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I am trying to use XFeat in a web-based environment, but I am facing challenges in deploying it with WebGL or WebAssembly (WASM). Since XFeat is implemented in PyTorch, I would like guidance on the best approach to run it efficiently in a browser.
Questions ->
Can XFeat be converted to a WebAssembly-compatible format?
If so, is there a recommended way to convert it (e.g., via TorchScript, Emscripten, or another method)?
Is there a way to run XFeat using WebGPU/WebGL for acceleration?
If WebGL or WebGPU can be used, what modifications would be required?
Are there any plans to support a JavaScript/WebAssembly implementation of XFeat?
If not, would an ONNX export be recommended?
The text was updated successfully, but these errors were encountered:
I am trying to use XFeat in a web-based environment, but I am facing challenges in deploying it with WebGL or WebAssembly (WASM). Since XFeat is implemented in PyTorch, I would like guidance on the best approach to run it efficiently in a browser.
Questions ->
If so, is there a recommended way to convert it (e.g., via TorchScript, Emscripten, or another method)?
If WebGL or WebGPU can be used, what modifications would be required?
If not, would an ONNX export be recommended?
The text was updated successfully, but these errors were encountered: