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i need help #9
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It requires to change network protocol and currently is unsupported and could/would be part of #3 with support new demo file format and extend limit for count of model used in single map. |
Um, I mean the engine will import md2 models with framesize 2 instead of 1. |
I don't think this needs to change anything with network |
Do you mean model will have 512 frames but value from game library will be multiplied by two and game will see such model as model with 256 frames? As I remember md2 does not have fps/timings value in header, as result code will not able distinguish model created with current fps value and improved version. Also in such case all even frames will be skipped. |
I mean engine will import md2 with 16 bit vertex coords (2 bytes) instead 8 bit (1 byte) |
Code has already had support of md2 models from Anachronox, you could use it if you like. Anachronox looks like as single game where md2 format version has support 8/10/16 bit vertexes. Or you can use dkm version 2/md5 models. I am not sure about Md3, I think it still uses 8bit vertex list in frame. |
how to expand framesize to 2 bytes instead of 1
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