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Before we start talking about the actual protocol, we must list each data type and how they are written/readen.
Data Type
Description
Byte
Single byte consiting of 8 bits. This has a range of -127 to 127 signed, or 0 to 255 unsigned.
Char
A single unicode value, also functions as an unsigned short.
Short
An integer consisting of two bytes. Has a range of -32,768 to 32,767 signed, or 0 to 65,535 unsigned.
Integer
An intenger consisting of four bytes. Has a range of −2,147,483,648 to 2,147,483,647 signed, or 0 to 4,924,967,295 unsigned.
Long
An integer consisting of eight bytes. Has a range of −9,223,372,036,854,775,808 to 9,223,372,036,854,775,807 signed, or 0 to 18,446,744,073,709,551,615 unsigned
Float
A four byte double. Has a range of 1.40129846432481707e-45 to 3.40282346638528860e+38 signed, and 0 to ??? unsigned.
Double
An eight byte double. Has a range 4.94065645841246544e-324d to 1.79769313486231570e+308d signed, and 0 to ??? unsigned
Boolean
A single byte. The value 0x01 consists it is true and 0x00 consists it is false.
String
A byte array prefixed by an signed short. The array can be gotten using "STRING".getBytes() in Java.
MAGIC
A byte array used in RakNet for unknown reasons, it's value is 0x00ffff00fefefefefdfdfdfd12345678
Basic Protocol Info
Packets
Each packet in Pocket Minecraft has a packet with the format of the ID and the packet itself.
There are also CustomPackets and InternalPackets, which we will get to later.
ID_CONNECTED_PING_OPEN_CONNECTIONS (C -> S)
Field Name
Type
Value
Packet ID
Byte
0x01
Ping ID
Long
A random long generated by the client
MAGIC
MAGIC
(See above)
ID_UNCONNECTED_PING_OPEN_CONNECTIONS (S -> C)
Field Name
Type
Value
Packet ID
Byte
0x1C
Ping ID
Long
Ping ID sent by client in ID_CONNECTED_PING_OPEN_CONNECTIONS
MAGIC
MAGIC
(See above)
Identifier
String
A string put together in this order: "MCPE;Owner;Protocol;ProtocolTag;OnlinePlayers;MaxPlayers"