diff --git a/ui/core/components/character_stats.tsx b/ui/core/components/character_stats.tsx index 4911e098a..abd69dccf 100644 --- a/ui/core/components/character_stats.tsx +++ b/ui/core/components/character_stats.tsx @@ -238,27 +238,31 @@ export class CharacterStats extends Component {
Axes - - {this.weaponSkillDisplayString(talentsStats, PseudoStat.PseudoStatAxesSkill)} /{' '} - {this.weaponSkillDisplayString(talentsStats, PseudoStat.PseudoStatTwoHandedAxesSkill)} - + {this.weaponSkillDisplayString(talentsStats, PseudoStat.PseudoStatAxesSkill)} +
+
+ 2H Axes + {this.weaponSkillDisplayString(talentsStats, PseudoStat.PseudoStatTwoHandedAxesSkill)}
Daggers {this.weaponSkillDisplayString(talentsStats, PseudoStat.PseudoStatDaggersSkill)}
+ {/* Commenting out feral combat skill since not present in Classic. {player.spec === Spec.SpecFeralDruid && (
Feral Combat {this.weaponSkillDisplayString(talentsStats, PseudoStat.PseudoStatFeralCombatSkill)}
)} + */}
Maces - - {this.weaponSkillDisplayString(talentsStats, PseudoStat.PseudoStatMacesSkill)} /{' '} - {this.weaponSkillDisplayString(talentsStats, PseudoStat.PseudoStatTwoHandedMacesSkill)} - + {this.weaponSkillDisplayString(talentsStats, PseudoStat.PseudoStatMacesSkill)} +
+
+ 2H Maces + {this.weaponSkillDisplayString(talentsStats, PseudoStat.PseudoStatTwoHandedMacesSkill)}
Polearms @@ -270,10 +274,11 @@ export class CharacterStats extends Component {
Swords - - {this.weaponSkillDisplayString(talentsStats, PseudoStat.PseudoStatSwordsSkill)} /{' '} - {this.weaponSkillDisplayString(talentsStats, PseudoStat.PseudoStatTwoHandedSwordsSkill)} - + {this.weaponSkillDisplayString(talentsStats, PseudoStat.PseudoStatSwordsSkill)} +
+
+ 2H Swords + {this.weaponSkillDisplayString(talentsStats, PseudoStat.PseudoStatTwoHandedSwordsSkill)}
Unarmed @@ -352,91 +357,90 @@ export class CharacterStats extends Component { const tooltipContent = (
-
-
- Main Hand - -
-
-
- Glancing: - {`${mhCritCapInfo.glancing.toFixed(2)}%`} -
-
- Suppression: - {`${mhCritCapInfo.suppression.toFixed(2)}%`} -
-
- White Miss: - {`${mhCritCapInfo.remainingMeleeHitCap.toFixed(2)}%`} -
-
- Dodge: - {`${mhCritCapInfo.dodgeCap.toFixed(2)}%`} -
+
+ Main Hand + +
+
+
+ Glancing: + {`${mhCritCapInfo.glancing.toFixed(2)}%`} +
+
+ Suppression: + {`${mhCritCapInfo.suppression.toFixed(2)}%`} +
+
+ White Miss: + {`${mhCritCapInfo.remainingMeleeHitCap.toFixed(2)}%`} +
+
+ Dodge: + {`${mhCritCapInfo.dodgeCap.toFixed(2)}%`} +
+
+ Parry: + {`${mhCritCapInfo.parryCap.toFixed(2)}%`} +
+ {mhCritCapInfo.specSpecificOffset != 0 && (
- Parry: - {`${mhCritCapInfo.parryCap.toFixed(2)}%`} + Spec Offsets: + {`${mhCritCapInfo.specSpecificOffset.toFixed(2)}%`}
- {mhCritCapInfo.specSpecificOffset != 0 && ( + )} +
+ Final Crit Cap: + {`${mhCritCapInfo.baseCritCap.toFixed(2)}%`} +
+
+ Can Raise By: + {`${mhCritCapInfo.remainingMeleeHitCap.toFixed(2)}%`} +
+ {!has2hWeapon && ( +
+
+
- Spec Offsets: - {`${mhCritCapInfo.specSpecificOffset.toFixed(2)}%`} + Off Hand +
- )} -
- Final Crit Cap: - {`${mhCritCapInfo.baseCritCap.toFixed(2)}%`} -
-
-
- Can Raise By: - {`${mhCritCapInfo.remainingMeleeHitCap.toFixed(2)}%`} -
-
-
-
-
- Off Hand - -
-
-
- Glancing: - {`${ohCritCapInfo.glancing.toFixed(2)}%`} -
-
- Suppression: - {`${ohCritCapInfo.suppression.toFixed(2)}%`} -
-
- White Miss: - {`${ohCritCapInfo.remainingMeleeHitCap.toFixed(2)}%`} -
-
- Dodge: - {`${ohCritCapInfo.dodgeCap.toFixed(2)}%`} -
-
- Parry: - {`${ohCritCapInfo.parryCap.toFixed(2)}%`} -
- {ohCritCapInfo.specSpecificOffset != 0 && ( +
- Spec Offsets: - {`${ohCritCapInfo.specSpecificOffset.toFixed(2)}%`} + Glancing: + {`${ohCritCapInfo.glancing.toFixed(2)}%`} +
+
+ Suppression: + {`${ohCritCapInfo.suppression.toFixed(2)}%`} +
+
+ White Miss: + {`${ohCritCapInfo.remainingMeleeHitCap.toFixed(2)}%`} +
+
+ Dodge: + {`${ohCritCapInfo.dodgeCap.toFixed(2)}%`} +
+
+ Parry: + {`${ohCritCapInfo.parryCap.toFixed(2)}%`} +
+ {ohCritCapInfo.specSpecificOffset != 0 && ( +
+ Spec Offsets: + {`${ohCritCapInfo.specSpecificOffset.toFixed(2)}%`} +
+ )} +
+ Final Crit Cap: + {`${ohCritCapInfo.baseCritCap.toFixed(2)}%`} +
+
+ Can Raise By: + {`${ohCritCapInfo.remainingMeleeHitCap.toFixed(2)}%`}
- )} -
- Final Crit Cap: - {`${ohCritCapInfo.baseCritCap.toFixed(2)}%`} -
-
-
- Can Raise By: - {`${ohCritCapInfo.remainingMeleeHitCap.toFixed(2)}%`}
-
+ )}
);