndex = EditorGUILayout.Popup("Specific Serial Number", _chosenDeviceIndex, SerialNumbers.ToArray()); + property.stringValue = SerialNumbers[_chosenDeviceIndex]; + } + else + { + EditorGUILayout.PropertyField(property); + } + } + } + + public override void OnInspectorGUI() { @@ -205,8 +251,8 @@ private Controller LeapController if (this._leapController != null) { - this._leapController.Device += _leapController_DeviceChanged; - this._leapController.DeviceLost += _leapController_DeviceChanged; + this._leapController.Device += _leapController_DeviceAdded; + this._leapController.DeviceLost += _leapController_DeviceLost; } return this._leapController; @@ -214,6 +260,40 @@ private Controller LeapController } } + private List SerialNumbers + { + get + { + if (this._serialNumbers != null) + { + return this._serialNumbers; + } + else + { + this._serialNumbers = new List(); + List connectedDevices = LeapController.Devices; + foreach (Device d in connectedDevices) + { + this._serialNumbers.Add(d.SerialNumber); + } + return this._serialNumbers; + } + } + } + + + private void _leapController_DeviceAdded(object sender, DeviceEventArgs e) + { + SerialNumbers.Add(e.Device.SerialNumber); + _leapController_DeviceChanged(sender, e); + } + + private void _leapController_DeviceLost(object sender, DeviceEventArgs e) + { + SerialNumbers.Remove(e.Device.SerialNumber); + _leapController_DeviceChanged(sender, e); + } + private void _leapController_DeviceChanged(object sender, DeviceEventArgs e) { EditorWindow view = EditorWindow.GetWindow(); diff --git a/Packages/Tracking/Core/Runtime/Plugins/LeapCSharp/Connection.cs b/Packages/Tracking/Core/Runtime/Plugins/LeapCSharp/Connection.cs index 5b236981a4..a92ddaa0c1 100644 --- a/Packages/Tracking/Core/Runtime/Plugins/LeapCSharp/Connection.cs +++ b/Packages/Tracking/Core/Runtime/Plugins/LeapCSharp/Connection.cs @@ -245,6 +245,18 @@ public void Stop() _polster.Join(); } + /// + /// Returns the version of the currently installed Tracking Service. + /// Might return 0.0.0 if no device is connected or it cannot get the current version. + /// + /// the current tracking service version + public LEAP_VERSION GetCurrentServiceVersion() + { + LEAP_VERSION currentVersion = new LEAP_VERSION { major = 0, minor = 0, patch = 0 }; + LeapC.GetVersion(_leapConnection, eLeapVersionPart.eLeapVersionPart_ServerLibrary, ref currentVersion); + return currentVersion; + } + //Run in Polster thread, fills in object queues private void processMessages() { @@ -586,7 +598,13 @@ private void handleDevice(ref LEAP_DEVICE_EVENT deviceMsg) private void handleLostDevice(ref LEAP_DEVICE_EVENT deviceMsg) { - Device lost = _devices.FindDeviceByHandle(deviceMsg.device.handle); + IntPtr deviceHandle; + eLeapRS result = LeapC.OpenDevice(deviceMsg.device, out deviceHandle); + if (result != eLeapRS.eLeapRS_Success) + return; + + //UnityEngine.Debug.Log("handleLostDevice: " + deviceHandle); + Device lost = _devices.FindDeviceByHandle(deviceHandle); if (lost != null) { _devices.Remove(lost); diff --git a/Packages/Tracking/Core/Runtime/Plugins/LeapCSharp/Controller.cs b/Packages/Tracking/Core/Runtime/Plugins/LeapCSharp/Controller.cs index fb73fb5648..3e9d475d0e 100644 --- a/Packages/Tracking/Core/Runtime/Plugins/LeapCSharp/Controller.cs +++ b/Packages/Tracking/Core/Runtime/Plugins/LeapCSharp/Controller.cs @@ -497,6 +497,27 @@ public bool IsServiceConnected } } + /// + /// Checks whether a minimum or required tracking service version is installed. + /// Gets the currently installed service version from the connection and checks whether + /// the argument minServiceVersion is smaller or equal to it + /// + /// The minimum service version to check against + /// + public bool CheckRequiredServiceVersion(LEAP_VERSION minServiceVersion) + { + LEAP_VERSION currentServiceVersion = _connection.GetCurrentServiceVersion(); + + // check that minServiceVersion is smaller or equal to the current service version + if (minServiceVersion.major < currentServiceVersion.major) return true; + else if (minServiceVersion.major == currentServiceVersion.major) + { + if (minServiceVersion.minor < currentServiceVersion.minor) return true; + else if (minServiceVersion.minor == currentServiceVersion.minor && minServiceVersion.patch <= currentServiceVersion.patch) return true; + } + return false; + } + /// /// Requests setting a policy. /// diff --git a/Packages/Tracking/Core/Runtime/Plugins/x86.meta b/Packages/Tracking/Core/Runtime/Plugins/x86.meta deleted file mode 100644 index 736b9a506f..0000000000 --- a/Packages/Tracking/Core/Runtime/Plugins/x86.meta +++ /dev/null @@ -1,5 +0,0 @@ -fileFormatVersion: 2 -guid: 0c71c6a96f47554489da40c46ce2b5f9 -folderAsset: yes -DefaultImporter: - userData: diff --git a/Packages/Tracking/Core/Runtime/Plugins/x86/.gitignore b/Packages/Tracking/Core/Runtime/Plugins/x86/.gitignore deleted file mode 100644 index e857ba15b0..0000000000 --- a/Packages/Tracking/Core/Runtime/Plugins/x86/.gitignore +++ /dev/null @@ -1,5 +0,0 @@ -*.pdb -*.pdb.meta -*.ilk -*.ilk.meta - diff --git a/Packages/Tracking/Core/Runtime/Plugins/x86/LeapC.dll b/Packages/Tracking/Core/Runtime/Plugins/x86/LeapC.dll deleted file mode 100644 index 7180bda149..0000000000 --- a/Packages/Tracking/Core/Runtime/Plugins/x86/LeapC.dll +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7290c6a9b186caf88270ab8b77b9eb7a5f61f7a40e4e51913ea65ec0770c0ce5 -size 1971712 diff --git a/Packages/Tracking/Core/Runtime/Plugins/x86/LeapC.dll.meta b/Packages/Tracking/Core/Runtime/Plugins/x86/LeapC.dll.meta deleted file mode 100644 index 0c2041f904..0000000000 --- a/Packages/Tracking/Core/Runtime/Plugins/x86/LeapC.dll.meta +++ /dev/null @@ -1,107 +0,0 @@ -fileFormatVersion: 2 -guid: bc1881ef45c87f04c9db943f9d41d6a3 -timeCreated: 1524767711 -licenseType: Pro -PluginImporter: - externalObjects: {} - serializedVersion: 2 - iconMap: {} - executionOrder: {} - isPreloaded: 0 - isOverridable: 0 - platformData: - - first: - '': Any - second: - enabled: 0 - settings: - Exclude Android: 1 - Exclude Editor: 0 - Exclude Linux: 0 - Exclude Linux64: 1 - Exclude LinuxUniversal: 1 - Exclude OSXUniversal: 1 - Exclude Win: 0 - Exclude Win64: 1 - - first: - Android: Android - second: - enabled: 0 - settings: - CPU: ARMv7 - - first: - Any: - second: - enabled: 0 - settings: {} - - first: - Editor: Editor - second: - enabled: 1 - settings: - CPU: x86 - DefaultValueInitialized: true - OS: Windows - - first: - Facebook: Win - second: - enabled: 1 - settings: - CPU: AnyCPU - - first: - Facebook: Win64 - second: - enabled: 0 - settings: - CPU: None - - first: - Standalone: Linux - second: - enabled: 1 - settings: - CPU: x86 - - first: - Standalone: Linux64 - second: - enabled: 0 - settings: - CPU: None - - first: - Standalone: LinuxUniversal - second: - enabled: 0 - settings: - CPU: x86 - - first: - Standalone: OSXIntel - second: - enabled: 1 - settings: - CPU: AnyCPU - - first: - Standalone: OSXIntel64 - second: - enabled: 0 - settings: - CPU: None - - first: - Standalone: OSXUniversal - second: - enabled: 0 - settings: - CPU: x86 - - first: - Standalone: Win - second: - enabled: 1 - settings: - CPU: AnyCPU - - first: - Standalone: Win64 - second: - enabled: 0 - settings: - CPU: None - userData: - assetBundleName: - assetBundleVariant: diff --git a/Packages/Tracking/Core/Runtime/Scripts/LeapServiceProvider.cs b/Packages/Tracking/Core/Runtime/Scripts/LeapServiceProvider.cs index 586e19b2a1..e30c84292b 100644 --- a/Packages/Tracking/Core/Runtime/Scripts/LeapServiceProvider.cs +++ b/Packages/Tracking/Core/Runtime/Scripts/LeapServiceProvider.cs @@ -156,7 +156,8 @@ public enum MultipleDeviceMode Specific } - [Tooltip("When set to `All`, provider will receive data from all connected devices.")] + [Tooltip("When set to 'Default', provider will receive data from the first connected device. \n" + + "When set to `Specific`, provider will receive data from the device specified by 'Specific Serial Number'.")] [EditTimeOnly] [SerializeField] protected MultipleDeviceMode _multipleDeviceMode = MultipleDeviceMode.Disabled; @@ -173,6 +174,7 @@ public enum MultipleDeviceMode /// through this point. Allows a provider to latch onto a device based on /// its order of appearance, which corresponds to that device's DeviceID. /// + [Obsolete("not used anymore", false)] protected uint _numDevicesSeen = 0; #endregion @@ -892,12 +894,7 @@ protected void createController() { _onDeviceSafe += (d) => { - int DeviceID = 0; - _numDevicesSeen++; - if ((int.TryParse(_specificSerialNumber, out DeviceID) && - _numDevicesSeen == (uint)DeviceID) || - (_specificSerialNumber.Length > 1 && - d.SerialNumber.Contains(_specificSerialNumber))) + if (d.SerialNumber.Contains(_specificSerialNumber) && _leapController != null) { Debug.Log("Connecting to Device with Serial: " + d.SerialNumber); _leapController.SubscribeToDeviceEvents(d); diff --git a/Packages/Tracking/Core/Runtime/Scripts/XR/LeapEyeDislocator.cs b/Packages/Tracking/Core/Runtime/Scripts/XR/LeapEyeDislocator.cs index 3da3a7069a..c5e555ce65 100644 --- a/Packages/Tracking/Core/Runtime/Scripts/XR/LeapEyeDislocator.cs +++ b/Packages/Tracking/Core/Runtime/Scripts/XR/LeapEyeDislocator.cs @@ -7,6 +7,9 @@ ******************************************************************************/ using UnityEngine; +#if UNITY_2019_1_OR_NEWER +using UnityEngine.Rendering; +#endif namespace Leap.Unity { @@ -42,7 +45,18 @@ private void onDevice(Device device) private void OnDestroy() { - Camera.onPreCull -= OnCameraPreCull; +#if UNITY_2019_1_OR_NEWER + if (GraphicsSettings.renderPipelineAsset != null) + { + RenderPipelineManager.beginCameraRendering -= onBeginRendering; + } + else + { + Camera.onPreCull -= OnCameraPreCull; // No multiple-subscription. + } +#else + Camera.onPreCull -= OnCameraPreCull; // No multiple-subscription. +#endif } private void OnEnable() @@ -53,8 +67,21 @@ private void OnEnable() return; } - Camera.onPreCull -= OnCameraPreCull; +#if UNITY_2019_1_OR_NEWER + if (GraphicsSettings.renderPipelineAsset != null) + { + RenderPipelineManager.beginCameraRendering -= onBeginRendering; + RenderPipelineManager.beginCameraRendering += onBeginRendering; + } + else + { + Camera.onPreCull -= OnCameraPreCull; // No multiple-subscription. + Camera.onPreCull += OnCameraPreCull; + } +#else + Camera.onPreCull -= OnCameraPreCull; // No multiple-subscription. Camera.onPreCull += OnCameraPreCull; +#endif _provider.OnDeviceSafe += onDevice; } @@ -81,6 +108,10 @@ private void Update() _hasVisitedPreCull = false; } +#if UNITY_2019_1_OR_NEWER + protected virtual void onBeginRendering(ScriptableRenderContext context, Camera camera) { OnCameraPreCull(camera); } +#endif + private void OnCameraPreCull(Camera cam) { if (_hasVisitedPreCull || cam != _camera) diff --git a/Packages/Tracking/Examples~/Interaction Engine Examples/6. Dynamic UI/Scripts/WorkstationBehaviourExample.cs b/Packages/Tracking/Examples~/Interaction Engine Examples/6. Dynamic UI/Scripts/WorkstationBehaviourExample.cs index af695e9830..c20ce5d18e 100644 --- a/Packages/Tracking/Examples~/Interaction Engine Examples/6. Dynamic UI/Scripts/WorkstationBehaviourExample.cs +++ b/Packages/Tracking/Examples~/Interaction Engine Examples/6. Dynamic UI/Scripts/WorkstationBehaviourExample.cs @@ -149,8 +149,10 @@ private void refreshRequiredComponents() _intObj = GetComponent(); _anchObj = GetComponent(); + _intObj.OnGraspedMovement -= onGraspedMovement; _intObj.OnGraspedMovement += onGraspedMovement; + _anchObj.OnPostTryAnchorOnGraspEnd -= onPostObjectGraspEnd; _anchObj.OnPostTryAnchorOnGraspEnd += onPostObjectGraspEnd; } @@ -165,8 +167,9 @@ private void onGraspedMovement(Vector3 preSolvePos, Quaternion preSolveRot, } // If the velocity of the object while grasped is too large, exit workstation mode. - if (_intObj.rigidbody.velocity.magnitude > MAX_SPEED_AS_WORKSTATION - || (_intObj.rigidbody.isKinematic && ((preSolvePos - curPos).magnitude / Time.fixedDeltaTime) > MAX_SPEED_AS_WORKSTATION)) + else if (workstationState == WorkstationState.Open + && (_intObj.rigidbody.velocity.magnitude > MAX_SPEED_AS_WORKSTATION + || (_intObj.rigidbody.isKinematic && ((preSolvePos - curPos).magnitude / Time.fixedDeltaTime) > MAX_SPEED_AS_WORKSTATION))) { DeactivateWorkstation(); } @@ -181,7 +184,7 @@ private void onGraspedMovement(Vector3 preSolvePos, Quaternion preSolveRot, private void onPostObjectGraspEnd() { - if (_anchObj.preferredAnchor == null) + if (_anchObj.FindPreferredAnchor() == null && !_anchObj.isAttached) { // Choose a good position and rotation for workstation mode and begin traveling there. Vector3 targetPosition; diff --git a/Packages/Tracking/Hands/Editor/HandBinderEditor.cs b/Packages/Tracking/Hands/Editor/HandBinderEditor.cs index 70ff2f2e6b..9febde6c64 100644 --- a/Packages/Tracking/Hands/Editor/HandBinderEditor.cs +++ b/Packages/Tracking/Hands/Editor/HandBinderEditor.cs @@ -32,7 +32,7 @@ public class HandBinderEditor : Editor private SerializedProperty debugModelTransforms; private SerializedProperty DebugModelRotationAxis; private SerializedProperty setPositions; - private SerializedProperty useMetaBones; + private SerializedProperty setScale; private SerializedProperty setEditorPose; private SerializedProperty globalFingerRotationOffset; private SerializedProperty wristRotationOffset; @@ -41,7 +41,9 @@ public class HandBinderEditor : Editor private SerializedProperty fineTuning; private SerializedProperty debugOptions; private SerializedProperty leapProvider; - + private SerializedProperty useMetaBones; + private SerializedProperty scaleOffset; + private SerializedProperty elbowOffset; private Color green = new Color32(140, 234, 40, 255); private GUISkin editorSkin; @@ -58,7 +60,7 @@ private void SetSerializedProperties() debugModelTransforms = serializedObject.FindProperty("DebugModelTransforms"); DebugModelRotationAxis = serializedObject.FindProperty("DebugModelRotationAxis"); setPositions = serializedObject.FindProperty("SetPositions"); - useMetaBones = serializedObject.FindProperty("UseMetaBones"); + setScale = serializedObject.FindProperty("SetModelScale"); setEditorPose = serializedObject.FindProperty("SetEditorPose"); globalFingerRotationOffset = serializedObject.FindProperty("GlobalFingerRotationOffset"); wristRotationOffset = serializedObject.FindProperty("WristRotationOffset"); @@ -67,7 +69,9 @@ private void SetSerializedProperties() boundHand = serializedObject.FindProperty("BoundHand"); offsets = serializedObject.FindProperty("Offsets"); leapProvider = serializedObject.FindProperty("_leapProvider"); - + scaleOffset = boundHand.FindPropertyRelative("scaleOffset"); + elbowOffset = boundHand.FindPropertyRelative("elbowOffset"); + useMetaBones = serializedObject.FindProperty("UseMetaBones"); dividerLine = Resources.Load("EditorDividerLine"); editorSkin = Resources.Load("UltraleapEditorStyle"); @@ -102,6 +106,7 @@ public override void OnInspectorGUI() DrawBindingOptions(); DrawDebugOptions(); DrawFineTuningOptions(); + serializedObject.ApplyModifiedProperties(); } @@ -121,7 +126,6 @@ private void DrawBindHandButton() //Set the size of the window equal to the size of the hand texture var handTexture = Resources.Load("EditorHand"); - window.minSize = new Vector2(handTexture.width, 900); } EditorGUILayout.Space(); } @@ -133,12 +137,22 @@ private void DrawBindingOptions() { EditorGUILayout.Space(); EditorGUILayout.PropertyField(leapProvider, editorSkin); + EditorGUILayout.PropertyField(chirality, new GUIContent("Hand Type", "Which hand does this binder target?"), editorSkin); + EditorGUILayout.Space(); - setEditorPose.boolValue = GUILayout.Toggle(setEditorPose.boolValue, new GUIContent("Set Leap Editor Pose", "Should the Leap Editor Pose be used during Edit mode?"), editorSkin.toggle); - useMetaBones.boolValue = GUILayout.Toggle(useMetaBones.boolValue, new GUIContent("Use Metacarpal Bones", "Does this binding require Metacarpal Bones?"), editorSkin.toggle); - setPositions.boolValue = GUILayout.Toggle(setPositions.boolValue, new GUIContent("Set Bone Positions", "Does this binding require the positional leap data to be applied to the 3D model?"), editorSkin.toggle); + setEditorPose.boolValue = GUILayout.Toggle(setEditorPose.boolValue, new GUIContent("Set Hand Pose In Editor", "Should the Leap Editor Pose be used during Edit mode?"), editorSkin.toggle); + + //If the hand has meta bones display the option to toggle them on and off + if (myTarget.BoundHand.fingers[1].boundBones[0].boundTransform != null) + { + useMetaBones.boolValue = GUILayout.Toggle(useMetaBones.boolValue, new GUIContent("Use Metacarpal bones", "Does this model have weighted metacarpal bones you want to move and rotate?"), editorSkin.toggle); + } + + setPositions.boolValue = GUILayout.Toggle(setPositions.boolValue, new GUIContent("Match Joint Positions With Tracking Data", "Does this binding require the positional leap data to be applied to the 3D model?"), editorSkin.toggle); + + setScale.boolValue = GUILayout.Toggle(setScale.boolValue, new GUIContent("Scale Model to Tracking Data", "Should the hand binder adjust the models scale?"), editorSkin.toggle); EditorGUILayout.Space(); GUILayout.Label(dividerLine); @@ -203,9 +217,9 @@ private void DrawFineTuningOptions() //Draw the Calculated Offsets for the wrist and Fingers GUILayout.BeginVertical(editorSkin.box); EditorGUILayout.Space(); - EditorGUILayout.PropertyField(wristRotationOffset, new GUIContent("Wrist Rotation Offset"), editorSkin); + EditorGUILayout.PropertyField(wristRotationOffset, new GUIContent("Wrist Rotation Offset", "Adjusting this value will modify how the 3D Models wrist is rotated in relation to the tracking data"), editorSkin); EditorGUILayout.Space(); - EditorGUILayout.PropertyField(globalFingerRotationOffset, new GUIContent("Fingers Rotation Offset"), editorSkin); + EditorGUILayout.PropertyField(globalFingerRotationOffset, new GUIContent("Fingers Rotation Offset", "Adjusting this value will modify how the 3D Models fingers are rotated in relation to the tracking data"), editorSkin); GUI.color = previousCol; GUILayout.EndVertical(); @@ -213,6 +227,43 @@ private void DrawFineTuningOptions() GUILayout.Label(dividerLine); EditorGUILayout.Space(); + if (myTarget.BoundHand.baseScale == 0) + { + EditorGUILayout.Space(); + GUILayout.Label("Rebind the hand to enable scaling"); + GUI.enabled = false; + } + else + { + GUI.enabled = true; + } + if (setScale.boolValue) + { + EditorGUILayout.Space(); + EditorGUILayout.PropertyField(scaleOffset, new GUIContent("Model Scale Offset", "The hand scale will be modified by this amount")); + + GUI.enabled = myTarget.BoundHand.elbow.boundTransform != null; + + EditorGUILayout.PropertyField(elbowOffset, new GUIContent("Elbow Scale Offset", "The Elbow Length will be modified by this amount")); + + GUI.enabled = true; + + for (int i = 0; i < myTarget.BoundHand.fingers.Length; i++) + { + var offset = boundHand.FindPropertyRelative("fingers").GetArrayElementAtIndex(i).FindPropertyRelative("fingerTipScaleOffset"); + var fingerType = ((Finger.FingerType)i).ToString().Remove(0, 5).ToString(); + EditorGUILayout.PropertyField(offset, new GUIContent(fingerType + " Tip Offset", "The hand finger tip scale will be modified by this amount")); + } + } + + GUI.enabled = true; + + + EditorGUILayout.Space(); + GUILayout.Label(dividerLine); + EditorGUILayout.Space(); + + DrawBoneOffsets(); DrawAddBoneOffsetButton(); @@ -382,7 +433,7 @@ void DrawModelHandGizmos() var joint = FINGER.boundBones[index + 1]; if (joint.boundTransform != null) { - Handles.DrawLine(target.position, joint.boundTransform.position); + Handles.DrawAAPolyLine(target.position, joint.boundTransform.position); } } @@ -393,7 +444,6 @@ void DrawModelHandGizmos() Handles.DrawWireDisc(target.position, target.forward, myTarget.GizmoSize); } } - index++; } } @@ -435,12 +485,12 @@ void DrawModelHandGizmos() if (bone != null) { - Handles.DrawLine(wrist.position, bone.position); + Handles.DrawAAPolyLine(wrist.position, bone.position); } } Handles.SphereHandleCap(-1, wrist.position, Quaternion.identity, myTarget.GizmoSize, EventType.Repaint); - Handles.DrawLine(wrist.position, myTarget.LeapHand.Arm.PrevJoint.ToVector3()); + Handles.DrawAAPolyLine(wrist.position, myTarget.LeapHand.Arm.PrevJoint.ToVector3()); Handles.SphereHandleCap(-1, myTarget.LeapHand.Arm.PrevJoint.ToVector3(), Quaternion.identity, myTarget.GizmoSize, EventType.Repaint); } } @@ -464,20 +514,23 @@ void DrawLeapHandGizmos() Handles.SphereHandleCap(-1, bone.PrevJoint.ToVector3(), Quaternion.identity, myTarget.GizmoSize, EventType.Repaint); if ((index + 1) <= finger.bones.Length - 1) { - Handles.DrawLine(finger.bones[index].PrevJoint.ToVector3(), finger.bones[index + 1].PrevJoint.ToVector3()); + Handles.DrawAAPolyLine(finger.bones[index].PrevJoint.ToVector3(), finger.bones[index + 1].PrevJoint.ToVector3()); } index++; } + + Handles.DrawDottedLine(finger.bones.Last().PrevJoint.ToVector3(), finger.TipPosition.ToVector3(), 5); + Handles.SphereHandleCap(-1, finger.TipPosition.ToVector3(), Quaternion.identity, myTarget.GizmoSize, EventType.Repaint); } Handles.SphereHandleCap(-1, myTarget.LeapHand.WristPosition.ToVector3(), Quaternion.identity, myTarget.GizmoSize, EventType.Repaint); - Handles.DrawLine(myTarget.LeapHand.WristPosition.ToVector3(), myTarget.LeapHand.Fingers[0].bones[0].PrevJoint.ToVector3()); - Handles.DrawLine(myTarget.LeapHand.WristPosition.ToVector3(), myTarget.LeapHand.Fingers[1].bones[0].PrevJoint.ToVector3()); - Handles.DrawLine(myTarget.LeapHand.WristPosition.ToVector3(), myTarget.LeapHand.Fingers[2].bones[0].PrevJoint.ToVector3()); - Handles.DrawLine(myTarget.LeapHand.WristPosition.ToVector3(), myTarget.LeapHand.Fingers[3].bones[0].PrevJoint.ToVector3()); - Handles.DrawLine(myTarget.LeapHand.WristPosition.ToVector3(), myTarget.LeapHand.Fingers[4].bones[0].PrevJoint.ToVector3()); - Handles.DrawLine(myTarget.LeapHand.WristPosition.ToVector3(), myTarget.LeapHand.Arm.PrevJoint.ToVector3()); + Handles.DrawAAPolyLine(myTarget.LeapHand.WristPosition.ToVector3(), myTarget.LeapHand.Fingers[0].bones[0].PrevJoint.ToVector3()); + Handles.DrawAAPolyLine(myTarget.LeapHand.WristPosition.ToVector3(), myTarget.LeapHand.Fingers[1].bones[0].PrevJoint.ToVector3()); + Handles.DrawAAPolyLine(myTarget.LeapHand.WristPosition.ToVector3(), myTarget.LeapHand.Fingers[2].bones[0].PrevJoint.ToVector3()); + Handles.DrawAAPolyLine(myTarget.LeapHand.WristPosition.ToVector3(), myTarget.LeapHand.Fingers[3].bones[0].PrevJoint.ToVector3()); + Handles.DrawAAPolyLine(myTarget.LeapHand.WristPosition.ToVector3(), myTarget.LeapHand.Fingers[4].bones[0].PrevJoint.ToVector3()); + Handles.DrawAAPolyLine(myTarget.LeapHand.WristPosition.ToVector3(), myTarget.LeapHand.Arm.PrevJoint.ToVector3()); Handles.SphereHandleCap(-1, myTarget.LeapHand.Arm.PrevJoint.ToVector3(), Quaternion.identity, myTarget.GizmoSize, EventType.Repaint); } } @@ -576,7 +629,7 @@ public class BindHandWindow : EditorWindow private float spaceSize = 30f; private GUISkin editorSkin; private string message1 = "Reference the GameObjects you wish to use from the scene into the fields below, once assigned the dots above will appear green to show they are bound to tracking data."; - private string message2 = "Once you have assigned the bones you wish to use, the button below will attempt to calculate the rotational offsets needed to line the 3D Model hand with the tracking data."; + private string message2 = "Once you have assigned the bones you wish to use, the button below will bind the 3D Model to the tracking data."; private Vector2 scrollPosition; /// @@ -610,7 +663,7 @@ private void OnSelectionChange() void OnGUI() { - GUIHandGraphic.DrawHandGraphic(handBinder.Handedness, GUIHandGraphic.FlattenHandBinderTransforms(handBinder)); + GUIHandGraphic.DrawHandGraphic(handBinder.Handedness, GUIHandGraphic.FlattenHandBinderTransforms(handBinder), handBinder); DrawAutoBindButton(); DrawObjectFields(); DrawRotationOffsets(); @@ -635,8 +688,8 @@ void DrawAutoBindButton() } } - GUILayout.Label(message1, editorSkin.label); GUILayout.Label(dividerLine); + GUILayout.Label(message1, editorSkin.label); } /// @@ -663,24 +716,38 @@ void DrawObjectFields() //Draw the wrist bone object field DrawObjectField("WRIST : ", ref handBinder.BoundHand.wrist); + + GUILayout.BeginHorizontal(); + string length = handBinder.BoundHand.baseScale.ToString(); + GUILayout.Label("HAND LENGTH", editorSkin.label); + GUILayout.Label(length, editorSkin.label, GUILayout.MaxWidth(EditorGUIUtility.labelWidth * 2)); + GUILayout.EndHorizontal(); + GUILayout.Space(spaceSize); for (int fingerID = 0; fingerID < handBinder.BoundHand.fingers.Length; fingerID++) { + var fingerType = ((Finger.FingerType)fingerID).ToString().Remove(0, 