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ArchVisCharacter_classes.h
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#pragma once
// Name: , Version: 1.0.0
#ifdef _MSC_VER
#pragma pack(push, 0x8)
#endif
namespace SDK
{
//---------------------------------------------------------------------------
// Classes
//---------------------------------------------------------------------------
// Class ArchVisCharacter.ArchVisCharacter
// 0x0060 (0x07A0 - 0x0740)
class AArchVisCharacter : public ACharacter
{
public:
unsigned char UnknownData00[0x8]; // 0x0740(0x0008) MISSED OFFSET
struct FString LookUpAtRateAxisName; // 0x0748(0x0010) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance)
struct FString TurnAxisName; // 0x0758(0x0010) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance)
struct FString TurnAtRateAxisName; // 0x0768(0x0010) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance)
struct FString MoveForwardAxisName; // 0x0778(0x0010) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance)
struct FString MoveRightAxisName; // 0x0788(0x0010) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance)
float MouseSensitivityScale_Pitch; // 0x0798(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float MouseSensitivityScale_Yaw; // 0x079C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class ArchVisCharacter.ArchVisCharacter");
return ptr;
}
};
// Class ArchVisCharacter.ArchVisCharMovementComponent
// 0x0050 (0x0770 - 0x0720)
class UArchVisCharMovementComponent : public UCharacterMovementComponent
{
public:
struct FRotator RotationalAcceleration; // 0x0720(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
struct FRotator RotationalDeceleration; // 0x072C(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
struct FRotator MaxRotationalVelocity; // 0x0738(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float MinPitch; // 0x0744(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float MaxPitch; // 0x0748(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float WalkingFriction; // 0x074C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float WalkingSpeed; // 0x0750(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float WalkingAcceleration; // 0x0754(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData00[0x18]; // 0x0758(0x0018) MISSED OFFSET
static UClass* StaticClass()
{
static auto ptr = UObject::FindClass("Class ArchVisCharacter.ArchVisCharMovementComponent");
return ptr;
}
};
}
#ifdef _MSC_VER
#pragma pack(pop)
#endif