From 628ab7dc3ce11b9dcf3b5c0c3d1c7bcd44e52307 Mon Sep 17 00:00:00 2001 From: sanguinerarogue Date: Fri, 13 Sep 2024 14:13:12 -0600 Subject: [PATCH] Make MG auras dependent on skill landing --- sim/rogue/main_gauche.go | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/sim/rogue/main_gauche.go b/sim/rogue/main_gauche.go index b764ce1eb6..4ce1daec8b 100644 --- a/sim/rogue/main_gauche.go +++ b/sim/rogue/main_gauche.go @@ -102,10 +102,9 @@ func (rogue *Rogue) registerMainGaucheSpell() { result := spell.CalcAndDealDamage(sim, target, baseDamage, spell.OutcomeMeleeSpecialHitAndCrit) - mainGaucheAura.Activate(sim) - mainGaucheSSAura.Activate(sim) - if result.Landed() { + mainGaucheAura.Activate(sim) + mainGaucheSSAura.Activate(sim) rogue.AddComboPoints(sim, 1, spell.ComboPointMetrics()) } else { spell.IssueRefund(sim)