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__init__.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 3
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "Reset All Vector Normals on Selected Objects",
"author": "Walter Palladino",
"version": (0, 1, 0),
"blender": (3, 0, 0),
"location": "View3D > Object > Apply > Reset All Vector Normals",
"description": "Reset All Vector Normals on Selected Objects",
"warning": "",
"doc_url": "https://github.com/walterpalladino/resetAllVectorNormals#readme",
"category": "Object",
}
import bpy
context = bpy.context
data = bpy.data
def main(context):
# Select only Meshes
selected_objects = [obj for obj in context.selected_objects if obj.type == 'MESH']
# Iterate on all the meshes
for obj in selected_objects:
# set the object to active
bpy.context.view_layer.objects.active = obj
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.select_mode(type="FACE")
bpy.ops.mesh.select_all(action='SELECT')
# recalculate outside normals
bpy.ops.mesh.normals_make_consistent(inside=False)
bpy.ops.mesh.normals_tools(mode='RESET')
bpy.ops.object.mode_set(mode="OBJECT")
class ResetAllVectorNormals(bpy.types.Operator):
"""Iterate on all selected objects, switch to edit mode, select faces and reset normal vectors"""
bl_idname = "object.reset_all_vector_normals"
bl_label = "Reset All Vector Normals"
def execute(self, context):
main(context)
return {'FINISHED'}
def menu_func_setup(self, context):
self.layout.operator(ResetAllVectorNormals.bl_idname, text=ResetAllVectorNormals.bl_label)
def register():
bpy.utils.register_class(ResetAllVectorNormals)
bpy.types.VIEW3D_MT_object_apply.append(menu_func_setup)
def unregister():
bpy.utils.unregister_class(ResetAllVectorNormals)
bpy.types.VIEW3D_MT_object_apply.remove(menu_func_setup)
if __name__ == "__main__":
register()