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Multiple render instances overwrite each other #178

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antirotor opened this issue Dec 12, 2024 · 0 comments
Open
1 task done

Multiple render instances overwrite each other #178

antirotor opened this issue Dec 12, 2024 · 0 comments
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sponsored This is directly sponsored by a client or community member type: bug Something isn't working

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@antirotor
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Is there an existing issue for this?

  • I have searched the existing issues and added correct labels.

Description

Current Behavior

When you create new render instance, it overwrites existing one because of the same instance name. It is by default using product name template {product[type]}{Task[name]}{Variant} so renderUnrealMain for example. If you want to render multiple sequencers for different context, this wont work.

Expected Behavior

You should be able to create as many render instances as you want.

Steps To Reproduce:

  1. Create one render instance in the Publisher
  2. Create another one for different context

You'll see popup warning in Unreal about overwriting the uasset. You'll also see on refresh that there is still only one instance.

Additional context:

Solution could be to either add folder name to default product name template for Unreal, or store the render instance in subfolder with asset path.

Relevant log output:

@antirotor antirotor added sponsored This is directly sponsored by a client or community member type: bug Something isn't working labels Dec 12, 2024
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