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Description
Current Behavior
When changing version of a loaded product (such as fbx camera) in Unreal, the result is that the previously loaded version of the product is kept, resulting in 2 copies of the product being loaded
Expected Behavior
The previously loaded version should be removed from the scene when loading another one.
Steps To Reproduce:
Publish a product (such as camera with fbx representation) with at least 2 versions.
Launch Unreal
Load latest version of your product.
In Scene Inventory, change the version of the loaded product to a different one.
You will now have both versions of the product present.
Is there an existing issue for this?
Description
Current Behavior
When changing version of a loaded product (such as fbx camera) in Unreal, the result is that the previously loaded version of the product is kept, resulting in 2 copies of the product being loaded
Expected Behavior
The previously loaded version should be removed from the scene when loading another one.
Steps To Reproduce:
Additional context:
Version
1.5.6+202411141817
ayon_core 1.0.12
ayon_unreal 0.2.7+dev
What platform were you running when you found the bug?
Windows
Relevant log output:
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