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Limb.cpp
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#include "Limb.h"
#include <vector>
#include "MountPoint.h"
Limb::Limb() {
name = "";
status = true;
limb_mass = 5.0;
}
Limb::Limb(string newname) {
name = newname;
status = true;
limb_mass = 5.0;
}
Limb::Limb(string new_name, bool stat, float lma) {
name = new_name;
status = stat;
limb_mass = lma;
}
string Limb::getName() {
return name;
}
void Limb::setName(string new_name) {
name = new_name;
}
bool Limb::getStatus() {
return status;
}
void Limb::setStatus(bool stat) {
status = stat;
}
float Limb::getLimbMass() {
return limb_mass;
}
void Limb::setLimbMass(float lma) {
limb_mass = lma;
}
Mecha* Limb::getMecha() {
return mecha;
}
void Limb::setMecha(Mecha* newmecha) {
mecha = newmecha;
}
vector<MountPoint*> Limb::getMountPoints() {
return mountpoints;
}
void Limb::addMountPoint(MountPoint* frame) {
mountpoints.push_back(frame);
frame->addLimbUnreciprocated(this);
}
void Limb::addMountPointUnreciprocated(MountPoint* frame) {
mountpoints.push_back(frame);
}
void Limb::destroy() {
status = false;
limb_mass = 0;
for (MountPoint* frame : mountpoints) {
frame->destroy();
}
}