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MainForm.cs
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using System;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace RazerSnake
{
public partial class MainForm : Form
{
internal static MainForm Instance;
internal static bool Stop, Testing;
private static bool _ready;
private static byte _testSequence;
public MainForm()
{
InitializeComponent();
CheckForIllegalCrossThreadCalls = false;
Instance = this;
}
private async void Form1_Load(object sender, EventArgs e)
{
Chroma.Init();
await Task.Delay(1000);
await Chroma.Border();
await Chroma.ShowBoard(true);
_ready = true;
}
private async void Form1_KeyDown(object sender, KeyEventArgs e)
{
e.SuppressKeyPress = true;
if (!_ready) return;
switch (e.KeyCode)
{
case Keys.Up:
case Keys.I:
Snake.Dir = Snake.Direction.Up;
break;
case Keys.Down:
case Keys.K:
Snake.Dir = Snake.Direction.Down;
break;
case Keys.Left:
case Keys.J:
Snake.Dir = Snake.Direction.Left;
break;
case Keys.Right:
case Keys.L:
Snake.Dir = Snake.Direction.Right;
break;
case Keys.R when Snake.State == Snake.GameState.SelectKeyboardSize:
Snake.Is60Percent = false;
Snake.State = Snake.GameState.SelectMode;
await Chroma.ShowBoard(true);
break;
case Keys.D6 when Snake.State == Snake.GameState.SelectKeyboardSize:
Snake.Is60Percent = true;
Snake.State = Snake.GameState.SelectMode;
await Chroma.ShowBoard(true);
break;
case Keys.Escape when Snake.State == Snake.GameState.SelectMode || Snake.State == Snake.GameState.Finished:
Environment.Exit(0);
break;
case Keys.D1 when Snake.State == Snake.GameState.SelectMode:
Snake.Speed = 1;
await Chroma.ShowBoard();
break;
case Keys.D2 when Snake.State == Snake.GameState.SelectMode:
Snake.Speed = 2;
await Chroma.ShowBoard();
break;
case Keys.D3 when Snake.State == Snake.GameState.SelectMode:
Snake.Speed = 3;
await Chroma.ShowBoard();
break;
case Keys.D4 when Snake.State == Snake.GameState.SelectMode:
Snake.Speed = 4;
await Chroma.ShowBoard();
break;
case Keys.D5 when Snake.State == Snake.GameState.SelectMode:
Snake.Speed = 5;
await Chroma.ShowBoard();
break;
case Keys.Enter when Snake.State == Snake.GameState.SelectMode:
Snake.Countdown = 3;
Snake.InitSnake();
Snake.State = Snake.GameState.Countdown;
await Chroma.ShowBoard(true);
break;
case Keys.Pause when Snake.State == Snake.GameState.InProgress:
case Keys.OemPeriod when Snake.State == Snake.GameState.InProgress:
Snake.State = Snake.GameState.Paused;
await Chroma.ShowBoard(true);
break;
case Keys.Pause when Snake.State == Snake.GameState.Paused:
case Keys.OemPeriod when Snake.State == Snake.GameState.Paused:
Snake.Countdown = 3;
Snake.State = Snake.GameState.Countdown;
await Chroma.ShowBoard(true);
break;
case Keys.End when Snake.State == Snake.GameState.InProgress || Snake.State ==Snake.GameState.Paused || Snake.State ==Snake.GameState.Finished:
case Keys.Oem7 when Snake.State == Snake.GameState.InProgress || Snake.State ==Snake.GameState.Paused || Snake.State ==Snake.GameState.Finished:
Snake.State = Snake.GameState.SelectMode;
await Chroma.ShowBoard(true);
break;
case Keys.Insert when Snake.State == Snake.GameState.SelectMode && _testSequence < 2:
case Keys.OemQuestion when Snake.State == Snake.GameState.SelectMode && _testSequence < 2:
_testSequence++;
break;
case Keys.Home when _testSequence == 2:
case Keys.Oem6 when _testSequence == 2:
Testing = true;
await Chroma.MapTest();
Testing = false;
await Chroma.ShowBoard(true);
break;
}
if (e.KeyCode != Keys.Insert)
_testSequence = 0;
}
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
{
Stop = true;
}
}
}