Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feral Sapper Charge #960

Closed
mrt0mat0 opened this issue Aug 7, 2024 · 1 comment
Closed

Feral Sapper Charge #960

mrt0mat0 opened this issue Aug 7, 2024 · 1 comment
Labels

Comments

@mrt0mat0
Copy link

mrt0mat0 commented Aug 7, 2024

Is your feature request related to a problem? Please describe.
It seems that the ferals don't have an option to drop sappers. you can macro it in to a power shift and @player so it happens instantly

Describe the solution you'd like
for engineering, you can select sappers when simming feral

Describe alternatives you've considered
add a feature for selecting what you add to powershift to better calculate?

Additional context
the argument against sappers for feral is it requires form. but you're also powershifting which takes you out of form. sapper has no gcd so it can be bound into your powershifting macro.

@kayla-glick
Copy link
Collaborator

This should be doable by adding something similar to this to the APL:
image

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants