diff --git a/sim/hunter/item_sets_pvp.go b/sim/hunter/item_sets_pvp.go index bb1e62d24e..55bde6c8e8 100644 --- a/sim/hunter/item_sets_pvp.go +++ b/sim/hunter/item_sets_pvp.go @@ -136,25 +136,19 @@ var ItemSetLieutenantCommandersProwess = core.NewItemSet(core.ItemSet{ var ItemSetWarlordsPursuit = core.NewItemSet(core.ItemSet{ Name: "Warlord's Pursuit", Bonuses: map[int32]core.ApplyEffect{ - // +20 Agility, 20 Stamina + // 20 Stamina 2: func(agent core.Agent) { c := agent.GetCharacter() - c.AddStats(stats.Stats{ - stats.Agility: 20, - stats.Stamina: 20, - }) + c.AddStat(stats.Stamina, 20) }, // Reduces the cooldown of your Concussive Shot by 1 sec. 4: func(agent core.Agent) { // Nothing to do }, - // +20 Agi, 23 Spellpower. + // +20 Agi 6: func(agent core.Agent) { c := agent.GetCharacter() - c.AddStats(stats.Stats{ - stats.Agility: 20, - stats.SpellPower: 23, - }) + c.AddStat(stats.Agility, 20) }, }, }) @@ -162,13 +156,10 @@ var ItemSetWarlordsPursuit = core.NewItemSet(core.ItemSet{ var ItemSetWarlordsProwess = core.NewItemSet(core.ItemSet{ Name: "Warlord's Prowess", Bonuses: map[int32]core.ApplyEffect{ - // +20 Agility, 20 stamina + // +20 stamina 2: func(agent core.Agent) { c := agent.GetCharacter() - c.AddStats(stats.Stats{ - stats.Agility: 20, - stats.Stamina: 20, - }) + c.AddStat(stats.Stamina, 20) }, // Increases the duration of your Wing Clip by 2 sec. 4: func(agent core.Agent) { @@ -188,25 +179,19 @@ var ItemSetWarlordsProwess = core.NewItemSet(core.ItemSet{ var ItemSetFieldMarshalsPursuit = core.NewItemSet(core.ItemSet{ Name: "Field Marshal's Pursuit", Bonuses: map[int32]core.ApplyEffect{ - // +20 Agility, 20 stamina + // 20 stamina 2: func(agent core.Agent) { c := agent.GetCharacter() - c.AddStats(stats.Stats{ - stats.Agility: 20, - stats.Stamina: 20, - }) + c.AddStat(stats.Stamina, 20) }, // Reduces the cooldown of your Concussive Shot by 1 sec. 4: func(agent core.Agent) { // Nothing to do }, - // +20 Agi, 23 Spellpower. + // +20 Agi 6: func(agent core.Agent) { c := agent.GetCharacter() - c.AddStats(stats.Stats{ - stats.Agility: 20, - stats.SpellPower: 23, - }) + c.AddStat(stats.Agility, 20) }, }, }) @@ -214,13 +199,10 @@ var ItemSetFieldMarshalsPursuit = core.NewItemSet(core.ItemSet{ var ItemSetFieldMarshalsProwess = core.NewItemSet(core.ItemSet{ Name: "Field Marshal's Prowess", Bonuses: map[int32]core.ApplyEffect{ - // +20 Agility, 20 stamina + //20 stamina 2: func(agent core.Agent) { c := agent.GetCharacter() - c.AddStats(stats.Stats{ - stats.Agility: 20, - stats.Stamina: 20, - }) + c.AddStat(stats.Stamina, 20) }, // Increases the duration of your Wing Clip by 2 sec. 4: func(agent core.Agent) {