-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathEngineSettings_structs.h
69 lines (54 loc) · 2.26 KB
/
EngineSettings_structs.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
#pragma once
// Name: , Version: 1.0.0
#ifdef _MSC_VER
#pragma pack(push, 0x8)
#endif
namespace SDK
{
//---------------------------------------------------------------------------
// Enums
//---------------------------------------------------------------------------
// Enum EngineSettings.EFourPlayerSplitScreenType
enum class EFourPlayerSplitScreenType : uint8_t
{
EFourPlayerSplitScreenType__Grid = 0,
EFourPlayerSplitScreenType__Vertical = 1,
EFourPlayerSplitScreenType__EFourPlayerSplitScreenType_MAX = 2
};
// Enum EngineSettings.EThreePlayerSplitScreenType
enum class EThreePlayerSplitScreenType : uint8_t
{
EThreePlayerSplitScreenType__FavorTop = 0,
EThreePlayerSplitScreenType__FavorBottom = 1,
EThreePlayerSplitScreenType__Vertical = 2,
EThreePlayerSplitScreenType__EThreePlayerSplitScreenType_MAX = 3
};
// Enum EngineSettings.ETwoPlayerSplitScreenType
enum class ETwoPlayerSplitScreenType : uint8_t
{
ETwoPlayerSplitScreenType__Horizontal = 0,
ETwoPlayerSplitScreenType__Vertical = 1,
ETwoPlayerSplitScreenType__ETwoPlayerSplitScreenType_MAX = 2
};
//---------------------------------------------------------------------------
// Script Structs
//---------------------------------------------------------------------------
// ScriptStruct EngineSettings.AutoCompleteCommand
// 0x0028
struct FAutoCompleteCommand
{
struct FString Command; // 0x0000(0x0010) (Edit, ZeroConstructor, Config)
struct FString Desc; // 0x0010(0x0010) (Edit, ZeroConstructor, Config)
unsigned char UnknownData00[0x8]; // 0x0020(0x0008) MISSED OFFSET
};
// ScriptStruct EngineSettings.GameModeName
// 0x0028
struct FGameModeName
{
struct FString Name; // 0x0000(0x0010) (Edit, ZeroConstructor)
struct FSoftClassPath GameMode; // 0x0010(0x0018) (Edit, ZeroConstructor)
};
}
#ifdef _MSC_VER
#pragma pack(pop)
#endif