Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

3D Model Rendering flicker/distortion #327

Open
4 tasks done
gmartinsvrf opened this issue Jan 16, 2020 · 2 comments
Open
4 tasks done

3D Model Rendering flicker/distortion #327

gmartinsvrf opened this issue Jan 16, 2020 · 2 comments

Comments

@gmartinsvrf
Copy link

Environment

Please provide the following information about your environment:

  1. OS: macOS Mojave 10.14.6
  2. Version: 1.17
  3. Device(s): Samsung Galaxy S8

Description

I've had this issue for a while now where the models I've been using don't seem to render well. The only "solution" thus far was to scale the model down to 0.001 which isn't ideal. One of my iOS colleague suspects that the ZNear-ZFar is too far apart leading to the Depth Buffer not being as accurate as it is on iOS/SceneKit.

I'm reporting this issue here with the hopes that someone can look into it or guide me towards the solution. Also, I can provide the model if needed for further investigation.

Reproducible Demo

Here are a couple of screenshots comparing the exact same model in GLB in SceneKit and ViroCore:

ViroCore
virocore_pepe

SceneKit
Scenekit Render

@HedwigAR
Copy link

HedwigAR commented Jun 3, 2020

This looks like a z-fighting issue, are you sure your model doesn't have overlapping faces?

@yashukla47
Copy link

I am also facing the same issue, can someone help

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants