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GameLogic.py
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import itertools
import random
import pygame
import time
pygame.init()
screen = pygame.display.set_mode((1280, 720))
screen.fill('blue')
pygame.display.set_caption('WeSuckAtNamingCardGames')
fps_clock = pygame.time.Clock()
deck = list(
itertools.product(range(1, 2), [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]))
player_one_hp = 25
player_one_shield = 5
player_one_attack = 0
player_one_energy = 0
player_two_hp = 25
player_two_shield = 5
player_two_attack = 0
player_two_energy = 0
turn_string = "Player One"
card1selected = False
card2selected = False
card3selected = False
click_timer = 0
mouse_down = False
def get_cards():
random.shuffle(deck)
# draws three cards
print("You got:")
for i in range(3):
print(deck[i][0], "of", deck[i][1])
def get_card():
random.shuffle(deck)
return deck[1][1]
def card_render(number):
if number == 1:
this_card = pygame.image.load('graphics/cards/ace_of_diamonds.png')
this_card = pygame.transform.scale(this_card, (100, 145))
return this_card
elif number == 2:
this_card = pygame.image.load('graphics/cards/2_of_diamonds.png')
this_card = pygame.transform.scale(this_card, (100, 145))
return this_card
elif number == 3:
this_card = pygame.image.load('graphics/cards/3_of_diamonds.png')
this_card = pygame.transform.scale(this_card, (100, 145))
return this_card
elif number == 4:
this_card = pygame.image.load('graphics/cards/4_of_diamonds.png')
this_card = pygame.transform.scale(this_card, (100, 145))
return this_card
elif number == 5:
this_card = pygame.image.load('graphics/cards/5_of_diamonds.png')
this_card = pygame.transform.scale(this_card, (100, 145))
return this_card
elif number == 6:
this_card = pygame.image.load('graphics/cards/6_of_diamonds.png')
this_card = pygame.transform.scale(this_card, (100, 145))
return this_card
elif number == 7:
this_card = pygame.image.load('graphics/cards/7_of_diamonds.png')
this_card = pygame.transform.scale(this_card, (100, 145))
return this_card
elif number == 8:
this_card = pygame.image.load('graphics/cards/8_of_diamonds.png')
this_card = pygame.transform.scale(this_card, (100, 145))
return this_card
elif number == 9:
this_card = pygame.image.load('graphics/cards/9_of_diamonds.png')
this_card = pygame.transform.scale(this_card, (100, 145))
return this_card
elif number == 10:
this_card = pygame.image.load('graphics/cards/10_of_diamonds.png')
this_card = pygame.transform.scale(this_card, (100, 145))
return this_card
def get_shield(atk, defense):
defense -= atk
return defense
def get_hp(defense, hp):
if defense < 0:
return hp + defense
else:
return hp
card1 = get_card()
card2 = get_card()
card3 = get_card()
if card1 == 1:
cardString = "attack"
elif card1 == 2:
cardString = "shield"
elif card1 == 3:
cardString = "energy"
elif card1 == 4:
cardString = "attack"
elif card1 == 5:
cardString = "shield"
elif card1 == 6:
cardString = "energy"
elif card1 == 7:
cardString = "attack"
elif card1 == 8:
cardString = "shield"
elif card1 == 9:
cardString = "energy"
elif card1 == 10:
cardString = "attack"
if card2 == 1:
cardString2 = "attack"
elif card2 == 2:
cardString2 = "shield"
elif card2 == 3:
cardString2 = "energy"
elif card2 == 4:
cardString2 = "attack"
elif card2 == 5:
cardString2 = "shield"
elif card2 == 6:
cardString2 = "energy"
elif card2 == 7:
cardString2 = "attack"
elif card2 == 8:
cardString2 = "shield"
elif card2 == 9:
cardString2 = "energy"
elif card2 == 10:
cardString2 = "attack"
if card3 == 1:
cardString3 = "attack"
elif card3 == 2:
cardString3 = "shield"
elif card3 == 3:
cardString3 = "energy"
elif card3 == 4:
cardString3 = "attack"
elif card3 == 5:
cardString3 = "shield"
elif card3 == 6:
cardString3 = "energy"
elif card3 == 7:
cardString3 = "attack"
elif card3 == 8:
cardString3 = "shield"
elif card3 == 9:
cardString3 = "energy"
elif card3 == 10:
cardString3 = "attack"
card1render = card_render(card1)
card1rect = card1render.get_rect(topleft=(480, 500))
card2render = card_render(card2)
card2rect = card1render.get_rect(topleft=(590, 500))
card3render = card_render(card3)
card3rect = card1render.get_rect(topleft=(700, 500))
shuffle_icon = pygame.image.load('graphics/UI/Shuffle.png')
shuffle_icon = pygame.transform.scale(shuffle_icon, (100, 100))
shuffle_rect = shuffle_icon.get_rect(topleft=(590, 350))
play_icon = pygame.image.load('graphics/UI/Play.png')
play_icon = pygame.transform.scale(play_icon, (100, 100))
play_rect = play_icon.get_rect(topleft=(590, 200))
health_icon = pygame.image.load('graphics/UI/Heart.png')
health_icon = pygame.transform.scale(health_icon, (100, 100))
health_rect = health_icon.get_rect(topleft=(100, 50))
shield_icon = pygame.image.load('graphics/UI/Shield.png')
shield_icon = pygame.transform.scale(shield_icon, (140, 140))
shield_rect = shield_icon.get_rect(topleft=(78, 150))
health_icon2 = pygame.image.load('graphics/UI/Heart.png')
health_icon2 = pygame.transform.scale(health_icon2, (100, 100))
health_rect2 = health_icon2.get_rect(topleft=(1050, 50))
shield_icon2 = pygame.image.load('graphics/UI/Shield.png')
shield_icon2 = pygame.transform.scale(shield_icon2, (140, 140))
shield_rect2 = shield_icon2.get_rect(topleft=(1028, 150))
energy_icon = pygame.image.load('graphics/UI/Energy.png')
energy_icon = pygame.transform.scale(energy_icon, (100, 100))
energy_rect = energy_icon.get_rect(topleft=(100, 300))
energy_icon2 = pygame.image.load('graphics/UI/Energy.png')
energy_icon2 = pygame.transform.scale(energy_icon2, (100, 100))
energy_rect2 = energy_icon2.get_rect(topleft=(1050, 300))
attack_icon_cards = pygame.image.load('graphics/UI/Sword.png')
attack_icon_cards = pygame.transform.scale(attack_icon_cards, (40, 40))
attack_rect_cards = attack_icon_cards.get_rect(center=(580, 500))
shield_icon_cards = pygame.image.load('graphics/UI/Shield.png')
shield_icon_cards = pygame.transform.scale(shield_icon_cards, (40, 40))
shield_rect_cards = shield_icon_cards.get_rect(center=(690, 500))
energy_icon_cards = pygame.image.load('graphics/UI/Energy.png')
energy_icon_cards = pygame.transform.scale(energy_icon_cards, (40, 40))
energy_rect_cards = energy_icon_cards.get_rect(center=(800, 500))
font = pygame.font.SysFont('Arial', 30)
text = font.render(str(player_one_hp), True, 'white')
textRect = text.get_rect()
textRect.center = (230, 90)
text2 = font.render(str(player_two_hp), True, 'white')
textRect2 = text2.get_rect()
textRect2.center = (1025, 90)
text3 = font.render(str(player_one_shield), True, 'white')
textRect3 = text3.get_rect()
textRect3.center = (230, 190)
text4 = font.render(str(player_two_shield), True, 'white')
textRect4 = text4.get_rect()
textRect4.center = (1025, 190)
text5 = font.render(str(player_one_energy), True, 'white')
textRect5 = text5.get_rect()
textRect5.center = (230, 340)
text6 = font.render(str(player_two_energy), True, 'white')
textRect6 = text6.get_rect()
textRect6.center = (1025, 340)
text6 = font.render(str(player_two_energy), True, 'white')
textRect6 = text6.get_rect()
textRect6.center = (1025, 340)
turnText = font.render(str(turn_string), True, 'white')
turnRect = turnText.get_rect()
turnRect.center = (640, 100)
while True:
# actually runs game
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
if event.type == pygame.MOUSEBUTTONDOWN:
mouse_down = True
else:
mouse_down = False
screen.fill("blue")
# renders everything
card1render = card_render(card1)
card2render = card_render(card2)
card3render = card_render(card3)
screen.blit(card1render, card1rect)
screen.blit(card2render, card2rect)
screen.blit(card3render, card3rect)
screen.blit(shuffle_icon, shuffle_rect)
screen.blit(play_icon, play_rect)
screen.blit(health_icon, health_rect)
screen.blit(shield_icon, shield_rect)
screen.blit(health_icon2, health_rect2)
screen.blit(shield_icon2, shield_rect2)
screen.blit(energy_icon, energy_rect)
screen.blit(energy_icon2, energy_rect2)
screen.blit(energy_icon_cards, energy_rect_cards)
