diff --git a/CHANGELOG b/CHANGELOG index 7758c325c..10a4f75ae 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1,3 +1,13 @@ +Quake 2 8.31RR5: +- md3 models support, +- initial md2 Anachronox models support, +- add quake 1 monsters support: army, demon, dog, enforcer, fish, hknight, + knight, ogre, shalrath, tarbaby, wizard, zombie, +- fix for Shambler weapon, +- mdl model load fix for grouped frames, +- fix optional embeded mpeg decoder, +- initial cleanup game functions export list. + Quake 2 8.31RR4: - remove modle skin count limit, - use short instead byte in frame verts diff --git a/README.md b/README.md index 595d89ce6..48668055b 100644 --- a/README.md +++ b/README.md @@ -28,8 +28,9 @@ State: * mguhub: broken wall light, sometimes broken logic for surface fall in next maps Monsters: - * incorrect dead animation for Arachnid - * broken fire effect for Guardian + * incorrect dead animation for Arachnid, + * broken fire effect for Guardian, + * incorrect skin in soft render for Wizard mdl model. Models support: @@ -74,6 +75,7 @@ Goals (none of it finished): * md5 improve load speed, * Single player support, * support surface flags for Daikatana, Heretic 2, Anachronox, + * support Anachronox pak format, * modified ReRelease game code support with removed KEX only related code. Bonus goals: diff --git a/src/common/header/common.h b/src/common/header/common.h index d00b34e1d..6bfa77990 100644 --- a/src/common/header/common.h +++ b/src/common/header/common.h @@ -32,7 +32,7 @@ #include "shared.h" #include "crc.h" -#define YQ2VERSION "8.31RR4" +#define YQ2VERSION "8.31RR5" #define BASEDIRNAME "baseq2" #ifndef YQ2OSTYPE