From 4149f5bcce91cf19cd894b6816e6a74e253618fb Mon Sep 17 00:00:00 2001 From: NerdEgghead Date: Tue, 14 Jan 2025 17:08:58 -0800 Subject: [PATCH] Fix bug in Combat Rogue Bandit's Guile implementation On branch feature/update-go-version Changes to be committed: modified: sim/rogue/combat/bandits_guile.go --- sim/rogue/combat/bandits_guile.go | 3 --- 1 file changed, 3 deletions(-) diff --git a/sim/rogue/combat/bandits_guile.go b/sim/rogue/combat/bandits_guile.go index e20b312135..f11654f6f8 100644 --- a/sim/rogue/combat/bandits_guile.go +++ b/sim/rogue/combat/bandits_guile.go @@ -43,9 +43,6 @@ func (comRogue *CombatRogue) registerBanditsGuile() { if currentInsightIndex == 2 { currentInsightIndex = -1 attackCounter = 0 - } else if currentInsightIndex == index { - // This Insight faded without advancing, reset to no Insight - currentInsightIndex = -1 } }, })