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Describe the bug
In the game, if a runic corruption proc happens while you have an existing runic corruption aura the duration of that aura is extended by 3 seconds.
In the sim, the existing aura is replaced (refreshed) with a new aura that lasts 3 seconds.
To Reproduce
run a custom rotation that maximizes runic corruption procs while runic corruption is active (see link below)
Expected behavior
There should be no "aura refeshed" events.
Instead the duration of the existing runic corruption aura should be extended by 3 seconds per proc.
Meaning the example above should look like this:
00:20:900 [Player 1] Aura gained: Runic Corruption.
00:29:900 [Player 1] Aura faded: Runic Corruption.
Describe the bug
In the game, if a runic corruption proc happens while you have an existing runic corruption aura the duration of that aura is extended by 3 seconds.
In the sim, the existing aura is replaced (refreshed) with a new aura that lasts 3 seconds.
To Reproduce
00:20:900 [Player 1] Aura gained: Runic Corruption.
00:21:900 [Player 1] Aura refreshed: Runic Corruption.
00:23:900 [Player 1] Aura refreshed: Runic Corruption.
00:26:900 [Player 1] Aura faded: Runic Corruption.
Expected behavior
There should be no "aura refeshed" events.
Instead the duration of the existing runic corruption aura should be extended by 3 seconds per proc.
Meaning the example above should look like this:
00:20:900 [Player 1] Aura gained: Runic Corruption.
00:29:900 [Player 1] Aura faded: Runic Corruption.
Sim Links and Screenshots
custom rotation that maximizes runic corruption procs
WCL log that shows there is no refresh event in-game
(and the duration is always a multiple of 3)
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