You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have searched the existing issues and added correct labels.
Description
Current Behavior
Once all necessary asset brought in the UE Project and performing connect action when in the layout map it positions skeletalAnim in wrong transforms and not been rotated correctly (Rot X -90 deg fixes it when manually entered)
Loading the animation itself seems correct:
But once used within shot level layout map via Connect anim (FBX) seems levitating and missing that rotation transform:
Expected Behavior
As this been regression of issue which was solved already it shouldnt be needed to fix manually but correctly placed right when hitting Connect animation (FBX) action via Ayon>Manage
Steps To Reproduce:
Load SkeletonMesh and accompanying animation asset
Load Layout level and trigger Connect Anim (FBX) action on the layout + anim
Inspect scene for anim placement aka transforms
Additional context:
Version
UE 5.5 + ayon-unreal 0.2.7
What platform were you running when you found the bug?
Windows11
You can also provide any additional information relevant to the issue.
Relevant log output:
The text was updated successfully, but these errors were encountered:
Is there an existing issue for this?
Description
Current Behavior
Once all necessary asset brought in the UE Project and performing connect action when in the
layout map
it positionsskeletalAnim
in wrong transforms and not been rotated correctly (Rot X -90 deg fixes it when manually entered)Loading the
animation
itself seems correct:But once used within
shot level
layout map viaConnect anim (FBX)
seems levitating and missing that rotation transform:Expected Behavior
As this been regression of issue which was solved already it shouldnt be needed to fix manually but correctly placed right when hitting
Connect animation (FBX)
action via Ayon>ManageSteps To Reproduce:
SkeletonMesh
and accompanyinganimation
assetConnect Anim (FBX)
action on the layout + animAdditional context:
Version
UE 5.5
+ayon-unreal 0.2.7
What platform were you running when you found the bug?
Windows11
You can also provide any additional information relevant to the issue.
Relevant log output:
The text was updated successfully, but these errors were encountered: