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luapstricks-plugin-pstmarble.lua
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---- luapstricks-plugin-pstmarble.lua
-- Copyright 2021--2023 Marcel Krüger <[email protected]>
-- Converted from PostScript in pst-marble.pro version 1.6
-- pst-marble.pro: Copyright 2018--2019 Aubrey Jaffer
--
-- This work may be distributed and/or modified under the
-- conditions of the LaTeX Project Public License, either version 1.3
-- of this license or (at your option) any later version.
-- The latest version of this license is in
-- http://www.latex-project.org/lppl.txt
-- and version 1.3 or later is part of all distributions of LaTeX
-- version 2005/12/01 or later.
--
-- This work has the LPPL maintenance status `maintained'.
--
-- The Current Maintainer of this work is M. Krüger
--
-- This work consists of the files luapstricks.lua and luapstricks-plugin-pstmarble.lua
local loader, version, plugininterface = ...
assert(loader == 'luapstricks' and version == 0)
local push = plugininterface.push
local pop = plugininterface.pop
local pop_array = plugininterface.pop_array
local pop_num = plugininterface.pop_num
local pop_proc = plugininterface.pop_proc
local exec = plugininterface.exec
local newtable = lua.newtable
local abs = math.abs
local exp = math.exp
local cos = math.cos
local sin = math.sin
local rad = math.rad
local max = math.max
local deg = math.deg
local atan = math.atan
local function spread(px, py, cx, cy, rad2)
local pc2 = (px - cx)^2 + (py - cy)^2 -- (p-c)^2
local a = (rad2 / pc2 + 1)^0.5
return (px - cx) * a + cx, (py - cy) * a + cy
end
local e_inv = math.exp(-1)
local function rake_deformation(px, py, dx, dy, rs, V, tU, Linv)
local a = 0
for i = 1, #rs do
local r = rs[i]
local bx, by = dy * r, -dx * r
a = a + exp(-abs((px - bx) * dy - (py - by) * dx) * Linv) * tU
end
return px + dx * a, py + dy * a
end
local function stir_deformation(px, py, cx, cy, rs, th, Linv, oversample)
local dx, dy = (px - cx), (py - cy)
local dist = (dx^2 + dy^2)^.5
if dist <= 1e-6 then return px, py end
local a = 0
for i = 1, #rs do
local r = rs[i]
local positive = r > 0
if not positive then r = -r end
local delta = exp(-abs(dist - r) * (Linv / r)) * th
if positive then
a = a - delta
else
a = a + delta
end
end
if oversample > 0 then
a = -a
end
a = rad(a)
local cos_a, sin_a = cos(a), sin(a)
return cos_a * dx - sin_a * dy + cx, sin_a * dx + cos_a * dy + cy
end
local function symmod(x, m)
local x = x % m
if 2 * x >= m then
x = x - m
end
return x
end
-- Common code to compute inverse of non-linear deformation
local function g1(mdls, a, mf, af, major, pw, freq)
local tmp = mdls / 2
if a < 0 then tmp = -tmp end
local tmp2
if mf > 0 then
tmp2 = 1 - max(1 - abs(af / 180), 0)^pw
else
tmp2 = abs(af / 180)^pw
end
local g0 = tmp * tmp2
--[[
%% one iteration of Newton-Raphson
%% g_1=g_0-(g_0-a+(m/2)*sin(g_0*f))/(1+pi*m*f/360*cos(g_0*f))
]]
local gf = rad(g0 * freq)
return g0 - (g0 - a + major * sin(gf)) / (1 + mf/2 * cos(gf))
end
local function jiggle_deformation(px, py, dx, dy, freq, ofst, trv, major, minor, mf, mdls, pw)
local a = symmod(py * dx + px * dy + ofst, mdls)
local af = a * freq
local x, y
if mf ~= 0 then
--[[
% find the minor axis displacement from the major axis value
% where it was moved from.
]]
local g = g1(mdls, a, mf, af, major, pw, freq)
x, y = g - a, cos(rad(g * freq)) * minor
else
local ang = rad(af)
x, y = sin(ang), -cos(ang)
-- x, y = x * major, y * minor
end
return trv[1] * x + trv[3] * y + px, trv[2] * x + trv[4] * y + py
end
local function wriggle_deformation(px, py, cx, cy, freq, major, minor, mf, mdls, pw)
local rd = ((px - cx)^2 + (py - cy)^2)^.5
if rd <= 1e-6 then return px, py end
local a = symmod(rd, mdls)
local af = a * freq
-- x, y are radial and angular displacements from cx,cy
-- The naming is used to demonstrate the similarity with jiggle.
local x, y
if mf ~= 0 then
local g = g1(mdls, a, mf, af, major, pw, freq)
x, y = g - a, cos(rad(g * freq)) * minor
else
local ang = rad(af)
x, y = sin(ang) * major, -cos(ang) * minor
end
rd = rd + x
local ang = rad(y) + atan(px - cx, py - cy)
return sin(ang) * rd + cx, cos(ang) * rd + cy
end
local function stylus_deformation(px, py, bx, by, ex, ey, L, tU, steps, nx, ny, step_x, step_y)
for _ = 1, steps do
local dxB, dyB = bx - px, by - py
local dxE, dyE = ex - px, ey - py
local r = (dxB^2 + dyB^2)^.5
local denr = r / L
if 0 < denr and denr < 6 then
local s = (dxE^2 + dyE^2)^.5
local txB = dxB * nx + dyB * ny
local txE = dxE * nx + dyE * ny
local ty = dxB * ny - dyB * nx
denr = 2*L*r * exp(denr)
local dens = 2*L*s * exp(s / L)
local ty2 = ty^2
local inx = (L*r - ty2) * tU / denr
+ (L*s - ty2) * tU / dens
local iny = txB * ty * tU / denr
+ txE * ty * tU / dens
px = px + inx * nx + iny * ny
py = py + inx * ny - iny * nx
end
bx, by = ex, ey
ex, ey = ex + step_x, ey + step_y
end
return px, py
end
-- An irrotational vortex. circ is circulation; t is time in seconds
local m4o3 = -4/3
local function vortex_deformation(px, py, cx, cy, circ, t, nuterm)
local pc2 = (px - cx)^2 + (py - cy)^2
if pc2 < 1e-6 then return px, py end
local a = rad((nuterm + (pc2 * t)^.75)^m4o3 * circ)
px, py = px - cx, py - cy
local cos_a, sin_a = cos(a), sin(a)
return cos_a * px - sin_a * py + cx, sin_a * px + cos_a * py + cy
end
-- We don't actually gain much from moving this one to Lua, but it's more consistent
local function offset_deformation(px, py, dx, dy)
return px + dx, py + dy
end
local function do_turn(px, py, cx, cy, trv)
px, py = px - cx, py - cy
return trv[1] * px + trv[3] * py + trv[5], trv[2] * px + trv[4] * py + trv[6]
end
local function ct_handler(handler)
return function(px, py, args, count)
push(px)
push(py)
for j = 1, count do
push(args[j])
end
exec(handler)
py = pop_num()
px = pop_num()
return px, py
end
end
local function ct_dispatch_fallback(fallback)
local handler = ct_handler(fallback)
return function(ct, px, py, args, count)
push{kind = 'name', value = 'ct'}
push{kind = 'name', value = ct}
exec'def'
return handler(px, py, args, count)
end
end
local ct_handlers = {
offset = function(px, py, args, count)
assert(count == 2)
return offset_deformation(px, py, args[1], args[2])
end,
-- offset = ct_handler'offset-deformation',
turn = function(px, py, args, count)
assert(count == 3)
return do_turn(px, py, args[1], args[2], args[3].value)
end,
-- turn = ct_handler'do-turn',
jiggle = function(px, py, args, count)
assert(count == 10)
