diff --git a/sim/common/vanilla/enchant_effects.go b/sim/common/vanilla/enchant_effects.go index f8a38ba8f..8a8d8eba0 100644 --- a/sim/common/vanilla/enchant_effects.go +++ b/sim/common/vanilla/enchant_effects.go @@ -229,7 +229,7 @@ func init() { ThreatMultiplier: 1, ApplyEffects: func(sim *core.Simulation, target *core.Unit, spell *core.Spell) { - spell.CalcAndDealDamage(sim, target, 3, spell.OutcomeMagicHitAndCrit) + spell.CalcAndDealDamage(sim, target, 30, spell.OutcomeMagicHitAndCrit) }, }) diff --git a/ui/core/proto_utils/action_id.ts b/ui/core/proto_utils/action_id.ts index 47ee375c2..67eeb8e53 100644 --- a/ui/core/proto_utils/action_id.ts +++ b/ui/core/proto_utils/action_id.ts @@ -284,7 +284,8 @@ export class ActionId { } break; // Dual-hit MH/OH spells and weapon imbues - case 'Holy Strength': // Crusader Enchant + case 'Holy Strength': // Weapon - Crusader Enchant + case 'Life Steal': // Weapon - Lifestealing Enchant if (this.tag === 1) { name = `${name} (Main-Hand)`; } else if (this.tag === 2) {