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How to Use XFeat in a Web Environment (WebGL/WASM)? #96

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NithinJangid opened this issue Feb 19, 2025 · 0 comments
Open

How to Use XFeat in a Web Environment (WebGL/WASM)? #96

NithinJangid opened this issue Feb 19, 2025 · 0 comments

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@NithinJangid
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I am trying to use XFeat in a web-based environment, but I am facing challenges in deploying it with WebGL or WebAssembly (WASM). Since XFeat is implemented in PyTorch, I would like guidance on the best approach to run it efficiently in a browser.

Questions ->

  1. Can XFeat be converted to a WebAssembly-compatible format?
    If so, is there a recommended way to convert it (e.g., via TorchScript, Emscripten, or another method)?
  2. Is there a way to run XFeat using WebGPU/WebGL for acceleration?
    If WebGL or WebGPU can be used, what modifications would be required?
  3. Are there any plans to support a JavaScript/WebAssembly implementation of XFeat?
    If not, would an ONNX export be recommended?
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