You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have searched the existing issues and added correct labels.
Description
Current Behavior
When you create new render instance, it overwrites existing one because of the same instance name. It is by default using product name template {product[type]}{Task[name]}{Variant} so renderUnrealMain for example. If you want to render multiple sequencers for different context, this wont work.
Expected Behavior
You should be able to create as many render instances as you want.
Steps To Reproduce:
Create one render instance in the Publisher
Create another one for different context
You'll see popup warning in Unreal about overwriting the uasset. You'll also see on refresh that there is still only one instance.
Additional context:
Solution could be to either add folder name to default product name template for Unreal, or store the render instance in subfolder with asset path.
Relevant log output:
The text was updated successfully, but these errors were encountered:
Is there an existing issue for this?
Description
Current Behavior
When you create new render instance, it overwrites existing one because of the same instance name. It is by default using product name template
{product[type]}{Task[name]}{Variant}
so renderUnrealMain for example. If you want to render multiple sequencers for different context, this wont work.Expected Behavior
You should be able to create as many render instances as you want.
Steps To Reproduce:
You'll see popup warning in Unreal about overwriting the uasset. You'll also see on refresh that there is still only one instance.
Additional context:
Solution could be to either add folder name to default product name template for Unreal, or store the render instance in subfolder with asset path.
Relevant log output:
The text was updated successfully, but these errors were encountered: