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i need help #9

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samyj-lucsyj-programist opened this issue Feb 3, 2024 · 6 comments
Closed

i need help #9

samyj-lucsyj-programist opened this issue Feb 3, 2024 · 6 comments

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@samyj-lucsyj-programist
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samyj-lucsyj-programist commented Feb 3, 2024

how to expand framesize to 2 bytes instead of 1

@0lvin
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0lvin commented Feb 3, 2024

It requires to change network protocol and currently is unsupported and could/would be part of #3 with support new demo file format and extend limit for count of model used in single map.

@samyj-lucsyj-programist
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Um, I mean the engine will import md2 models with framesize 2 instead of 1.

@samyj-lucsyj-programist
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I don't think this needs to change anything with network

@0lvin
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0lvin commented Feb 17, 2024

Do you mean model will have 512 frames but value from game library will be multiplied by two and game will see such model as model with 256 frames? As I remember md2 does not have fps/timings value in header, as result code will not able distinguish model created with current fps value and improved version. Also in such case all even frames will be skipped.

@samyj-lucsyj-programist
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I mean engine will import md2 with 16 bit vertex coords (2 bytes) instead 8 bit (1 byte)

@0lvin
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0lvin commented Feb 21, 2024

Code has already had support of md2 models from Anachronox, you could use it if you like. Anachronox looks like as single game where md2 format version has support 8/10/16 bit vertexes.

Or you can use dkm version 2/md5 models. I am not sure about Md3, I think it still uses 8bit vertex list in frame.

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