diff --git a/sim/hunter/item_sets_pve.go b/sim/hunter/item_sets_pve.go index 892a4ff28a..17573f08af 100644 --- a/sim/hunter/item_sets_pve.go +++ b/sim/hunter/item_sets_pve.go @@ -459,7 +459,8 @@ var StrikersPursuit = core.NewItemSet(core.ItemSet{ if hunter.HasActiveAura("Rapid Fire") { spell.CD.Reset() } else if sim.CurrentTime > sim.Encounter.Duration/2 { - spell.CD.Set(sim.CurrentTime + spell.CD.TimeToReady(sim)/time.Duration(1/(1.0-cdReduction))) + reducedCooldown := spell.CD.TimeToReady(sim) / 1000 * time.Duration(1000*(1.0-cdReduction)) + spell.CD.Set(sim.CurrentTime + reducedCooldown) } }, }))