Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Level 60 implementation #2

Open
urothis opened this issue Oct 28, 2019 · 4 comments
Open

Level 60 implementation #2

urothis opened this issue Oct 28, 2019 · 4 comments
Labels
enhancement New feature or request

Comments

@urothis
Copy link
Owner

urothis commented Oct 28, 2019

This is the place to discuss what we can do relative to going above level 40.

Things of note:

  1. This issue existing does not guarantee we will implement this, we could decide it's a trash idea and close this.
  2. We can implement higher levels however we want mechanically.

We don't have to increase or modify stats as you level up if balance doesn't mesh with a traditional leveling system post 40.

Please provide feedback.

@urothis urothis added the enhancement New feature or request label Oct 28, 2019
@Yazkir
Copy link
Contributor

Yazkir commented Oct 30, 2019

Not a big fan of levels after 40. But open to discussion. I'm curious about the ideas that will discussed in here.

@DM-Chuck
Copy link

my vote would be for not going over 40. i imagine it would take more time then its worth to properly balance things for pvp.

@TertiusL
Copy link

Yea I played on a 60 level server before.. It might be the way they implimented it, but it was really not the best choice :/

I would say no to going past 40.. Also not to mention the leveling.. Its already a nightmare for some of us to get 40's, lets not make it worse.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

5 participants
@urothis @Yazkir @TertiusL @DM-Chuck and others