5).ToString(); + var objectFieldName = ""; for (int boneID = 0; boneID < handBinder.BoundHand.fingers[fingerID].boundBones.Length; boneID++) { if ((Finger.FingerType)fingerID == Finger.FingerType.TYPE_THUMB && (Bone.BoneType)boneID == Bone.BoneType.TYPE_METACARPAL) { continue; } - var fingerType = ((Finger.FingerType)fingerID).ToString().Remove(0, 5).ToString(); + var boneType = ((Bone.BoneType)boneID).ToString().Remove(0, 5).ToString(); - //var boneType = (fingerID == 0 ? boneID - 1: boneID).ToString(); - var objectFieldName = ((fingerType + " " + boneType + " :").ToString()); + objectFieldName = ((fingerType + " " + boneType + " :").ToString()); DrawObjectField(objectFieldName, ref handBinder.BoundHand.fingers[fingerID].boundBones[boneID], true, fingerID, boneID); - } + + + GUILayout.BeginHorizontal(); + string fingerLength = handBinder.BoundHand.fingers[fingerID].fingerTipBaseLength.ToString(); + GUILayout.Label("FINGER LENGTH", editorSkin.label); + GUILayout.Label(fingerLength, editorSkin.label, GUILayout.MaxWidth(EditorGUIUtility.labelWidth * 2)); + GUILayout.EndHorizontal(); GUILayout.Space(spaceSize); } @@ -773,14 +840,15 @@ void DrawRotationOffsets() { GUILayout.Label(dividerLine); GUILayout.Label(message2, editorSkin.label); - if (GUILayout.Button("Calculate Rotation Offsets", editorSkin.button, GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth), GUILayout.MinHeight(spaceSize))) + if (GUILayout.Button("Bind Hand", editorSkin.button, GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth), GUILayout.MinHeight(spaceSize))) { - if (EditorUtility.DisplayDialog("Auto Calculate Rotation Offsets", - "Are you sure you want to recalculate the rotation offsets?", "Yes", "No")) + if (EditorUtility.DisplayDialog("Bind Hand", + "Are you sure you want to recalculate the hand binding ?", "Yes", "No")) { - Undo.RegisterFullObjectHierarchyUndo(handBinder.gameObject, "Recalculate Offsets"); - HandBinderAutoBinder.EstimateWristRotationOffset(handBinder); - HandBinderAutoBinder.CalculateElbowLength(handBinder); + handBinder.ResetHand(); + Undo.RegisterFullObjectHierarchyUndo(handBinder.gameObject, "Bind Hand"); + HandBinderAutoBinder.BindHand(handBinder); + handBinder.SetEditorPose = true; handBinder.UpdateHand(); } @@ -797,34 +865,39 @@ public class GUIHandGraphic static public Vector2[] handPoints = new Vector2[] { //Thumb - new Vector2(-20.9F, 51), - new Vector2(-25.6f, 53.9f), - new Vector2(-60.3f, 100.9f), - new Vector2(-94.2f, 146.9f), + Vector2.Lerp(new Vector2(-20.9F, 51), new Vector2(-94.2f, 146.9f), 0), + Vector2.Lerp(new Vector2(-20.9F, 51), new Vector2(-94.2f, 146.9f), .2f), + Vector2.Lerp(new Vector2(-20.9F, 51), new Vector2(-94.2f, 146.9f), .5f), + Vector2.Lerp(new Vector2(-20.9F, 51), new Vector2(-94.2f, 146.9f), .8f), + //Vector2.Lerp(new Vector2(-20.9F, 51), new Vector2(-94.2f, 146.9f), 1), //Index - new Vector2(-7.1f, 89.37f), - new Vector2(-2, 151.19f), - new Vector2(-0.2f, 190.37f), - new Vector2(0.9f, 229.8f), + Vector2.Lerp(new Vector2(-7.1f, 89.37f), new Vector2(0.9f, 229.8f), 0), + Vector2.Lerp(new Vector2(-7.1f, 89.37f), new Vector2(0.9f, 229.8f), .45f), + Vector2.Lerp(new Vector2(-7.1f, 89.37f), new Vector2(0.9f, 229.8f), .65f), + Vector2.Lerp(new Vector2(-7.1f, 89.37f), new Vector2(0.9f, 229.8f), .85f), + //Vector2.Lerp(new Vector2(-7.1f, 89.37f), new Vector2(0.9f, 229.8f), 1), //Middle - new Vector2(17.5f, 99.4f), - new Vector2(32.2f, 149.5f), - new Vector2(41.3f, 185.7f), - new Vector2(51.6f, 229.2f), + Vector2.Lerp(new Vector2(17.5f, 99.4f), new Vector2(51.6f, 229.2f), 0), + Vector2.Lerp(new Vector2(17.5f, 99.4f), new Vector2(51.6f, 229.2f), .4f), + Vector2.Lerp(new Vector2(17.5f, 99.4f), new Vector2(51.6f, 229.2f), .6f), + Vector2.Lerp(new Vector2(17.5f, 99.4f), new Vector2(51.6f, 229.2f), .8f), + //Vector2.Lerp(new Vector2(17.5f, 99.4f), new Vector2(51.6f, 229.2f), 1), //Ring - new Vector2(33.2f, 82.3f), - new Vector2(58.6f, 132.6f), - new Vector2(76.7f, 166.2f), - new Vector2(91.3f, 200f), + Vector2.Lerp(new Vector2(33.2f, 82.3f), new Vector2(91.3f, 200f), 0), + Vector2.Lerp(new Vector2(33.2f, 82.3f), new Vector2(91.3f, 200f), .4f), + Vector2.Lerp(new Vector2(33.2f, 82.3f), new Vector2(91.3f, 200f), .6f), + Vector2.Lerp(new Vector2(33.2f, 82.3f), new Vector2(91.3f, 200f), .8f), + //Vector2.Lerp(new Vector2(33.2f, 82.3f), new Vector2(91.3f, 200f), 1), //Pinky - new Vector2(39.6f, 53.9f), - new Vector2(75.4f, 98.6f), - new Vector2(103, 119), - new Vector2(125, 138.01f), + Vector2.Lerp(new Vector2(39.6f, 53.9f), new Vector2(125, 138.01f), 0), + Vector2.Lerp(new Vector2(75.4f, 98.6f), new Vector2(125, 138.01f), 0), + Vector2.Lerp(new Vector2(75.4f, 98.6f), new Vector2(125, 138.01f), .4f), + Vector2.Lerp(new Vector2(75.4f, 98.6f), new Vector2(125, 138.01f), .7f), + //Vector2.Lerp(new Vector2(75.4f, 98.6f), new Vector2(125, 138.01f), 1), //Wrist new Vector2(0, 0), @@ -847,6 +920,7 @@ static public Transform[] FlattenHandBinderTransforms(HandBinder handBinder) bones.Add(BONE.boundTransform); index++; } + //bones.Add(handBinder.BoundHand.fingers[FINGERID].fingerTip.boundTransform); index++; } bones.Add(handBinder.BoundHand.wrist.boundTransform); @@ -867,7 +941,7 @@ static public void SetUp() /// /// /// - static public void DrawHandGraphic(Chirality handedness, Transform[] bones = null) + static public void DrawHandGraphic(Chirality handedness, Transform[] bones = null, HandBinder handBinder = null) { if (handTexture == null || dotTexture == null) { @@ -914,7 +988,24 @@ static public void DrawHandGraphic(Chirality handedness, Transform[] bones = nul } GUI.color = bone != null ? Color.green : Color.grey; - GUI.DrawTextureWithTexCoords(pointRect, isSelectedOrHovered ? EditorGUIUtility.IconContent("DotFrameDotted").image : dotTexture, new Rect(0, 0, 11f, 11f)); + + if (bone != null) + { + if (isSelectedOrHovered) + { + GUI.DrawTextureWithTexCoords(pointRect, EditorGUIUtility.IconContent("DotFrameDotted").image, new Rect(0, 0, 11f, 11f)); + } + else + { + GUI.DrawTextureWithTexCoords(pointRect, dotTexture, new Rect(0, 0, 11f, 11f)); + } + } + else + { + GUI.DrawTextureWithTexCoords(pointRect, EditorGUIUtility.IconContent("DotFrameDotted").image, new Rect(0, 0, 11f, 11f)); + } + + GUI.color = Color.white; } diff --git a/Packages/Tracking/Hands/Runtime/Prefabs/GhostHands.prefab b/Packages/Tracking/Hands/Runtime/Prefabs/GhostHands.prefab index 746ac7e556..7698fc8665 100644 --- a/Packages/Tracking/Hands/Runtime/Prefabs/GhostHands.prefab +++ b/Packages/Tracking/Hands/Runtime/Prefabs/GhostHands.prefab @@ -32,7 +32,7 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!114 &4952174740229156304 +--- !u!114 &3501884134693854440 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -44,24 +44,399 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d5ea39e33ffd4f44cb67343be1aee061, type: 3} m_Name: m_EditorClassIdentifier: - leapProvider: {fileID: 0} + _leapProvider: {fileID: 0} + BoundHand: + fingers: + - boundBones: + - boundTransform: {fileID: 0} + startTransform: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0} + scale: {x: 0, y: 0, z: 0} + offset: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0} + scale: {x: 0, y: 0, z: 0} + - boundTransform: {fileID: 9130458273673414960} + startTransform: + position: {x: -0.022049556, y: 0.0055027115, z: -0.02042907} + rotation: {x: 53.69911, y: 254.91931, z: 298.0728} + scale: {x: 1, y: 1, z: 1} + offset: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0} + scale: {x: 0, y: 0, z: 0} + - boundTransform: {fileID: 6867076870434471763} + startTransform: + position: {x: -0.039247386, y: 1.7763568e-17, z: -4.440892e-18} + rotation: {x: 0.68749714, y: 4.6352854, z: 351.58185} + scale: {x: 1, y: 1, z: 1} + offset: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0} + scale: {x: 0, y: 0, z: 0} + - boundTransform: {fileID: 3026008239930160805} + startTransform: + position: {x: -0.027161183, y: 0, z: 0} + rotation: {x: 359.41138, y: 358.07693, z: 349.36234} + scale: {x: 1, y: 1, z: 1} + offset: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0} + scale: {x: 0, y: 0, z: 0} + fingerTipBaseLength: 0.027161172 + fingerTipScaleOffset: 0.74 + - boundBones: + - boundTransform: {fileID: 3863620821660231268} + startTransform: + position: {x: -0.026815364, y: -0.0038297235, z: -0.01722223} + rotation: {x: 10.056129, y: 352.7981, z: 356.4258} + scale: {x: 1, y: 1, z: 1} + offset: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0} + scale: {x: 0, y: 0, z: 0} + - boundTransform: {fileID: 6784478063256014827} + startTransform: + position: {x: -0.06101329, 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System.Collections.Generic; +using System.Linq; using UnityEngine; namespace Leap.Unity.HandsModule { /// - /// The HandBinder allows you to use your own hand models so that they follow the - /// leap tracking data. - /// You can bind your model by specifying transforms for the different joints and - /// use the debug and fine tuning options to test and adjust it. + /// The HandBinder allows you to use your own hand models so that they follow the leap tracking data. + /// You can bind your model by specifying transforms for the different joints and use the debug and fine tuning options to test and adjust it. /// [DisallowMultipleComponent] public class HandBinder : HandModelBase { - /// - /// The Leap Hand object this hand model represents. - /// - public Hand LeapHand; - + #region Inspector /// - /// The size of the debug gizmos + /// The data structure that contains transforms that get bound to the leap data /// - [Tooltip("The size of the debug gizmos")] - public float GizmoSize = 0.004f; + public BoundHand BoundHand = new BoundHand(); + /// /// The length of the elbow to maintain the correct offset from the wrist /// [Tooltip("The length of the elbow to maintain the correct offset from the wrist")] public float ElbowLength; + /// /// The rotation offset that will be assigned to all the fingers /// [Tooltip("The rotation offset that will be assigned to all the fingers")] public Vector3 GlobalFingerRotationOffset; + /// /// The rotation offset that will be assigned to the wrist /// [Tooltip("The rotation offset that will be assigned to the wrist")] public Vector3 WristRotationOffset; - /// - /// Set the assigned transforms to the leap hand during editor - /// - [Tooltip("Set the assigned transforms to the leap hand during editor")] - public bool SetEditorPose; + /// /// Set the assigned transforms to the same position as the Leap Hand /// [Tooltip("Set the assigned transforms to the same position as the Leap Hand")] - public bool SetPositions; - /// - /// Use metacarpal bones - /// - [Tooltip("Use metacarpal bones")] - public bool UseMetaBones; - /// - /// Show the Leap Hand in the scene - /// - [Tooltip("Show the Leap Hand in the scene")] - public bool DebugLeapHand = true; - /// - /// Show the leap's rotation axis in the scene - /// - [Tooltip("Show the leap's rotation axis in the scene")] - public bool DebugLeapRotationAxis = false; - /// - /// Show the assigned gameobjects as gizmos in the scene - /// - [Tooltip("Show the assigned gameobjects as gizmos in the scene")] - public bool DebugModelTransforms = true; - /// - /// Show the assigned gameobjects rotation axis in the scene - /// - [Tooltip("Show the assigned gameobjects rotation axis in the scene")] - public bool DebugModelRotationAxis; + public bool SetPositions = true; /// - /// Used by the editor script. Fine tuning allows to specify custom wrist and - /// finger rotation offsets. - /// - public bool FineTuning; - /// - /// Used by the editor script. The DebugOptions allow to show a debug hand in the scene view - /// and visualize its rotation and its attached gameobjects - /// - public bool DebugOptions; - /// - /// Used by the editor script. - /// - public bool EditPoseNeedsResetting = false; - /// - /// The chirality or handedness of the hand. - /// Custom editor requires Chirality in a non overridden property, Public Chirality exists for the editor. + /// Set the assigned transforms to the same position as the Leap Hand /// - public Chirality Chirality; + [Tooltip("Should binding use metacarpal bones")] + public bool UseMetaBones = true; - /// - /// The data structure that contains transforms that get bound to the leap data + /// + /// Should the hand binder modify the scale of the hand /// - public BoundHand BoundHand = new BoundHand(); + public bool SetModelScale = true; + /// /// User defined offsets in editor script /// public List Offsets = new List(); + /// /// Stores all the children's default pose /// public SerializedTransform[] DefaultHandPose; + + #endregion + + #region Hand Model Base + + /// + /// The chirality or handedness of the hand. + /// Custom editor requires Chirality in a non overridden property, Public Chirality exists for the editor. + /// + public Chirality Chirality; + /// /// The chirality or handedness of this hand (left or right). /// To set, change the public Chirality. @@ -125,6 +92,12 @@ public class HandBinder : HandModelBase /// The type of the Hand model (set to Graphics). /// public override ModelType HandModelType { get { return ModelType.Graphics; } } + + /// + /// The Leap Hand object this hand model represents. + /// + public Hand LeapHand; + /// /// Returns the Leap Hand object represented by this HandModelBase. /// Note that any physical quantities and directions obtained from the Leap Hand object are @@ -133,106 +106,206 @@ public class HandBinder : HandModelBase /// /// public override Hand GetLeapHand() { return LeapHand; } + /// /// Assigns a Leap Hand object to this HandModelBase. /// /// public override void SetLeapHand(Hand hand) { LeapHand = hand; } + #endregion + + #region Hand Binder Logic + /// - /// Returns whether or not this hand model supports editor persistence. - /// Set by public SetEditorPose. + /// Called once per frame when the LeapProvider calls the event OnUpdateFrame. + /// Update the BoundGameobjects so that the positions and rotations match that of the leap hand /// - public override bool SupportsEditorPersistence() + public override void UpdateHand() { - - bool editorPersistance = SetEditorPose; - - if (SetEditorPose == false) + if (!SetEditorPose && !Application.isPlaying) { - ResetHand(); + return; } - if (DebugLeapHand) + if (LeapHand != null && BoundHand != null) { - editorPersistance = true; - } + SetHandScale(); + TransformElbow(); + TransformWrist(); + TransformFingerBones(); - return editorPersistance; + EditPoseNeedsResetting = true; + } } - private void OnDestroy() + //A check to ensure the hand is configured correctly + public override void BeginHand() { - ResetHand(); + base.BeginHand(); + + //Disable the hand scale feature if its incorrectly set up + if (SetModelScale == true && CanUseScaleFeature() == false) + { + SetModelScale = false; + } } - //Reset is called when the user hits the Reset button in the Inspector's context menu or when adding the component the first time. - private void Reset() + /// + /// Set the hand model scale based on the CalculatedRatio() + /// + void SetHandScale() { - - //Return if we already have assigned base transforms - if (DefaultHandPose != null) + if (SetModelScale && CanUseScaleFeature()) { - ResetHand(); - return; + ScaleModel(); + ScaleFingertips(); } else { - //Store all children transforms so the user has the ability to reset back to a default pose - var allChildren = new List(); - allChildren.Add(transform); - allChildren.AddRange(HandBinderAutoBinder.GetAllChildren(transform)); + if (BoundHand.startScale != Vector3.zero) + { + transform.localScale = BoundHand.startScale; + } - var baseTransforms = new List(); - foreach (var child in allChildren) + for (int i = 0; i < BoundHand.fingers.Length; i++) { - var serializedTransform = new SerializedTransform(); - serializedTransform.reference = child.gameObject; - serializedTransform.transform = new TransformStore(); - serializedTransform.transform.position = child.localPosition; - serializedTransform.transform.rotation = child.localRotation.eulerAngles; - baseTransforms.Add(serializedTransform); + var finger = BoundHand.fingers[i]; + var lastBone = finger.boundBones[(int)Bone.BoneType.TYPE_DISTAL]; + + if (lastBone.boundTransform == null || lastBone.startTransform.scale == Vector3.zero) continue; + + lastBone.boundTransform.localScale = lastBone.startTransform.scale; } - DefaultHandPose = baseTransforms.ToArray(); } } /// - /// Called once per frame when the LeapProvider calls the event OnUpdateFrame. - /// Update the BoundGameobjects so that the positions and rotations match that of the leap hand + /// Set the scale of the model /// - public override void UpdateHand() + void ScaleModel() { + float middleFingerRatio = (CalculateLeapMiddleFingerLength(LeapHand) / BoundHand.baseScale); + float scaleRatio = (middleFingerRatio * BoundHand.scaleOffset); - if (!SetEditorPose && !Application.isPlaying) + //Apply the target scale directly during editor + if (!Application.isPlaying) { - return; + transform.localScale = BoundHand.startScale * scaleRatio; } + else // Lerp the scale during playmode + { + var targetScale = BoundHand.startScale * scaleRatio; + transform.localScale = Vector3.Lerp(transform.localScale, targetScale, Time.deltaTime); + } + } - if (LeapHand == null) + /// + /// Set the scale for each finger tip + /// + void ScaleFingertips() + { + //Scale all the finger tips to match the leap data + for (int i = 0; i < BoundHand.fingers.Length; i++) { - ResetHand(); - return; + BoundFinger finger = BoundHand.fingers[i]; + BoundBone distalBone = finger.boundBones[(int)Bone.BoneType.TYPE_DISTAL]; + BoundBone intermediateBone = finger.boundBones[(int)Bone.BoneType.TYPE_INTERMEDIATE]; + Finger leapFinger = LeapHand.Fingers[i]; + + //Check we have the correct information to be able to scale + if (intermediateBone.boundTransform == null || distalBone.boundTransform == null || leapFinger == null || finger.fingerTipBaseLength == 0) + { + return; + } + + //Get the length of the leap finger tip + float leapFingerLength = leapFinger.bones.Last().Length; + //Get the length of the models finger tip (Calculated when the hand was first bound) + float fingerTipLength = finger.fingerTipBaseLength; + //Calculate a ratio to use for scaling the finger tip + float ratio = leapFingerLength / fingerTipLength; + //Adjust the ratio by an offset value exposed in the inspector and the overal scale that has been calculated + float adjustedRatio = (ratio * (finger.fingerTipScaleOffset) - BoundHand.scaleOffset); + + //Calculate the direction that goes up the bone towards the next bone + Vector3 direction = (intermediateBone.boundTransform.position - distalBone.boundTransform.position).normalized; + //Calculate which axis to scale along + Vector3 axis = CalculateAxis(distalBone.boundTransform, direction); + //Calculate the scale by ensuring all axis are 1 apart from the axis to scale along + Vector3 scale = Vector3.one + (axis * adjustedRatio); + + //Apply the target scale directly during editor + if (!Application.isPlaying) + { + distalBone.boundTransform.localScale = scale; + } + else // Lerp the scale during playmode + { + //Lerp the scale to the target scale + distalBone.boundTransform.localScale = Vector3.Lerp(distalBone.boundTransform.localScale, scale, Time.deltaTime); + } } + } - //Calculate the elbows position and rotation making sure to maintain the models forearm length - if (BoundHand.elbow.boundTransform != null && BoundHand.wrist.boundTransform != null && ElbowLength > 0) + /// + /// Set the Elbow joint into the correct position and rotation + /// + void TransformElbow() + { + if (BoundHand.elbow.boundTransform != null) { - //Calculate the position of the elbow based on the calcualted elbow length - var elbowPosition = LeapHand.WristPosition.ToVector3() - - ((LeapHand.Arm.Basis.zBasis.ToVector3() * ElbowLength) + BoundHand.elbow.offset.position); - if (!elbowPosition.ContainsNaN()) + //Calculate the direction of the elbow + Vector3 dir = -LeapHand.Arm.Direction.ToVector3().normalized; + + //Position the elbow at the models elbow length + Vector3 position = LeapHand.WristPosition.ToVector3() + dir * (ElbowLength); + + if (SetModelScale) { - BoundHand.elbow.boundTransform.transform.position = elbowPosition; - BoundHand.elbow.boundTransform.transform.rotation = LeapHand.Arm.Rotation.ToQuaternion() * Quaternion.Euler(BoundHand.elbow.offset.rotation); + if (SetPositions) + { + //Use the leap length to position the elbow and allow it to be mofied by the user + position = LeapHand.WristPosition.ToVector3() + dir * (LeapHand.Arm.Length * BoundHand.elbowOffset); + } + else + { + //Use the models length to position the elbow and allow it to be mofied by elbow offset + position = LeapHand.WristPosition.ToVector3() + dir * (ElbowLength * BoundHand.elbowOffset); + } } + else + { + if (SetPositions) + { + //Use the leap data to position the elbow + position = LeapHand.Arm.ElbowPosition.ToVector3(); + } + } + + //Set the position of the elbow + BoundHand.elbow.boundTransform.transform.position = position; + + //Apply any offsets + BoundHand.elbow.boundTransform.transform.localPosition += BoundHand.elbow.offset.position; + + //Set the rotation of the elbow + Quaternion leapRotation = LeapHand.Arm.Rotation.ToQuaternion(); + Quaternion modelRotation = Quaternion.Euler(BoundHand.elbow.offset.rotation); + Quaternion rotationOffset = Quaternion.Euler(WristRotationOffset); + BoundHand.elbow.boundTransform.transform.rotation = leapRotation * modelRotation * rotationOffset; } + } + /// + /// Set the wrist into the correct position and rotation + /// + void TransformWrist() + { //Update the wrist's position and rotation to leap data if (BoundHand.wrist.boundTransform != null) { - //Calculate the position of the wrist to the leap position + offset defined by the user var wristPosition = LeapHand.WristPosition.ToVector3() + BoundHand.wrist.offset.position; @@ -243,58 +316,141 @@ public override void UpdateHand() BoundHand.wrist.boundTransform.transform.position = wristPosition; BoundHand.wrist.boundTransform.transform.rotation *= Quaternion.Euler(leapRotationOffset); } + } + + /// + /// Set a bone of the hand model into the correct position and rotation + /// + void TransformFingerBones() + { - //Loop through all the leap fingers and update the bound fingers to the leap data - if (LeapHand != null) + for (int fingerIndex = 0; fingerIndex < BoundHand.fingers.Length; fingerIndex++) { - for (int fingerIndex = 0; fingerIndex < LeapHand.Fingers.Count; fingerIndex++) + var finger = BoundHand.fingers[fingerIndex]; + + for (int boneIndex = 0; boneIndex < finger.boundBones.Length; boneIndex++) { - for (int boneIndex = 0; boneIndex < LeapHand.Fingers[fingerIndex].bones.Length; boneIndex++) + var boundBone = finger.boundBones[boneIndex]; + var startTransform = boundBone.startTransform; + var leapBone = LeapHand.Fingers[fingerIndex].bones[boneIndex]; + var boneOffset = boundBone.offset; + var boundTransform = boundBone.boundTransform; + + //Continue if the user has not defined a transform for this finger + if (boundBone.boundTransform == null) { + continue; + } - //The transform that the user has defined - var boundTransform = BoundHand.fingers[fingerIndex].boundBones[boneIndex].boundTransform; - - //Continue if the user has not defined a transform for this finger - if (boundTransform == null) - { - continue; - } - - //Get the start transform that was stored for each assigned transform - var startTransform = BoundHand.fingers[fingerIndex].boundBones[boneIndex].startTransform; - - if (boneIndex == 0 && !UseMetaBones) - { - boundTransform.transform.localRotation = Quaternion.Euler(startTransform.rotation); - boundTransform.transform.localPosition = startTransform.position; - continue; - } - - //Get the leap bone to extract the position and rotation values - var leapBone = LeapHand.Fingers[fingerIndex].bones[boneIndex]; - //Get any offsets the user has set up - var boneOffset = BoundHand.fingers[fingerIndex].boundBones[boneIndex].offset; - + //Skip the meta bones if the user does not want to use them + if (!UseMetaBones && boneIndex == 0) + { + boundTransform.transform.localPosition = startTransform.position; + boundTransform.transform.localRotation = Quaternion.Euler(startTransform.rotation); + } + else + { //Only update the finger position if the user has defined this behaviour if (SetPositions) { boundTransform.transform.position = leapBone.PrevJoint.ToVector3(); - boundTransform.transform.localPosition += boneOffset.position; } - else { - boundTransform.transform.localPosition = startTransform.position + boneOffset.position; + boundTransform.transform.localPosition = startTransform.position; } - - //Update the bound transforms rotation to the leap's rotation * global rotation offset * any further offsets the user has defined - boundTransform.transform.rotation = leapBone.Rotation.ToQuaternion() * Quaternion.Euler(GlobalFingerRotationOffset) * Quaternion.Euler(boneOffset.rotation); } + + //Apply any offsets the user has set up in the inspector + boundTransform.transform.localPosition += boneOffset.position; + + //Update the bound transforms rotation to the leap's rotation * global rotation offset * any further offsets the user has defined + boundTransform.transform.rotation = leapBone.Rotation.ToQuaternion() * Quaternion.Euler(GlobalFingerRotationOffset) * Quaternion.Euler(boneOffset.rotation); } } - EditPoseNeedsResetting = true; + + } + + #endregion + + #region Scale + + /// + /// Calculate the leap hand size + /// + float CalculateLeapMiddleFingerLength(Hand hand) + { + var length = 0f; + for (int i = 0; i < hand.Fingers[(int)Finger.FingerType.TYPE_MIDDLE].bones.Length; i++) + { + //If the bound hand does not contain a bone then don't count this in the calculation for leap length + var boundBone = BoundHand.fingers[(int)Finger.FingerType.TYPE_MIDDLE].boundBones[i]; + if (boundBone.boundTransform != null) + { + var bone = hand.Fingers[(int)Finger.FingerType.TYPE_MIDDLE].bones[i]; + length += (bone.PrevJoint - bone.NextJoint).Magnitude; + } + } + return length; + } + + /// + /// Calculate the local axis given a direcition + /// + Vector3 CalculateAxis(Transform t, Vector3 dir) + { + var boneForward = t.InverseTransformDirection(dir.normalized).normalized; + return boneForward; + } + #endregion + + #region Cleanup + + /// + /// When this component is removed from an object, ensure the hand is reset back to how it started + /// + private void OnDestroy() + { + ResetHand(); + } + + /// + /// Reset is called when the user hits the Reset button in the Inspector's context menu or when adding the component the first time. + /// + private void Reset() + { + //Return if we already have assigned base transforms + if (DefaultHandPose == null || DefaultHandPose.Length == 0) + { + SetDefaultHandPose(); + } + else + { + ResetHand(); + } + } + + void SetDefaultHandPose() + { + //Store all children transforms so the user has the ability to reset back to a default pose + var allChildren = new List(); + allChildren.Add(transform); + allChildren.AddRange(HandBinderAutoBinder.GetAllChildren(transform)); + + var baseTransforms = new List(); + foreach (var child in allChildren) + { + var serializedTransform = new SerializedTransform(); + serializedTransform.reference = child.gameObject; + serializedTransform.transform = new TransformStore(); + serializedTransform.transform.position = child.localPosition; + serializedTransform.transform.rotation = child.localRotation.eulerAngles; + serializedTransform.transform.scale = child.localScale; + + baseTransforms.Add(serializedTransform); + } + DefaultHandPose = baseTransforms.ToArray(); } /// @@ -302,12 +458,19 @@ public override void UpdateHand() /// public void ResetHand(bool forceReset = false) { + if (this == null) return; - if (DefaultHandPose == null || EditPoseNeedsResetting == false && forceReset == false) + if (DefaultHandPose == null) { + Debug.Log("Default hand pose is missing, please reset the 3D model and rebind the hand"); return; }; + if (BoundHand.startScale != Vector3.zero) + { + transform.localScale = BoundHand.startScale; + } + for (int i = 0; i < DefaultHandPose.Length; i++) { @@ -316,9 +479,107 @@ public void ResetHand(bool forceReset = false) { baseTransform.reference.transform.localPosition = baseTransform.transform.position; baseTransform.reference.transform.localRotation = Quaternion.Euler(baseTransform.transform.rotation); + + if (baseTransform.transform.scale == Vector3.zero) + { + baseTransform.transform.scale = baseTransform.reference.transform.localScale; + } + + baseTransform.reference.transform.localScale = baseTransform.transform.scale; } } + EditPoseNeedsResetting = false; } + + bool CanUseScaleFeature() + { + if (BoundHand.startScale == Vector3.zero || BoundHand.baseScale == 0 || BoundHand.fingers.Any(x => x.fingerTipBaseLength == 0) || BoundHand.fingers.Any(x => x.boundBones.Any(y => y.boundTransform != null && y.startTransform.scale == Vector3.zero))) + { + if (SetModelScale == true) + { + Debug.Log("Hand Scale feature is disabled, rebind the hand to enable it", transform); + SetModelScale = false; + } + return false; + } + + return true; + } + + #endregion + + #region Editor + + /// + /// Set the assigned transforms to the leap hand during editor + /// + [Tooltip("Set the assigned transforms to the leap hand during editor")] + public bool SetEditorPose; + + /// + /// The size of the debug gizmos + /// + [Tooltip("The size of the debug gizmos")] + public float GizmoSize = 0.004f; + + /// + /// Show the Leap Hand in the scene + /// + [Tooltip("Show the Leap Hand in the scene")] + public bool DebugLeapHand = true; + /// + /// Show the leap's rotation axis in the scene + /// + [Tooltip("Show the leap's rotation axis in the scene")] + public bool DebugLeapRotationAxis = false; + /// + /// Show the assigned gameobjects as gizmos in the scene + /// + [Tooltip("Show the assigned gameobjects as gizmos in the scene")] + public bool DebugModelTransforms = true; + /// + /// Show the assigned gameobjects rotation axis in the scene + /// + [Tooltip("Show the assigned gameobjects rotation axis in the scene")] + public bool DebugModelRotationAxis; + + /// + /// Used by the editor script. Fine tuning allows to specify custom wrist and + /// finger rotation offsets. + /// + public bool FineTuning; + /// + /// Used by the editor script. The DebugOptions allow to show a debug hand in the scene view + /// and visualize its rotation and its attached gameobjects + /// + public bool DebugOptions; + /// + /// Used by the editor script. + /// + public bool EditPoseNeedsResetting = false; + + /// + /// Returns whether or not this hand model supports editor persistence. + /// Set by public SetEditorPose. + /// + public override bool SupportsEditorPersistence() + { + bool editorPersistance = SetEditorPose; + + if (SetEditorPose == false) + { + ResetHand(); + } + + if (DebugLeapHand) + { + editorPersistance = true; + } + + return editorPersistance; + } + + #endregion } } \ No newline at end of file diff --git a/Packages/Tracking/Hands/Runtime/Scripts/HandBinder/HandBinderAutoBinder.cs b/Packages/Tracking/Hands/Runtime/Scripts/HandBinder/HandBinderAutoBinder.cs index 31bd79ee93..0a226bbae5 100644 --- a/Packages/Tracking/Hands/Runtime/Scripts/HandBinder/HandBinderAutoBinder.cs +++ b/Packages/Tracking/Hands/Runtime/Scripts/HandBinder/HandBinderAutoBinder.cs @@ -25,20 +25,33 @@ public static class HandBinderAutoBinder /// The HandBinder that the found Transform target will get assigned to public static void AutoBind(HandBinder handBinder) { + if (handBinder.DefaultHandPose == null || handBinder.DefaultHandPose.Length == 0) + { + Debug.Log("Default Hand Pose is missing, please restart the hand binding process to ensure the 3D models default pose is recorded"); + return; + } handBinder.ResetHand(); BoneNameDefinitions boneDefinitions = new BoneNameDefinitions(); //Get all children of the hand var children = new List(); - children.Add(handBinder.transform); - children.AddRange(GetAllChildren(handBinder.transform)); + + //If the user has set the wrist, use that as the root to search for bones + var root = handBinder.transform; + if (handBinder.BoundHand.wrist.boundTransform != null) + { + root = handBinder.BoundHand.wrist.boundTransform; + } + + children.Add(root); + children.AddRange(GetAllChildren(root)); var thumbBones = SortBones(SelectBones(children, boneDefinitions.DefinitionThumb), false, true); - var indexBones = SortBones(SelectBones(children, boneDefinitions.DefinitionIndex), handBinder.UseMetaBones); - var middleBones = SortBones(SelectBones(children, boneDefinitions.DefinitionMiddle), handBinder.UseMetaBones); - var ringBones = SortBones(SelectBones(children, boneDefinitions.DefinitionRing), handBinder.UseMetaBones); - var pinkyBones = SortBones(SelectBones(children, boneDefinitions.DefinitionPinky), handBinder.UseMetaBones); + var indexBones = SortBones(SelectBones(children, boneDefinitions.DefinitionIndex)); + var middleBones = SortBones(SelectBones(children, boneDefinitions.DefinitionMiddle)); + var ringBones = SortBones(SelectBones(children, boneDefinitions.DefinitionRing)); + var pinkyBones = SortBones(SelectBones(children, boneDefinitions.DefinitionPinky)); var wrist = SelectBones(children, boneDefinitions.DefinitionWrist).FirstOrDefault(); var elbow = SelectBones(children, boneDefinitions.DefinitionElbow).FirstOrDefault(); @@ -47,6 +60,7 @@ public static void AutoBind(HandBinder handBinder) handBinder.BoundHand.fingers[2].boundBones = AssignTransformToBoundBone(middleBones); handBinder.BoundHand.fingers[3].boundBones = AssignTransformToBoundBone(ringBones); handBinder.BoundHand.fingers[4].boundBones = AssignTransformToBoundBone(pinkyBones); + handBinder.BoundHand.wrist = AssignBoundBone(wrist); handBinder.BoundHand.elbow = AssignBoundBone(elbow); @@ -55,15 +69,52 @@ public static void AutoBind(HandBinder handBinder) handBinder.ElbowLength = (wrist.position - elbow.position).magnitude; } + BindHand(handBinder); + } + + /// + /// Using the bound transforms, run the hand binding process to calculate rotation offsets and scale + /// + /// + public static void BindHand(HandBinder handBinder) + { + handBinder.ResetHand(); + UpdateBoundBones(handBinder); + CalculateFingerTipLengths(handBinder); EstimateWristRotationOffset(handBinder); CalculateElbowLength(handBinder); + CalculateHandSize(handBinder.BoundHand); + handBinder.BoundHand.startScale = handBinder.transform.localScale; handBinder.GetLeapHand(); handBinder.UpdateHand(); handBinder.DebugModelTransforms = true; + handBinder.SetModelScale = true; + handBinder.UseMetaBones = true; handBinder.SetEditorPose = true; } + //Update all the bound bone bindings + static void UpdateBoundBones(HandBinder handBinder) + { + //Reset the hand back to its bound pose + handBinder.ResetHand(); + + //Now loop though all the bones and make sure the binding is correctly configured + for (int FINGERID = 0; FINGERID < handBinder.BoundHand.fingers.Length; FINGERID++) + { + for (int BONEID = 0; BONEID < handBinder.BoundHand.fingers[FINGERID].boundBones.Length; BONEID++) + { + //Update the binding + var BONE = handBinder.BoundHand.fingers[FINGERID].boundBones[BONEID]; + handBinder.BoundHand.fingers[FINGERID].boundBones[BONEID] = AssignBoundBone(BONE.boundTransform); + } + } + + handBinder.BoundHand.wrist = AssignBoundBone(handBinder.BoundHand.wrist.boundTransform); + handBinder.BoundHand.elbow = AssignBoundBone(handBinder.BoundHand.elbow.boundTransform); + } + /// /// Get all the children of a transform /// @@ -200,9 +251,12 @@ public static BoundBone AssignBoundBone(Transform transform) if (transform != null) { newBone.boundTransform = transform; - newBone.startTransform = new TransformStore(); - newBone.startTransform.position = transform.localPosition; - newBone.startTransform.rotation = transform.localRotation.eulerAngles; + newBone.startTransform = new TransformStore() + { + position = transform.localPosition, + rotation = transform.localRotation.eulerAngles, + scale = transform.localScale + }; } return newBone; } @@ -230,11 +284,17 @@ public static void EstimateWristRotationOffset(HandBinder handBinder) right = -right; } var up = Vector3.Cross(forward, right); + Vector3.OrthoNormalize(ref up, ref forward, ref right); var modelRotation = Quaternion.LookRotation(forward, up); + var roundedRotationOffset = (Quaternion.Inverse(modelRotation) * wrist.transform.rotation).eulerAngles; + roundedRotationOffset.x = Mathf.Round(roundedRotationOffset.x / 90) * 90; + roundedRotationOffset.y = Mathf.Round(roundedRotationOffset.y / 90) * 90; + roundedRotationOffset.z = Mathf.Round(roundedRotationOffset.z / 90) * 90; + //Calculate the difference between the Calculated hand basis and the wrists rotation - handBinder.WristRotationOffset = (Quaternion.Inverse(modelRotation) * wrist.transform.rotation).eulerAngles; + handBinder.WristRotationOffset = roundedRotationOffset; //Assuming the fingers have been created using the same rotation axis as the wrist handBinder.GlobalFingerRotationOffset = handBinder.WristRotationOffset; } @@ -247,5 +307,52 @@ public static void CalculateElbowLength(HandBinder handBinder) handBinder.ElbowLength = (handBinder.BoundHand.wrist.boundTransform.position - handBinder.BoundHand.elbow.boundTransform.position).magnitude; } } + + #region Calculate Hand Scale + + static void CalculateHandSize(BoundHand boundHand) + { + var length = 0f; + + var finger = boundHand.fingers[(int)Finger.FingerType.TYPE_MIDDLE]; + + //Loop through the bones and sum up there lengths + for (int boneID = 0; boneID < finger.boundBones.Length - 1; boneID++) + { + var bone = finger.boundBones[boneID]; + var nextBone = finger.boundBones[boneID + 1]; + + if (bone.boundTransform != null && nextBone.boundTransform != null) + { + var t = (bone.boundTransform.position - nextBone.boundTransform.position).magnitude; + length += t; + } + } + + //Reset the scale offset to 1 + boundHand.baseScale = length; + } + + static void CalculateFingerTipLengths(HandBinder handBinder) + { + for (int i = 0; i < handBinder.BoundHand.fingers.Length; i++) + { + var finger = handBinder.BoundHand.fingers[i]; + var lastBone = finger.boundBones.LastOrDefault().boundTransform; + var previousBone = finger.boundBones[(int)Bone.BoneType.TYPE_INTERMEDIATE].boundTransform; + + if (lastBone != null) + { + if (previousBone != null) + { + finger.fingerTipBaseLength = (lastBone.position - previousBone.position).magnitude; + } + } + } + } + + + + #endregion } } \ No newline at end of file diff --git a/Packages/Tracking/Hands/Runtime/Scripts/HandBinder/HandBinderData.cs b/Packages/Tracking/Hands/Runtime/Scripts/HandBinder/HandBinderData.cs index 8f9e2f24bd..9d9bf7df4a 100644 --- a/Packages/Tracking/Hands/Runtime/Scripts/HandBinder/HandBinderData.cs +++ b/Packages/Tracking/Hands/Runtime/Scripts/HandBinder/HandBinderData.cs @@ -11,21 +11,35 @@ namespace Leap.Unity.HandsModule { - + /// + /// A data structure to define all the fingers in a hand, the wrist and elbow + /// [System.Serializable] public class BoundHand { public BoundFinger[] fingers = new BoundFinger[5]; public BoundBone wrist = new BoundBone(); public BoundBone elbow = new BoundBone(); + public float baseScale; + public Vector3 startScale; + [Range(-1, 3)] public float scaleOffset = 1; + [Range(-1, 3)] public float elbowOffset = 1; } + /// + /// A data structure to define a finger + /// [System.Serializable] public class BoundFinger { public BoundBone[] boundBones = new BoundBone[4]; + public float fingerTipBaseLength; + [Range(-1, 3)] public float fingerTipScaleOffset = 1; } + /// + /// A data structure to define starting position, an offset and the Transform reference found in the scene + /// [System.Serializable] public class BoundBone { @@ -34,13 +48,20 @@ public class BoundBone public TransformStore offset = new TransformStore(); } + /// + /// A data structure to store a transforms position and rotation + /// [System.Serializable] public class TransformStore { public Vector3 position = Vector3.zero; public Vector3 rotation = Vector3.zero; + public Vector3 scale = Vector3.zero; } + /// + /// A data structure to store information about a transform and a Gameobject + /// [System.Serializable] public class SerializedTransform { @@ -48,6 +69,9 @@ public class SerializedTransform public GameObject reference; } + /// + /// ENUM types for bones of the hand the hand binder can attach to + /// public enum BoundTypes { THUMB_METACARPAL, diff --git a/Packages/Tracking/package.json b/Packages/Tracking/package.json index cb63c1a593..6c1fb2c5d0 100644 --- a/Packages/Tracking/package.json +++ b/Packages/Tracking/package.json @@ -1,6 +1,6 @@ { "name": "com.ultraleap.tracking", - "version": "5.4.0", + "version": "5.5.0", "description": "Ultraleap's Unity Plugin enables the data produced by Ultraleap tracking hardware to be used by developers inside their Unity projects. It includes various utilities and prefabs that make it as easy as possible to design and use hand tracking in XR projects", "displayName": "Ultraleap Tracking", "unity": "2019.4",