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For some reason the UV when importing to UT4 messes up on some areas, some of the texthres become way too small or way too big, and also I'd like to know if there could be a way to import other areas of the map natively as static meshes, since UE4 and UE5 behave better with meshes rather than brushes.
Thanks!
The text was updated successfully, but these errors were encountered:
For some reason the UV when importing to UT4 messes up on some areas, some of the texthres become way too small or way too big, and also I'd like to know if there could be a way to import other areas of the map natively as static meshes, since UE4 and UE5 behave better with meshes rather than brushes.
Thanks!
The text was updated successfully, but these errors were encountered: