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The issue was originally with the node.cook() removed is that if there were errors (e.g. make it break now in your local scene)... then fix your scene so it should render correctly, and then just publish but don't recook the node manually that the original errors would still be listed from node.errors()
The comment in code mentions that to "force a cook" purely to clear out EXISTING errors prior to the render.
The issue we face initially was that if the ROP or graph had previously errored, that just doing the execute button would fail because it wouldn't resolve that the problem has been 'fixed' since. (It may have been that the Houdini session was set to "Update on mouse up" or whatever - but if we can't reproduce it. Then let's clean it up and remove the cook.
Suggested implementation?
.
Describe alternatives you've considered:
.
The text was updated successfully, but these errors were encountered:
This issue seems to be the files not being saved as expected, and thus errors out the integrator?
I got some idea to possibly solve the issue from this discussion: https://www.sidefx.com/forum/topic/68535/
Is there an existing issue for this?
Please describe the feature you have in mind and explain what the current shortcomings are?
as mentioned in #193 (comment) and #193 (comment)
Suggested implementation?
.
Describe alternatives you've considered:
.
The text was updated successfully, but these errors were encountered: