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You're stating that Ultralight is designed to integrate well into existing game engines. However, looking at the GPUContextD3D12, you can only create a new device by passing a hwnd. I would love to see a constructor that allows you to pass an existing device - thats mostly the case when integrating into a game and would make things way easier. Also for me it'd be a hurdle to get into ultralig.ht.
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You're stating that Ultralight is designed to integrate well into existing game engines. However, looking at the GPUContextD3D12, you can only create a new device by passing a hwnd. I would love to see a constructor that allows you to pass an existing device - thats mostly the case when integrating into a game and would make things way easier. Also for me it'd be a hurdle to get into ultralig.ht.
The text was updated successfully, but these errors were encountered: