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If I directly use the poses and segmentations from HO3D dataset, and generate point clouds close to the 3D model, how are the results expected? Because when I do that, although the geometry is better (because of better segmentation), but the texture takes a huge toll in the training result. Any reason why could that be, and how can I improve this?
The text was updated successfully, but these errors were encountered:
If I directly use the poses and segmentations from HO3D dataset, and generate point clouds close to the 3D model, how are the results expected? Because when I do that, although the geometry is better (because of better segmentation), but the texture takes a huge toll in the training result. Any reason why could that be, and how can I improve this?
The text was updated successfully, but these errors were encountered: