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Bug: Mods don't apply to NPCs that load in outside of an area transition. #469
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Indeed. Interesting. |
Well... turns out aborting a training course still reverts their appearance. So while the event/battle npc stuff fixes some of the issues, the bug still exists. |
This has been an issue from the start, but I haven't ever been able to reproduce it. I think the same NPCs get repositioned and changed to other squadron NPCs without deleting and recreating new game objects, which causes the cache to keep. |
Loading NPCs outside of area transitions (e.g. Squad NPCs starting or finishing training or returning from a mission) causes them to not apply mods assigned to them.
Happens on version 1.3.3.10
How to reproduce:
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