From 89719b4a27d09ab76fb060d33c3ac1cbdf0dc0aa Mon Sep 17 00:00:00 2001 From: Denis Pauk Date: Wed, 1 Jan 2025 14:36:38 +0200 Subject: [PATCH] game: code style cleanup --- src/game/monster/misc/move.c | 4 ++-- src/game/monster/widow/widow.c | 2 +- src/game/player/client.c | 4 ++-- src/game/player/weapon.c | 10 +++++----- 4 files changed, 10 insertions(+), 10 deletions(-) diff --git a/src/game/monster/misc/move.c b/src/game/monster/misc/move.c index 0a267c2a8..1724d8db8 100644 --- a/src/game/monster/misc/move.c +++ b/src/game/monster/misc/move.c @@ -100,12 +100,12 @@ M_CheckBottom(edict_t *ent) if (ent->gravityVector[2] < 0) { start[2] = mins[2]; - stop[2] = start[2] - STEPSIZE - STEPSIZE; + stop[2] = start[2] - (2 * STEPSIZE); } else { start[2] = maxs[2]; - stop[2] = start[2] + STEPSIZE + STEPSIZE; + stop[2] = start[2] + (2 * STEPSIZE); } trace = gi.trace(start, vec3_origin, vec3_origin, diff --git a/src/game/monster/widow/widow.c b/src/game/monster/widow/widow.c index 4024fcee2..c27e05d6b 100644 --- a/src/game/monster/widow/widow.c +++ b/src/game/monster/widow/widow.c @@ -1036,7 +1036,7 @@ static mframe_t widow_frames_death[] = { mmove_t widow_move_death = { FRAME_death01, - FRAME_death31, + FRAME_death31, widow_frames_death, NULL }; diff --git a/src/game/player/client.c b/src/game/player/client.c index 1fb283de8..375c1b50b 100644 --- a/src/game/player/client.c +++ b/src/game/player/client.c @@ -230,8 +230,8 @@ SP_CreateUnnamedSpawn(edict_t *self) } } - /* power2 */ - if (Q_stricmp(level.mapname, "power2") == 0) + /* power2 */ + if (Q_stricmp(level.mapname, "power2") == 0) { if (Q_stricmp(self->targetname, "power1") == 0) { diff --git a/src/game/player/weapon.c b/src/game/player/weapon.c index 783d95fe0..11ed43099 100644 --- a/src/game/player/weapon.c +++ b/src/game/player/weapon.c @@ -3249,7 +3249,7 @@ Weapon_Ionripper(edict_t *ent) static int pause_frames[] = {36, 0}; static int fire_frames[] = {5, 0}; - if (!ent) + if (!ent) { return; } @@ -3277,7 +3277,7 @@ weapon_phalanx_fire(edict_t *ent) float damage_radius; int radius_damage; - if (!ent) + if (!ent) { return; } @@ -3345,7 +3345,7 @@ Weapon_Phalanx(edict_t *ent) static int pause_frames[] = {29, 42, 55, 0}; static int fire_frames[] = {7, 8, 0}; - if (!ent) + if (!ent) { return; } @@ -3373,7 +3373,7 @@ weapon_trap_fire(edict_t *ent, qboolean held) int speed; float radius; - if (!ent) + if (!ent) { return; } @@ -3401,7 +3401,7 @@ weapon_trap_fire(edict_t *ent, qboolean held) void Weapon_Trap(edict_t *ent) { - if (!ent) + if (!ent) { return; }