screen.blit(shield_icon_cards, shield_rect_cards)
screen.blit(attack_icon_cards, attack_rect_cards)
text = font.render(str(player_one_hp), True, 'white')
text2 = font.render(str(player_two_hp), True, 'white')
text3 = font.render(str(player_one_shield), True, 'white')
text4 = font.render(str(player_two_shield), True, 'white')
text5 = font.render(str(player_one_energy), True, 'white')
text6 = font.render(str(player_two_energy), True, 'white')
turnText = font.render(str(turn_string), True, 'white')
screen.blit(text, textRect)
screen.blit(text2, textRect2)
screen.blit(text3, textRect3)
screen.blit(text4, textRect4)
screen.blit(text5, textRect5)
screen.blit(text6, textRect6)
cursor = pygame.mouse.get_pos()
cursor_click = pygame.mouse.get_pressed()
# Win Condition
if player_two_hp <= 0 or player_two_hp <= 0:
if player_two_hp <= 0:
player_two_hp = 0
turn_string = "Player One"
else:
player_one_hp = 0
turn_string = "Player Two"
turnText = font.render(turn_string + " Wins!", True, 'white')
turnRect.center = (640, 100)
screen.blit(turnText, turnRect)
# wait 10 seconds before exiting
pygame.display.update()
fps_clock.tick(60)
time.sleep(10)
pygame.quit()
screen.blit(turnText, turnRect)
click_timer -= 1 # Ensures there isn't always a selected card or repeated actions, the refresh was too fast before
# Shuffle Cards
if shuffle_rect.collidepoint(cursor) and mouse_down and click_timer <= 0:
if turn_string == "Player One":
if player_one_energy == 10:
card1 = get_card()
card2 = get_card()
card3 = get_card()
player_one_energy = 0
click_timer = 30
else:
if player_two_energy == 10:
card1 = get_card()
card2 = get_card()
card3 = get_card()
player_two_energy = 0
click_timer = 30
# Begins Turn
if play_rect.collidepoint(cursor) and mouse_down and click_timer <= 0:
if turn_string == "Player One":
player_one_attack = card1
player_one_shield += card2
player_one_energy += card3
player_two_shield -= player_one_attack
if player_two_shield < 0:
player_two_hp += player_two_shield
player_two_shield = 0
if player_one_shield > 10:
player_one_shield = 10
if player_one_energy > 10:
player_one_energy = 10
turn_string = "Player Two"
card1 = get_card()
card2 = get_card()
card3 = get_card()
click_timer = 30
else:
player_two_attack = card1
player_two_shield += card2
player_two_energy += card3
player_one_shield -= player_two_attack
if player_one_shield < 0:
player_one_hp += player_one_shield
player_one_shield = 0
if player_two_shield > 10:
player_two_shield = 10
if player_two_energy > 10:
player_two_energy = 10
turn_string = "Player One"
card1 = get_card()
card2 = get_card()
card3 = get_card()
click_timer = 30
# Big else-if used to switch the cards around, feel free to optimize if you have any ideas
if card1rect.collidepoint(cursor) and mouse_down and not card1selected and click_timer <= 0:
if card2selected:
temp_card = card1
card1 = card2
card2 = temp_card
card2selected = False
card2rect.y += 10
click_timer = 30
elif card3selected:
temp_card = card1
card1 = card3
card3 = temp_card
card3selected = False
card3rect.y += 10
click_timer = 30
else:
card1rect.y -= 10
screen.blit(card1render, card1rect)
card1selected = True
elif card2rect.collidepoint(cursor) and mouse_down and not card2selected and click_timer <= 0:
if card1selected:
temp_card = card1
card1 = card2
card2 = temp_card
card1selected = False
card1rect.y += 10
click_timer = 30
elif card3selected:
temp_card = card2
card2 = card3
card3 = temp_card
card3selected = False
card3rect.y += 10
click_timer = 30
else:
card2rect.y -= 10
card2selected = True
elif card3rect.collidepoint(cursor) and mouse_down and not card3selected and click_timer <= 0:
if card1selected:
temp_card = card3
card3 = card1
card1 = temp_card
card1selected = False
card1rect.y += 10
click_timer = 30
elif card2selected:
temp_card = card3
card3 = card2
card2 = temp_card
card2selected = False
card2rect.y += 10
click_timer = 30
else:
card3rect.y -= 10
screen.blit(card3render, card3rect)
card3selected = True
pygame.display.update()
fps_clock.tick(60)