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"Connect Animation" action results into wrong transforms on skeletonAnimation actor (rot x -90 missing) #191

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LiborBatek opened this issue Jan 20, 2025 · 0 comments · May be fixed by #193
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type: bug Something isn't working

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@LiborBatek
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Is there an existing issue for this?

  • I have searched the existing issues and added correct labels.

Description

Current Behavior

Once all necessary asset brought in the UE Project and performing connect action when in the layout map it positions skeletalAnim in wrong transforms and not been rotated correctly (Rot X -90 deg fixes it when manually entered)

Loading the animation itself seems correct:

Image

But once used within shot level layout map via Connect anim (FBX) seems levitating and missing that rotation transform:

Image

Expected Behavior

As this been regression of issue which was solved already it shouldnt be needed to fix manually but correctly placed right when hitting Connect animation (FBX) action via Ayon>Manage

Steps To Reproduce:

  1. Load SkeletonMesh and accompanying animation asset
  2. Load Layout level and trigger Connect Anim (FBX) action on the layout + anim
  3. Inspect scene for anim placement aka transforms

Additional context:

Version

UE 5.5 + ayon-unreal 0.2.7

What platform were you running when you found the bug?

Windows11

You can also provide any additional information relevant to the issue.

Relevant log output:

@LiborBatek LiborBatek added the type: bug Something isn't working label Jan 20, 2025
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