return jiggle_deformation(px, py, args[1], args[2], args[3], args[4], args[5].value, args[6], args[7], args[8], args[9], args[10])
end,
-- jiggle = ct_handler'jiggle-deformation',
rake = function(px, py, args, count)
assert(count == 6)
return rake_deformation(px, py, args[1], args[2], args[3].value, args[4], args[5], args[6])
end,
-- rake = ct_handler'rake-deformation',
vortex = function(px, py, args, count)
assert(count == 4)
exec'nuterm'
local nuterm = pop_num()
return vortex_deformation(px, py, args[1], args[2], args[3], args[4], nuterm)
end,
-- vortex = ct_handler'vortex-deformation',
stir = function(px, py, args, count)
assert(count == 5)
exec'oversample'
local oversample = pop_num()
return stir_deformation(px, py, args[1], args[2], args[3].value, args[4], args[5], oversample)
end,
-- stir = ct_handler'stir-deformation',
wriggle = function(px, py, args, count)
assert(count == 8)
return wriggle_deformation(px, py, args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8])
end,
-- wriggle = ct_handler'wriggle-deformation',
stylus = function(px, py, args, count)
assert(count == 11)
return stylus_deformation(px, py, args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], args[9], args[10], args[11])
end,
-- stylus = ct_handler'stylus-deformation',
}
local function ct_dispatch(fallback)
fallback = ct_dispatch_fallback(fallback)
return function(ct, px, py, args, count)
local handler = ct_handlers[ct]
if handler then
return handler(px, py, args, count)
else
return fallback(ct, px, py, args, count)
end
end
end
local function sharpen(x)
x = x - 0.5
if abs(x) >= 1e-8 then
x = x / abs(x)^.66 * .63
end
return x + 0.5
end
local function Vmap2(v1, v2, func)
local result = newtable(#v2, 0)
for i=1, #v1 do
result[i] = func(v1[i], v2[i])
end
return result
end
local function paper_shading(rgb, pwr, paper)
return Vmap2(rgb, paper, function(c1, c2)
if c2 >= c1 then
local a = 1 - c1/c2
if a >= 1e-30 then
a = a^pwr
end
return (1 - a) * c2
else
local a = (1 - c1) / (1 - c2)
if a >= 1e-30 then
a = a^(2-pwr)
end
return 1 - a * (1 - c2)
end
end)
end
local function actions2rgb(fallback)
local dispatch = ct_dispatch(fallback)
return function(px, py, actions, acnt, paper)
local cdx = acnt
for cdx = acnt, 1, -1 do
local action = actions[cdx]
local kind = action.kind
if kind == 'executable' then
action = action.value
kind = action.kind
end
assert(kind == 'array')
action = action.value
local count = #action
local ct = action[count].value
if ct == 'drop' then
assert(count == 8)
local cx, cy = action[1], action[2]
local rad2 = action[3]
local bgc, rgb = action[4].value, action[5].value
local sr2, gc = action[6], action[7]
local a2 = (px - cx)^2 + (py - cy)^2
local disc = a2 < 1e-10 and 0 or 1 - rad2 / a2
if disc <= 0 then
if gc ~= 0 then
rgb = paper_shading(rgb, exp(a2 * sr2) * gc, paper)
end
if disc > -0.001 then
local a = sharpen((-disc)^.5)
rgb = Vmap2(rgb, bgc, function(v1, v2) return v1 * a + v2 * (1-a) end)
end
return rgb
else
local a = disc^.5
px, py = (px - cx) * a + cx, (py - cy) * a + cy
end
else
px, py = dispatch(ct, px, py, action, count - 1)
end
end
end
end
-- At this point, fx and fy contain the raster coordinates;
-- [ r g b ] is on top of the stack.
local function do_shadings(rgb, fx, fy, shadings, paper)
local scnt = #shadings
if scnt > 0 then
for idx = 1, scnt do
local shading = shadings[idx]
local kind = shading.kind
if kind == 'executable' then
shading = shading.value
kind = shading.kind
end
assert(kind == 'array')
shading = shading.value
local count = #shading
local ct = shading[count].value
if ct == 'jiggle-shade' then
assert(count == 9)
local dx, dy = shading[1], shading[2]
local freq, ofst = shading[3], shading[4]
local major, mf = shading[5], shading[6]
local mdls, pw = shading[7], shading[8]
local a = symmod(fy * dx + fx * dy + ofst, mdls)
local af = a * freq
if mf ~= 0 then
local g = g1(mdls, a, mf, af, major, pw, freq)
rgb = paper_shading(rgb, max(cos(rad(g * freq)) * mf + 1, 0), paper)
end
elseif ct == 'wriggle-shade' then
assert(count == 9)
local cx, cy = shading[1], shading[2]
local freq, ofst = shading[3], shading[4]
local major, mf = shading[5], shading[6]
local mdls, pw = shading[7], shading[8]
local a = symmod(((fx - cx)^2 + (fy - cy)^2)^.5 + ofst, mdls)
local af = a * freq
if mf ~= 0 then
local g = g1(mdls, a, mf, af, major, pw, freq)
rgb = paper_shading(rgb, max(cos(rad(g * freq)) * mf + 1, 0), paper)
end
else
print(string.format('unrecognized shade token %s', ct))
end
end
end
return rgb
end
local function do_raster(dispatch)
local actions2rgb = actions2rgb(dispatch)
return function(lox, hix, loy, hiy, oversample, actions, acnt, shadings, paper, scl, background)
local sampleover = 1 / oversample
local width = (hix - lox) // sampleover
local height = (hiy - loy) // sampleover
local raster = newtable(width * height, 0)
local factor = sampleover / scl
for y = 0, height do
local fy = loy / scl + y * factor
for x = 0, width do
local fx = lox / scl + x * factor
local rgb = actions2rgb(fx, fy, actions, acnt, paper) or background
rgb = do_shadings(rgb, fx, fy, shadings, paper)
raster[1 + y*(width+1) + x] = {kind = 'array', value = rgb}
end
end
return raster, width + 1, height + 1
end
end
return {
spread = function()
local rad2 = pop_num() -- rad^2
local cy = pop_num()
local cx = pop_num()
local py = pop_num()
local px = pop_num()
px, py = spread(px, py, cx, cy, rad2)
push(px)
push(py)
end,
['.actions2rgb'] = function() -- px py actions acnt paper fallback .composite-map exec
local _, fallback = pop_proc()
local actions2rgb = actions2rgb(fallback)
push(function()
local paper = pop_array().value
local acnt = pop_num()
local actions = pop_array().value
local py = pop_num()
local px = pop_num()
local rgb = actions2rgb(px, py, actions, acnt, paper)
if rgb then
push{kind = 'array', value = rgb}
push(true)
else
push(false)
end
end)
end,
['.paper-shading'] = function() -- rgb pwr paper
local paper = pop_array().value
local pwr = pop_num()
local rgb = pop_array().value
rgb = paper_shading(rgb, pwr, paper)
push{kind = 'array', value = rgb}
end,
['.composite-map'] = function() -- acnt idx actions fallback .composite-map exec
local _, fallback = pop_proc()
local dispatch = ct_dispatch(fallback)
push(function()
local actions = pop_array().value
local idx = pop_num()
local acnt = pop_num()
local py = pop_num()
local px = pop_num()
for i = idx + 1, acnt - 1 do
local action = actions[i+1]
local kind = action.kind
if kind == 'executable' then
action = action.value
kind = action.kind
end
assert(kind == 'array')
action = action.value
local count = #action
local ct = action[count].value
if ct == 'drop' then
assert(count == 8)
px, py = spread(px, py, action[1], action[2], action[3])
else
px, py = dispatch(ct, px, py, action, count - 1)
end
end
push(px)
push(py)
end)
end,
['stir-deformation'] = function()
local Linv = pop_num()
local th = pop_num()
local rs = pop_array().value
local cy = pop_num()
local cx = pop_num()
local py = pop_num()
local px = pop_num()
exec'oversample'
local oversample = pop_num()
px, py = stir_deformation(px, py, cx, cy, rs, th, Linv, oversample)
push(px)
push(py)
end,
['rake-deformation'] = function()
local Linv = pop_num()
local tU = pop_num()
local V = pop_num()
local rs = pop_array().value
local dy = pop_num()
local dx = pop_num()
local py = pop_num()
local px = pop_num()
px, py = rake_deformation(px, py, dx, dy, rs, V, tU, Linv)
push(px)
push(py)
end,
['jiggle-deformation'] = function()
local pw = pop_num()
local mdls = pop_num()
local mf = pop_num()
local minor = pop_num()
local major = pop_num()
local trv = pop_array().value
local ofst = pop_num()
local freq = pop_num()
local dy = pop_num()
local dx = pop_num()
local py = pop_num()
local px = pop_num()
px, py = jiggle_deformation(px, py, dx, dy, freq, ofst, trv, major, minor, mf, mdls, pw)
push(px)
push(py)
end,
['wriggle-deformation'] = function()
local pw = pop_num()
local mdls = pop_num()
local mf = pop_num()
local minor = pop_num()
local major = pop_num()
local freq = pop_num()
local cy = pop_num()
local cx = pop_num()
local py = pop_num()
local px = pop_num()
px, py = wriggle_deformation(px, py, cx, cy, freq, major, minor, mf, mdls, pw)
push(px)
push(py)
end,
['stylus-deformation'] = function()
local step_y = pop_num()
local step_x = pop_num()
local ny = pop_num()
local nx = pop_num()
local steps = pop_num()
local tU = pop_num()
local L = pop_num()
local ey = pop_num()
local ex = pop_num()
local by = pop_num()
local bx = pop_num()
local py = pop_num()
local px = pop_num()
px, py = stylus_deformation(px, py, bx, by, ex, ey, L, tU, steps, nx, ny, step_x, step_y)
push(px)
push(py)
end,
['.vortex-deformation'] = function()
local nuterm = pop_num()
local t = pop_num()
local circ = pop_num()
local cy = pop_num()
local cx = pop_num()
local py = pop_num()
local px = pop_num()
px, py = vortex_deformation(px, py, cx, cy, circ, t, nuterm)
push(px)
push(py)
end,
['offset-deformation'] = function()
local dy = pop_num()
local dx = pop_num()
local py = pop_num()
local px = pop_num()
px, py = offset_deformation(px, py, dx, dy)
push(px)
push(py)
end,
['do-turn'] = function()
local trv = pop_array().value
local cy = pop_num()
local cx = pop_num()
local py = pop_num()
local px = pop_num()
px, py = do_turn(px, py, cx, cy, trv)
push(px)
push(py)
end,
['.Minsky-circle'] = function()
local eps = pop_num()
local y = pop_num()
local x = pop_num()
x = x - eps * y
y = y + eps * x
push(x)
push(y)
end,
['.do-shadings'] = function()
local paper = pop_array().value
local shadings = pop_array().value
local fy = pop_num()
local fx = pop_num()
local rgb = pop_array().value
rgb = do_shadings(rgb, fx, fy, shadings, paper)
push{kind = 'array', value = rgb}
end,
['.do-raster'] = function()
local _, fallback = pop_proc()
local do_raster = do_raster(fallback)
push(function()
local background = pop_array().value
local scl = pop_num()
local paper = pop_array().value
local shadings = pop_array().value
local acnt = pop_num()
local actions = pop_array().value
local oversample = pop_num()
local hiy = pop_num()
local loy = pop_num()
local hix = pop_num()
local lox = pop_num()
local raster, width, height = do_raster(lox, hix, loy, hiy, oversample, actions, acnt, shadings, paper, scl, background)
push{kind = 'array', value = raster}
push(width)
push(height)
end)
end,
}, 0