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Duke 2001 Uv and static meshes #80

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Sagatt opened this issue Feb 14, 2023 · 1 comment
Open

Duke 2001 Uv and static meshes #80

Sagatt opened this issue Feb 14, 2023 · 1 comment

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@Sagatt
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Sagatt commented Feb 14, 2023

For some reason the UV when importing to UT4 messes up on some areas, some of the texthres become way too small or way too big, and also I'd like to know if there could be a way to import other areas of the map natively as static meshes, since UE4 and UE5 behave better with meshes rather than brushes.

Thanks!

@kevincrans
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kevincrans commented Feb 17, 2023

I think there's some other issue happening.

However, u can import it in ue3 or higher and export it as fbx and reimport it and u'll get static mesh.

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